Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Showing 201-210 of 243 entries
< 1 ... 19  20  21  22  23 ... 25 >
Update: Mar 30, 2024 @ 4:48pm

Added tooltip on Piloting card for Veteran.
Fixed a missing card for ShipAI deck.
Added squishy sounds for Lair figurine drop.
Unlocked the "Lock-down" computer card, the official mod has it set like that, I shouldn't have locked it last time.

Update: Mar 30, 2024 @ 3:54am

Added Serious Wound on Critical Miss (with Critical Miss modifier enabled) for Sword weapon type.

Update: Mar 30, 2024 @ 3:33am

Added two trap cards for the Trap modifier. So that all 10 players can have their own trap card.

Update: Mar 30, 2024 @ 2:56am

Changed Hyde token to red, had it as yellow in the past.

Update: Mar 30, 2024 @ 2:44am

Added a tooltip on the "Nemesis What ?" corporate objective.
In Lockdown, it only aimed at the Nemesis crew and the survivor. With fanmade characters I suggest aiming for characters that spawn in the isolation room.

Update: Mar 30, 2024 @ 2:31am

Update: Mar 29, 2024 @ 12:01pm

Switched the currently selected track in the playlist to be one in the playlist rather than the one I removed.

Update: Mar 29, 2024 @ 11:57am

Removed some personal tracks in the playlist.

Update: Mar 29, 2024 @ 11:56am

Fixed one board missing references for the help card, signal token, slime token, injury tokens.

Update: Mar 29, 2024 @ 10:57am

Added more boards to play up to 10 players.
Added enemy tokens to reflect that.
Added Corporate Objectives to kill said new players.
Added color indexes.