Left 4 Dead 2

Left 4 Dead 2

Gnome Magic Turret
Showing 1-10 of 10 entries
Update: Jan 20 @ 7:53pm

- Changed the combo keys to store gnome to virtual inventory to "RELOAD + SHOVE"

Update: Aug 14, 2024 @ 4:41pm

- Fixed wrong hints when storing gnome into virtual inventory.

Update: Aug 14, 2024 @ 4:31pm

- Slightly modified the mechanism to pick gnome from virtual inventory. Previously, it used "TAB + JUMP" to pick. Now, it uses "TAB + CROUCH (CTRL) + JUMP"

Update: Aug 14, 2024 @ 4:07pm

- Fixed turret jamming bug that previously happened randomly. Thanks to Sultan Abu Al Pepsi & his copilot for the bug investigation & solution.

- Slightly modified the 'Demolition Shot" to spam less explosion entities.

Update: Mar 1, 2024 @ 7:03am

- Added a new feature in "gnome turret.txt": "Gnome Turret Ammo Base".

- "Gnome Turret Ammo Base" is a feature to modify gnome turret max ammo. The value represents the max ammo. The default value is 300 (300 max ammo). Minimum value is 50, while max value is unlimited (but as L4D2 max ammo is usually 999, probably 999 is the max limit. But you can try to set to higher than 999 & see what happens, as I don't limit the upper cap for max ammo).

Update: Feb 20, 2024 @ 4:19am

- Removed the fire sparks on normal bullet mode. Now the fire sparks only show up when "Demolition Shot" is enabled or other bullet mode is used (incendiary/ explosive)

Update: Feb 19, 2024 @ 5:27pm

- Added a new feature "Gnome Turret Damage" in "gnome turret.txt" file. Now you can set your own turret damage via this feature. The minimum value is 1, & max value is unlimited. It means that you can set the damage even to millions (in case if you love OP turret) or just 10-20 so zombies won't die in one shot.

Update: Feb 16, 2024 @ 12:06pm

- Fixed a bug on stumble/ stun effect on SI, tank & witch even with normal bullet. Now the stun/ stumble effect is applied only when "Demolition Shot" is enabled.

Update: Feb 16, 2024 @ 10:31am

- Fixed a bug on "Demolition Shot" feature where it remained active even after it's set to 0. Now it should work properly.

Update: Feb 16, 2024 @ 1:20am