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Also, if technically possible, the option to manipulate two or more bones at once because the current one-bone-at-a-time model works fine if you really are dealing with just one bone but quickly gets frustrating if you're not.
could you fix this glitch where if you reposition the bonemerged props and then record a demo the bonemerged prop stay in the place where its bonemerged but wont stay at the same angle i will make a demo demonstrating it