Garry's Mod

Garry's Mod

gm_cfx_upsilon_hotel
Showing 1-5 of 5 entries
Update: Jul 31, 2024 @ 8:20am

  • Jets flyby events can now be toggled via a computer in the player spawning room. (In case you think it didn't work, the garage door must also be opened for this to work.)
  • No more annoying fade-in intro every time you hit the "Clean Up Everything" button in the spawn menu when you are outside the player spawning room.
  • Fixed jets flyby sometimes only playing sound and screen shake but not the animation.
  • Added vehicle barriers on the two ramps that are around the center of the map.
  • Added some grass sprites to the side of the curved road.
  • Updated some more static props to have level of details.

Update: Jun 9, 2024 @ 10:47am

  • The garage door at the end of the map is now enterable.
  • Added more details to the ceiling in the player spawning room.
  • Converted the curved roads into func_details. Less visleaf, the better.
  • Added level of details to the vehicles static props, this should increase the map performance a bit.

Update: Apr 23, 2024 @ 6:37am

  • Added more AI nodes and adjusted some AI nodes positions.
  • Slightly moved some static props so that NPCs can navigate through a small gap.
  • Increased the prop fading value on most static props around the center of the map.
  • Added insert coin sound when interacting a vending machine.
  • Added a fire extinguisher inside one of the building that near the center of the map.

Update: Apr 21, 2024 @ 8:29am

  • Updated the map to support LDR lighting, so that some players who play with HDR off can now play this map without going mat_fullbright 1.

Update: Apr 21, 2024 @ 1:36am

Uploaded to the wild internet!