Tower Unite

Tower Unite

Foundry
Showing 1-7 of 7 entries
Update: Jan 24 @ 6:49pm

Optimizations
- Removed like ~10 'NO ITEM' connections on a single Relay Module in the map
- Cleaned up IO for the doors in the central room

Gameplay Changes
- Central room doors should now stay open in Horde Mode
- The ramp in the middle of the Office room is now removed in Horde Mode since the AI zombies didn't know how to walk up it

Visual/Other Changes
- Phone calls can no longer repeat, so each one should be unique (until you hear all of them, at which point they can all play again)
- Replaced various props (most notably, light fixtures and filing cabinets) with items added after this map was released
- Updated textures for OOB boulders
- Fixed a ceiling vent that had concrete inside it instead of a black void

Update: Feb 25, 2024 @ 12:01am

- Fixed broken canvas links

Update: Feb 10, 2024 @ 7:27pm

[1.2]

Here's another small balance patch. I got a chance to play on a full server and felt like some of the rooms were a bit too risky for Survivors and the Central Atrium felt too strong for what I had initially designed it for. I've tried moving some spawn points around so Infected spawn in the smaller rooms less frequently and in the atrium more frequently.

I've also removed and shifted some of the Red/Foundry room's corrugated panels to open up more sightlines for Survivors.

* Central Atrium *
- Added 4 more spawn points and rotated 4 of the existing ones

Each quadrant of the atrium now has 3 spawn points, for a total of 12. One of them is closest to the middle vat, one is in the little corridor leading to the room (facing the vat) and one is also in the corridor (facing the room).

* Blue - Storage *
- Removed all but one spawn point (beside the yellow vent)

* Yellow - Maintenace *
- Removed all but one spawn point (beside the red vent)

* Red - Foundry *
- Removed a row of corrugated panels that were meant to block sightlines from the purple catwalks to the atrium entrance
- Removed a couple corrugated panels by the broken catwalk and added some by the "lava"falls
- Added blocking volumes to a couple safety rails that you could partially stand on
- Adjusted a blocking volume around the planks and broken catwalks that was sticking out too far
- By popular request, added more red (Added some floor lights near the entrance since it was kind of dark and difficult to see the safety rails)
- Adjusted trigger volumes in the purple closet to more accurately detect if someone enters (I forgot to change this when I opened up the double doors)

Update: Feb 10, 2024 @ 2:11pm

[1.1a]

Small patch to add some changes I forgot to include in the previous update.

- Blue & Purple: Added preview images to the small (gray) vents
- Purple: Moved the small vent on the upper balcony so that it no longer sends players directly into a wall when they exit through it
- Yellow: Fixed a decal shadow that I forgot to move when I rescaled the desks
- Yellow: Shrunk the glass barriers just a little bit more

Update: Feb 10, 2024 @ 12:26pm

[1.1]

After playing a match on this map it became apparent that it was a little too easy for Infected, so this update primarily reduces clutter and adds sightlines to make it a bit easier for Survivors to last longer. Some areas were also kind of hard to see, so a few of them have been brightened too.

* Central Atrium *
- Removed boxes and barrels that were in the middle of the pathways between rooms

* Purple - Assembly *
- Removed some barriers and barrels
- Removed a couple of the spawn points to make it a bit harder for Infected to swarm the room
- - There are still 2 left (one in the closet and one in the hallway leading to the upper balcony)
- Added some ceiling lights and lanterns to make various dark corners and small vents more visible
- Added a falling hazard sign to a death pit to make it more obvious that it's a death pit
- Double doors are now always open

* Blue - Storage *
- Removed most of the corrugated walls on the upper level (only the poles remain, but they have collision disabled)
- Opened up the ramp a little bit and added a lantern to make it easier to see
- The lower area is now lit up with a spotlight

* Yellow - Maintenance *
- Shrunk the glass walls on the upper floor, allowing survivors to shoot at the lower floor more easily
- One of the pipes in the dark corner no longer touches the floor, opening that corner up a bit
- Squished some of the desks and filing cabinets to open up some more walkable space
- Made the phone and some beeping SFX louder
- Made the dark corner a little bit brighter
- Attempted to fix the lights above the red vent staying on when they shouldn't
- Added a couple plant pots and a photocopier

* Red - Foundry *
- Removed a couple of the corrugated walls and one of the "lava" tubes to open up a couple sightlines for Survivors
- Spaced the yellow/purple light barrel things a bit further from each other
- Double doors are now always open

Update: Feb 9, 2024 @ 5:04pm

[1.01]

- Removed a giant canvas cube that was hovering over the map and covering all of the skylights

Update: Feb 9, 2024 @ 4:03pm

Created item.

Known issues that I probably can't fix:

- Survivor/infected detectors in the red (Foundry) room's two corner closets are kinda jank since I can't easily fit a trigger volume into their shape. I made a workaround that sort of works but it still shows that survivors are in the room when they aren't. It's at least always correct about infected players being in the room, though.

Fun facts:

- The control panels in the yellow (Maintenance) room's metal tunnel are actually Nuke Buttons which I hooked up to kill every player in the server if anyone somehow manages to press one. They should be impossible to press.
- This is the 100th workshop map ever uploaded. The balance will be broken if someone deletes a map that was uploaded before this one but it will be great while it lasts

Some extra details about the map:

- There are four rooms: Foundry (Red), Maintenance (Yellow), Storage (Blue), and Assembly (Purple). Each room is small and usually has plenty of cover for infected players to strafe around, but each one also has at least three exit points.
- There's 16 vents. Each vent is basically just a teleporter that will transport you to a new area in the map. The color-coded vents take you to the room with that respective color and gray, unlit ones will take you to another unlit vent in the same room.
- There's also a central atrium you can take if the vents are too risky. From the atrium you can enter the room to the left or right of the one you just left from. The atrium has a pair of doors taking turns opening and closing every 10 seconds though, so only one of these rooms will be accessible at a time.

- The color-coded vents have a green light and a blue light above them. If it's blue, there's a survivor on the other side, and if it's green there's an infected/zombie.
- The Foundry and Atrium both have death pits in them. They're walled off for Survivors, but the Infected can walk in if they want.