Crusader Kings III

Crusader Kings III

Battle Graphics
Zobrazeno 11–20 z 28 položek
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Aktualizace: 3. dub. v 12.40

[save-game compatible]

Graphics
- included new tent graphics

Aktualizace: 27. bře. v 7.01

[save-game compatible]

Graphics
- included further reworks for Iberian Muslim and Iranian culture unit models.
- added several additional unit variants for Iberian Muslim and Iranian culture armies
- improved tier-3 iranian army unit helmet: with CK3 (no mods) helmet-feathers would only be visible on the front. with BG those tier-3 helmet feathers are also visible when looking at the unit model from behind.

Aktualizace: 20. bře. v 3.11

[save-game compatible]

Graphics
- added several additional unit variants for Byzantine and Viking culture armies
- improved viking shield graphics
- improved byzantine t2 archer shield positioning (was slightly too close before)

Aktualizace: 12. bře. v 8.29

Update for CK3 1.15

Aktualizace: 11. bře. v 10.29

[save-game compatible]

Hardware mod requirements
- managed to further improve (decrease) RAM and memory usage by BG mod again
- reduced mod required disk size a little bit more through further optimizations

Graphics
- added additional unit variants for several cultures

Aktualizace: 6. bře. v 13.30

[save-game compatible]

Hardware mod requirements
- improved (decreased) RAM and memory usage by BG mod
- reduced mod required disk size by 100MB through optimizations

Graphics
- added additional unit variants for some cultures like Levant and Mena
- improved mena t2 and t3 cavalry shield positioning

Bug Fixes
- added missing t2 holy roman empire cavalry unit for holy roman empire t1 armies

Aktualizace: 2. bře. v 8.57

[save-game compatible]

- added a previously missing file that is necessary for new coat of arms flags, that i just released with the new major BG update a few minutes ago

Aktualizace: 2. bře. v 8.35

[save-game compatible]

MAJOR Battle Graphcis Update with a lot of graphic improvements and reworks

*horses and camels - broadly reworked horse and camel textures leading to a more immersive horse and camel texture look + added new horse and camel color variants (9 horse color variants, 7 camel color variants). each cultural army and quality tier has it's own custom horse/camel color variant set. each army culture therefore has 3 different horse/camel color sets that are being used for their armies.

*horse cloth and horse armor - many cultures received new horse clothes or horse armor depending on their culture and if i thought it does fit into their culture. horse armor and horse cloth with coat of arms attached to it will usually only be used by T3 cavalry

added coat of arms to some unit clothes - mostly T3 units but also some T2 units

improved bow model with string and arrows with feathers + iron head replacing old model which was only wood

improved spears by adding new iron spearhead

added new big flags with coat of arms attached to them (only being used by T2 and T3 armies)

almost all armies of all cultures received general texture improvements like
- better and more consistent coloring
- better lighting
- better color consistency across unit variants
- better armor shinyness
... by either reworking existing textures or adding some new textures etc. - also included animation bug fixes when necessary. some armies already had good textures and quality, improvements for such armies might be smaller compared to those armies that had worse quality.

some cultural armies also received bigger reworks with more unit variants, completely new textures, and some new 3D models - i will add more and more details and variancy across unit models in future updates. once i am done with making all existing armies look like i want them to look, i will also start to work on new animations

Aktualizace: 25. úno. v 7.48

[save-game compatible]

*included an update for the most current CK3 DLCs: Medieval Monuments DLC and Arctic Attire DLC

Aktualizace: 4. pro. 2024 v 7.18

[save-game compatible]

*included a small bug-fix: west iranian armies do show west iranian armies now (previously they showed west african armies)... thanks to Post Mortem and everybody else who pointed this out before.