Garry's Mod

Garry's Mod

1,937 ratings
Advanced Bonemerge Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Comic, Movie
File Size
Posted
Updated
154.274 KB
Apr 6 @ 10:00am
May 24 @ 12:15pm
3 Change Notes ( view )

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Advanced Bonemerge Tool

Description
An upgraded Bonemerge tool that lets you attach models, and then customize how they're attached with Source Filmmaker-like bone controls.

To use the tool, just right click on an entity you want to attach models to, and then left click on any other entity to attach it. From there, open the context menu (hold C) to edit the attached models with the tool's control panel.


Features:
  • Not limited to models that were made for each other - with this tool, you can attach any model to anything else and customize it to your liking. Maybe you want to put a TF2 hat on a character it was never meant for, and move and resize it so it fits perfectly on their head. Or maybe you're really ambitious, and want to make a whole new character by frankensteining together a dozen different models on just one ragdoll. The possibilities are endless!

  • All the bones on a merged model can be customized - each one can set which bone on the parent entity it follows (or not follow a bone at all), and edit its position, angles, and scale.

  • Advanced bone scaling features give even more possibilities. Unattached bones can scale with their parent bone, letting you resize whole parts of a model at once, even stretching and skewing them on one axis. Alternatively, you can set attached bones to not scale with the bone they're attached to, so you can shrink parts down and replace them with bonemerged models, like head swaps.

  • Right click any model in the tool's controls to unmerge it - you can easily unmerge a model, modify it with another tool, then remerge it, and be right back where you left off.

  • The Animated Props addon was built from the ground up to be compatible with all of this tool's features - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • If you weld multiple props together, and then bonemerge one, all the other props will be merged along with it, in the same positions they were in when welded together.

  • Dupe and save compatible - save your creation once, and then load it at any time, just like you would with a ragdoll pose or contraption you built.


FAQ:
  • I'm using the Cosmetic Face Poser Fix, and it's making it hard to face pose a merged model, because the fix keeps changing some of its flexes back. How do I stop it?
    In the "Utilities" menu (right click on a model in the tool's list), there's an option to disable the face poser fix for that specific model.

  • Is there a way to reset the values on the tool?
    You can reset any slider by middle clicking it; this works with most tools in GMod.


Known Issues:
  • Not compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy its custom BoneInfo data table.

  • Jigglebones do not work on attached models.


Github page: https://github.com/NO-LOAFING/AdvBonemerge
Popular Discussions View All (9)
63
Jul 21 @ 12:01pm
PINNED: BUG REPORTS GO HERE
no loafing
47
Jul 22 @ 12:17am
PINNED: Post your screenshots!
no loafing
1
Jul 14 @ 6:57pm
Github link?
huston1
308 Comments
notBrimmy Jul 18 @ 9:03am 
.
Wander_Ink Jul 18 @ 7:36am 
Je crois que c'est l'outil que j'attendais le plus pour habillé ou équiper n'importe quel ragdolls.ça mérite d'être en haut de la liste des les plus utiles du jeux.
:steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
rabbiddomination Jul 16 @ 8:58pm 
I wonder if a ghost preview functionality can be added a la the two other bonemerge tools (unless it's already there and I'm simply not noticing something)?

Also, if technically possible, the option to manipulate two or more bones at once because the current one-bone-at-a-time model works fine if you really are dealing with just one bone but quickly gets frustrating if you're not.
scrachtdafemby Jul 13 @ 3:39pm 
joey vargskelethor hat in thumbnail
memeguy101 Jul 12 @ 8:24am 
@no loafing
could you fix this glitch where if you reposition the bonemerged props and then record a demo the bonemerged prop stay in the place where its bonemerged but wont stay at the same angle i will make a demo demonstrating it
weird core Jul 11 @ 8:53pm 
not only can you put hats on different ragdolls, you can literally make an abomination by messing with the bones of an npc! five stars would reccomend
chasicles Jul 9 @ 8:59am 
a good feature would be to allow the player to right click the bone to switch between (scale with bone/dont scale with bone)
chasicles Jul 9 @ 8:58am 
it is a tedious process just selecting a part, then making it not connect with the targeted bones scale,it is truly painful having to do it over n over n over again
mrtreeman999 Jul 8 @ 5:10am 
this is actually cool