Garry's Mod

Garry's Mod

Advanced Bonemerge Tool
Viser 1-4 af 4 forekomster
Opdatering: 18. okt. 2024 kl. 9:32

  • Fixed bonemanips on a newly spawned ent only being sent to one player in multiplayer
  • Optimized bone manip network traffic
    • Don't send "AdvBone_ResetBoneChangeTimeOnChildren_SendToCl" more than once per entity per tick (fixes Stop Motion Helper lag/crash)
    • Don't send manips from server to clients if the value didn't change
    • Marked some net messages that get repeated a lot as "unreliable", so that too much net traffic will omit them instead of crashing (thanks vlazed!)
  • Fixed BuildBonePositions not running on ents that already existed before the player connected to the server

  • Better move-above-parent code on unmerge: uses proper rotated bounds instead of arbitrary padding, fixed bad unmerge pos on ragdolls

  • Cleaned up all the commented-out constraint code in the tool

Opdatering: 24. maj 2024 kl. 12:15

  • Fixed an issue where the BuildBonePositions function wouldn't work at all on specific models (office workers from Black Mesa Character Expansion (https://steamcommunity.com/sharedfiles/filedetails/?id=2082334251)) because the function couldn't retrieve the default bone matrix for their bone 0 - previously, it couldn't get the matrix for bone 0 and assumed the model wasn't rendering yet and would wait forever; now it checks for both bone 0 and the last bone, and if it can get the matrix for at least one of them, then it runs normally and uses placeholder values for the bad bone 0

Opdatering: 26. apr. 2024 kl. 19:33

  • Added utility options for finger poser
  • If an NPC dies and spawns a serverside ragdoll (i.e. Keep Corpses option is turned on), then advbonemerged props are transfered over to it
  • If an entity has props merged to it with the Bone Merger, Easy Bonemerge Tool, or Composite Bonemerge Tool addons, and then that entity is advbonemerged to something, this tool no longer (badly) converts those other constraints into AdvBonemerge like a weld - instead, the latter two constraints are properly transfered over to the advbonemerged entity, while stuff attached with the Bone Merger is just removed since I couldn't get it to work

  • Fixed hook calls in the Utilities menu like CanTool having a nil player, which could cause errors when other addons used these hooks
  • Fixed CreateAdvBonemergeEntity tool func having a nil player, which was only being used by duplicator.ApplyEntity/BoneModifiers and didn't seem to be doing anything, but might've mattered in multiplayer or something

Opdatering: 6. apr. 2024 kl. 10:00

  • Uploaded to the Steam Workshop