Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Doomsayer (LOB)
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Update: Apr 25 @ 8:44am

ok maybe permanent tether was too evil... (120 frame duration max now)
Forced Heart Attack no longer ends if a projectile hits you, only if a fighter does.

Update: Dec 12, 2024 @ 4:01pm

Fixed framekill - thanks mana
Button should now always be red (either that or it crashes the game)

Update: Nov 27, 2024 @ 8:04pm

Hubris Crescent prediction error fix
Bloody Murder no longer locks its angle after the first use
possibly fixed other prediction errors idk if they actually exist or not

Update: Nov 4, 2024 @ 9:28am

Forced Heart Attack's particles behave better in prediction now.

Update: Nov 4, 2024 @ 9:08am

Blood Clot: Free cancels on hit (this was never meant to be removed oops)
Blood Clot: refreshes blockability whenever it hits a wall or gets hit by doomsayer now
Skullbreaker: removed from Forced Heart Attack strings

Update: Nov 1, 2024 @ 2:17pm

FHA Unparriable chains now include Cardiac Arrest Attach as the same button as Cardiac Arrest
IASA on delayed block cancel moves no longer persists when a different move is used.
Blood Clot no longer autoparries on delayed block cancel, and now has a 4f delay between parriability after a move is blocked
Expanded FHA chains to include more moves (notably Toe Kick and Air Kick, which were missing before)

Update: Oct 23, 2024 @ 6:47pm

Hadal Shift and Attach now use proper style colors (note: Hadal's reflection doesn't have style colors atm, working on that)
Fixed framekills on Hadal Shift and Forced Heart Attack(?)
Attach now goes away on hit
Taste for Flesh is now +1 (why wasn't it????)

added a bunch of goofy looking images in the files for later idk

Update: Oct 14, 2024 @ 1:01pm

pull now uses meter
tweaked toggle colors
hopefully fixed bloody murder disappearing randomly on ground

Update: Oct 14, 2024 @ 2:41am

Thanks to Nova for a lot of feedback on this update

Nerfed meter gain on bloody murder and hubris crescent, alongside chip damage
Nerfed grounded combo routes and buffed launchers
bloodclaws now groundbounces and launches
rising devil minimum damage nerfed (was dumb at wall)
thought process is now parriable like its supposed to be (sets up a weird autoparry)
cardiac arrest is now usable outside FHA in the air
axe kick is +2 on block on lower hitbox (allows for cardiac arrest mixups)
self damage on bloody murder increased
fixed axe kick framekill

Update: Oct 13, 2024 @ 10:49pm

BIG UPDATE (list not exhaustive)

Thought Process: Reworked. Can choose to detonate Thought Process early. Blocking it will cause it to explode instantly (the explosion is parriable). The bloodworm created is always parriable.

Hadal Shift (1 bar): Adds 1 charge of Warp, may only be used in Forced Heart Attack. May stack Warp up to 2. All stacks disappear upon exiting Forced Heart Attack

Warp (Toggle, consumes 1 charge): Mirror your position relative to the opponent on frame 5.

Bloody Murder: Has a new interaction, now bounces against puddles

Rend/Sucker Punch: Icon is no longer bugged with Forced Heart Attack and resets properly

Hadal Warp: Removed
Bones of Ichor: Infinite Resources only

Chaser Dash: removed

Blood Burst: now deals 500 damage. Proration and combo scaling increased to 100 (too easy to combo off with Warp now)

Forced Heart Attack: health drain penalties start to increase faster

Disturbance: Now uses an air option when initiated from the ground (prevents air stalling with the move + balances out its insane height gain)

Cardiac Arrest: added a Grapple toggle

Proper import folder added