Jagged Alliance 3

Jagged Alliance 3

The Awakening of the Eastern Dragon
Mostrando 31-40 de 96 aportaciones
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Actualización: 15 OCT 2024 a las 8:25

Update Content:
- Added Type 98 Flash Grenade, which removes enemy courage when hit, causes blindness and deafness effects, reduces accuracy, reduces vision, and prevents free movement. The Type 98 Flash Grenade can be synthesized from a stun grenade.
- Adjusted the talent skills of three mercenaries:
1. The sniper's skill is changed to gain one stack of "Calm and Collected" each turn, reducing the AP cost of using a sniper rifle by 3 points, with a minimum of 4 points, and a 100% critical hit rate. The stack disappears after attacking. It can stack up to 5 layers.
2. Modified the mechanism of the advisor: after finding cover, gain "Bide One's Time" in the next turn, which reduces the enemy's vision range of the advisor and increases the advisor's vision. Under Bide One's Time, attacking an enemy immediately grants 6 stacks of Extreme Evasion and removes Bide One's Time.
更新内容:
-增加98式闪光手榴弹,命中敌人会去除敌人勇气,使敌人获得目盲耳鸣效果,降低命中,降低视野,无法获得自由移动。98式闪光弹可以由震爆弹合成。
-调整三个佣兵的天赋技能:
1、狙击手的技能改为每个回合获得一层“气定神闲”使用狙击枪的AP消耗降低3点,最低不低于4点,暴击率100%,攻击后消失。最高可叠加5层。
2、修改参谋的机制,找掩护后,在下个回合获得“伺机而动”降低敌人看到参谋的视野距离,增加参谋的视野。在伺机而动下,攻击敌人立刻获得6层极限闪避并消除伺机而动。
3、修改掷弹兵天赋,获得“绝地求生”后下个回合,绝地求生会转化为两层“抢占先机”攻击和移动不触发警戒,攻击后移除一层。
-新增一个IMP技能:战场老兵,攻击僵尸或者被压制的敌人,会触发二次攻击。
3. Modified the grenadier's talent: after gaining "Survival Instinct," it will convert to two stacks of "Seize the Initiative" in the next turn. Attacking and moving do not trigger Overwatch, and one stack is removed after attacking.
- Added a new IMP skill: Battlefield Veteran, which triggers a second attack when attacking zombies or suppressed enemies.

Actualización: 25 SEP 2024 a las 6:33

Update content:
- Adjusted the talent skills of certain mercenaries.
- Modified the charge horn of Nine-Tails, changing it to a weapon.
- Weakened the damage of most explosives to match the damage of the original explosives.
- Added the 82-2 grenade, which can be crafted at the workshop.
更新内容
-调整部分佣兵的天赋技能
-修改九尾的冲锋号,改为武器
-削弱大部分的爆炸物伤害,让它们跟原版爆炸物的伤害相匹配
-增加82-2手雷,可以通过工坊制作
Attention! Attention! Attention! After this adjustment, the charge horn of the "Nine-Tails" commander will become an exclusive locked weapon, causing existing save files to be unable to use the charge horn! Please update with caution!!!!!
注意!注意!注意!本次调整后“九尾”指挥官的冲锋号变为专属锁定武器,会导致已有旧档案无法使用冲锋号!请谨慎更新!!!!!

Actualización: 25 SEP 2024 a las 6:21

Update content:
- Adjusted the talent skills of certain mercenaries.
- Modified the charge horn of Nine-Tails, changing it to a weapon.
- Weakened the damage of most explosives to match the damage of the original explosives.
- Added the 82-2 grenade, which can be crafted at the workshop.
更新内容
-调整部分佣兵的天赋技能
-修改九尾的冲锋号,改为武器
-削弱大部分的爆炸物伤害,让它们跟原版爆炸物的伤害相匹配
-增加82-2手雷,可以通过工坊制作
Attention! Attention! Attention! After this adjustment, the charge horn of the "Nine-Tails" commander will become an exclusive locked weapon, causing existing save files to be unable to use the charge horn! Please update with caution!!!!!
注意!注意!注意!本次调整后“九尾”指挥官的冲锋号变为专属锁定武器,会导致已有旧档案无法使用冲锋号!请谨慎更新!!!!!

Actualización: 5 SEP 2024 a las 9:09

Update Content:
- Balance adjustments
- Reduced the detection range of assassins in stealth
- Adjusted the range of oil barrels from 5 to 2, reduced damage from 65 to 50, and as compensation, added a fear effect on enemies after ignition.
- Added a global effect: when our morale is high or above, panic and anger will be removed at the start of the turn and immunity to these effects will be granted.

BUG Fixes:
- Removed some 556 barrels from firearms, which caused issues with the magazine system
- Fixed the bug of oil barrels triggering repeatedly
更新内容:
-平衡调整
-暗杀者减少潜行被发现的距离
-油桶的范围从5调整为2,伤害从65降低至50,作为补偿,增加爆燃后对敌人造成恐惧。
-增加全局效果,当我方士气为高以上,回合开始时会去除掉惊慌和愤怒并免疫这些效果。
BUG修改
-去除掉一些枪械的556枪管,这会造成弹匣系统出问题
-修复油桶重复触发的BUG

Actualización: 29 AGO 2024 a las 7:33

更新内容:
-为龙息增加榴弹模式
-Type97和CS/LR-18G增加下挂榴弹
-修改二炮手天赋,增加每次攻击会立即触发一次严重流血伤害
-修改侦察兵天赋,使用跑轰以后获得争分夺秒
-修改争分夺秒效果,每次被攻击有60%的机会刷新一层极限闪避
Update content:
- Added grenade mode to Dragon's Breath
- Added under-barrel grenade launcher to Type97 and CS/LR-18G
- Modified the Gunner's talent to trigger severe bleeding damage with each attack
- Modified the Scout's talent to gain Time is of the Essence after using Run and Gun
- Modified the effect of Time is of the Essence to have a 60% chance to refresh one layer of Extreme Evasion each time you are attacked

Actualización: 29 AGO 2024 a las 3:10

更新内容:
-为龙息增加榴弹模式
-Type97和CS/LR-18G增加下挂榴弹
-修改二炮手天赋,增加每次攻击会立即触发一次严重流血伤害
-修改侦察兵天赋,使用跑轰以后获得争分夺秒
-修改争分夺秒效果,每次被攻击有60%的机会刷新一层极限闪避
Update content:
- Added grenade mode to Dragon's Breath
- Added under-barrel grenade launcher to Type97 and CS/LR-18G
- Modified the Gunner's talent to trigger severe bleeding damage with each attack
- Modified the Scout's talent to gain Time is of the Essence after using Run and Gun
- Modified the effect of Time is of the Essence to have a 60% chance to refresh one layer of Extreme Evasion each time you are attacked

Actualización: 9 AGO 2024 a las 4:47

最新更新汇总:
-增加了一系列公共机制,现在一些负面BUFF会产生联动或者衍生。以应对噩梦模式下,部分DBUFF完全没有太大作用的问题。并且增加了一些有意思的机制联动,能够带来一些额外的玩法。
1、增加流血机制:当敌人身上存在流血时,再次攻击他会使得流血变成严重流血。严重流血会导致目标减速,每个回合每层造成12点伤害,每个回合结束时会自动叠加一层,最高5层时可以造成60点伤害。
2、增加暴露机制:当敌人身上存在暴露时,对其发起的伤害将固定触发5点额外伤害。这个机制的目的是强化暴露的作用,当敌人处在烟雾中,你又无法有效破开烟雾进行攻击时,暴露能够使敌人更加容易受到伤害。
3、增加燃烧机制:当敌人身上存在燃烧和目盲两种dbuff时,会造成严重烧伤,受到伤害提升30%,当敌人在目盲状态对自己的着火部位进行扑救时,效率会下降,故而导致严重烧伤。目的在于提升催泪弹的使用场景。当我方狙击手和重型武器单位无法一击必杀杀死对方的关键人物时,通过两个BUFF的叠加使得敌人受到跟多的伤害,从而达到关键击杀。
4、增加受冲击机制:当敌人身上存在窒息debuff时,使用霰弹和榴弹对其进行攻击会造成敌人受到冲击,受冲击的敌人,发起攻击会使自己立刻失去意识。当敌人失去意识后,受到的伤害提升50%。这个BUFF的目标是提升窒息的作用,在噩梦模式下的窒息无法造成伤害,导致毒气弹现在仅仅是对佣兵有很大的威胁,对敌人完全没有威胁。这使得这个BUFF几乎没有用。同时,炸药包可以独立立刻造成受冲击。而当敌人使用盾枪的时候,使用狙击枪攻击他的头部,也能造成受冲击效果。
-增加物品:止血包,可以通过使用获得20点生命的回复,并且去除所有流血BUFF和一层伤口,使用药物和零件进行合成
-调整和增加部分配方,完整的配方表我用图片的方式列出来,方便大家使用和查询
Latest update summary:
- Added a series of public mechanisms, now some negative buffs will interact or derive. This is to address the issue where some debuffs have little effect in nightmare mode. Additionally, some interesting mechanism interactions have been added to provide extra gameplay.
1. Added bleeding mechanism: When an enemy is bleeding, attacking them again will cause the bleeding to become severe. Severe bleeding will slow the target, deal 12 damage per stack each turn, and automatically add one stack at the end of each turn, up to a maximum of 5 stacks, dealing 60 damage.
2. Added exposure mechanism: When an enemy is exposed, any damage dealt to them will trigger an additional 5 points of damage. The purpose of this mechanism is to enhance the effect of exposure, making enemies more vulnerable to damage when they are in smoke and you cannot effectively break through the smoke to attack.
3. Added burning mechanism: When an enemy is both burning and blinded, it will cause severe burns, increasing damage taken by 30%. When an enemy in a blinded state tries to extinguish the fire on themselves, their efficiency will decrease, leading to severe burns. The aim is to enhance the use of tear gas. When our snipers and heavy weapon units cannot kill key enemy personnel in one shot, the combination of these two buffs will cause the enemy to take more damage, achieving a critical kill.
4. Added shock mechanism: When an enemy is suffocating, attacking them with shotguns and grenades will cause them to be shocked. Shocked enemies will knock themselves out when they attack. When the enemy is unconscious, damage taken is increased by 50%. The goal of this buff is to enhance the effect of suffocation, as suffocation in nightmare mode does not cause damage, making gas grenades a significant threat only to mercenaries and not to enemies. This makes the buff almost useless. Additionally, explosive packs can independently cause shock immediately. When an enemy uses a shield gun, attacking their head with a sniper rifle can also cause a shock effect.
- Added item: Hemostatic pack, which can be used to restore 20 health points and remove all bleeding buffs and one wound. It can be synthesized using drugs and parts.
- Adjusted and added some recipes. I have listed the complete recipe table in an image format for easy use and reference.

Actualización: 2 AGO 2024 a las 8:50

Update Content:
- Adjusted severe bleeding mechanism: one stack will be automatically added at the end of each turn.
- Adjusted extreme dodge buff effect: changed from 95% damage reduction to 0% hit rate, and the maximum stack reduced from 12 to 6.
- The extreme dodge obtained by the advisor through failed stealth kills will persist until consumed by being attacked.
- Added mechanism: CS/LR-99ST now has energy charging. Each attack will charge up, and when the charge reaches 3 stacks, the next turn gains an Energy Burst, increasing damage by 100% and causing radiation damage to enemies around the target.
- Added mechanism: Lightsaber now adds one stack of extreme dodge with each attack.
- Added mechanism: Attacking with QBU201 now causes severe bleeding to enemies. Slightly increased the base damage of the 201.
更新内容:
-调整严重流血机制,每个回合结束时会自动叠加一层
-调整极限闪避BUFF效果,由减伤95%调整为0%命中,最高层数由12层降低至6层。
-参谋通过潜杀失败获得的极限闪避将持续保留知道被攻击消耗完。
-增加机制:CS/LR-99ST,现在具备充能能量,每次攻击将会充能,充能达到3层后,下一个回合获得能量迸发,造成伤害提高100%,同时使目标周围敌人受到辐射伤害
-增加机制:光剑现在每次攻击叠加一次极限闪避。
-增加机制:使用QBU201攻击现在对敌人造成严重流血。略微提高201的基础伤害

Actualización: 2 AGO 2024 a las 8:42

Update Content:
- Adjusted severe bleeding mechanism: one stack will be automatically added at the end of each turn.
- Adjusted extreme dodge buff effect: changed from 95% damage reduction to 0% hit rate, and the maximum stack reduced from 12 to 6.
- The extreme dodge obtained by the advisor through failed stealth kills will persist until consumed by being attacked.
- Added mechanism: CS/LR-99ST now has energy charging. Each attack will charge up, and when the charge reaches 3 stacks, the next turn gains an Energy Burst, increasing damage by 100% and causing radiation damage to enemies around the target.
- Added mechanism: Lightsaber now adds one stack of extreme dodge with each attack.
- Added mechanism: Attacking with QBU201 now causes severe bleeding to enemies. Slightly increased the base damage of the 201.
更新内容:
-调整严重流血机制,每个回合结束时会自动叠加一层
-调整极限闪避BUFF效果,由减伤95%调整为0%命中,最高层数由12层降低至6层。
-参谋通过潜杀失败获得的极限闪避将持续保留知道被攻击消耗完。
-增加机制:CS/LR-99ST,现在具备充能能量,每次攻击将会充能,充能达到3层后,下一个回合获得能量迸发,造成伤害提高100%,同时使目标周围敌人受到辐射伤害
-增加机制:光剑现在每次攻击叠加一次极限闪避。
-增加机制:使用QBU201攻击现在对敌人造成严重流血。略微提高201的基础伤害

Actualización: 28 JUL 2024 a las 17:36

Update content:
- Adjusted the sniper's talent skill to cause shuddering to enemies around the killed enemy, significantly reducing their movement speed and attack power. This adjustment is mainly to enhance the sniper's suppressive shooting ability. Although suppressive shooting has high damage, its effectiveness is poor due to enemy movement and counterattacks.
- Adjusted the 193 pistol to a one-handed weapon and added a global buff. When holding the 193 pistol, movement ability is enhanced at the start of each turn.
- Added a new weapon: anti-explosion shield + submachine gun, unlocked in three stages. Equipping this weapon grants significant damage reduction and allows for unlimited counterattacks during the enemy's turn.
- Added a throwable: gasoline barrel. Throwing it makes enemies flammable. When enemies are in a flammable state, igniting them will cause high damage. This includes but is not limited to dragon's breath rounds, Molotov cocktails, and .50 armor-piercing incendiary rounds.
- Fixed a bug where the support soldier (machine gunner) talent was abnormally triggered when using non-machine gun weapons.
- Modified the second gunner talent to only trigger the severe bleeding debuff when using automatic rifles.
The two new mechanisms added this time have a counter relationship. The high damage reduction brought by the anti-explosion shield + submachine gun does not reduce the scatter attack and debuff attack of shotguns. Therefore, when the enemy uses this weapon, it is best to counter with suffocation, ignition, explosion, bleeding, severe bleeding, and shotgun attacks.
Finally, after recent updates, the main mechanisms of the PLA module have become relatively mature and complete. Some new inspirations and ideas are too fantastical and are no longer suitable for further updates in this realistic mod. Next, I will create a new mod. Stay tuned.
更新内容:
-调整狙击手的天赋技能,增加击杀敌人后对敌人周围的敌人造成不寒而栗,大幅降低他们的移动速度和攻击力,这个调整主要是为了强化狙击手的压制射击能力,压制射击虽然伤害很高,但是因为敌人移动和反击,导致使用效果很差。
-将193手枪调整为单手武器,同时增加一个全局BUFF,当持有193手枪时,每个回合开始会获得移动能力加强。
-增加武器:防爆盾+冲锋枪,三阶段解锁,装备此武器,获得大幅的伤害减免,同时在敌人回合能够进行无限反击。
-增加投掷物:汽油桶,投掷造成敌人易燃,当敌人处于易燃状态,点燃他们将对他们造成高额伤害。包括并不限于龙息枪,燃烧瓶,.50穿甲燃烧弹等。
-修复支援兵(机枪手)天赋使用非机枪的时候异常触发的BUG。
-修改二炮手天赋,只能通过使用自动步枪触发严重流血debuff。
本次增加的两个新机制存在克制关系,防爆盾+冲锋枪带来的高额伤害减免并不能对霰弹枪的散射攻击和DBUFF攻击带来减免,所以当敌人使用这把武器的时候尽量通过窒息,点燃,爆燃,流血,严重流血和霰弹枪攻击应对
最后,经过近期的更新,PLA模组的主要机制已经相对比较成熟和完善。一些新的灵感和新的想法过于魔幻,已经不适合在这个写实的MOD里继续更新,接下来我会制作一个新的MOD,敬请期待。