Jagged Alliance 3

Jagged Alliance 3

The Awakening of the Eastern Dragon
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Opdatering: 29. aug. 2024 kl. 3:10

更新内容:
-为龙息增加榴弹模式
-Type97和CS/LR-18G增加下挂榴弹
-修改二炮手天赋,增加每次攻击会立即触发一次严重流血伤害
-修改侦察兵天赋,使用跑轰以后获得争分夺秒
-修改争分夺秒效果,每次被攻击有60%的机会刷新一层极限闪避
Update content:
- Added grenade mode to Dragon's Breath
- Added under-barrel grenade launcher to Type97 and CS/LR-18G
- Modified the Gunner's talent to trigger severe bleeding damage with each attack
- Modified the Scout's talent to gain Time is of the Essence after using Run and Gun
- Modified the effect of Time is of the Essence to have a 60% chance to refresh one layer of Extreme Evasion each time you are attacked

Opdatering: 9. aug. 2024 kl. 4:47

最新更新汇总:
-增加了一系列公共机制,现在一些负面BUFF会产生联动或者衍生。以应对噩梦模式下,部分DBUFF完全没有太大作用的问题。并且增加了一些有意思的机制联动,能够带来一些额外的玩法。
1、增加流血机制:当敌人身上存在流血时,再次攻击他会使得流血变成严重流血。严重流血会导致目标减速,每个回合每层造成12点伤害,每个回合结束时会自动叠加一层,最高5层时可以造成60点伤害。
2、增加暴露机制:当敌人身上存在暴露时,对其发起的伤害将固定触发5点额外伤害。这个机制的目的是强化暴露的作用,当敌人处在烟雾中,你又无法有效破开烟雾进行攻击时,暴露能够使敌人更加容易受到伤害。
3、增加燃烧机制:当敌人身上存在燃烧和目盲两种dbuff时,会造成严重烧伤,受到伤害提升30%,当敌人在目盲状态对自己的着火部位进行扑救时,效率会下降,故而导致严重烧伤。目的在于提升催泪弹的使用场景。当我方狙击手和重型武器单位无法一击必杀杀死对方的关键人物时,通过两个BUFF的叠加使得敌人受到跟多的伤害,从而达到关键击杀。
4、增加受冲击机制:当敌人身上存在窒息debuff时,使用霰弹和榴弹对其进行攻击会造成敌人受到冲击,受冲击的敌人,发起攻击会使自己立刻失去意识。当敌人失去意识后,受到的伤害提升50%。这个BUFF的目标是提升窒息的作用,在噩梦模式下的窒息无法造成伤害,导致毒气弹现在仅仅是对佣兵有很大的威胁,对敌人完全没有威胁。这使得这个BUFF几乎没有用。同时,炸药包可以独立立刻造成受冲击。而当敌人使用盾枪的时候,使用狙击枪攻击他的头部,也能造成受冲击效果。
-增加物品:止血包,可以通过使用获得20点生命的回复,并且去除所有流血BUFF和一层伤口,使用药物和零件进行合成
-调整和增加部分配方,完整的配方表我用图片的方式列出来,方便大家使用和查询
Latest update summary:
- Added a series of public mechanisms, now some negative buffs will interact or derive. This is to address the issue where some debuffs have little effect in nightmare mode. Additionally, some interesting mechanism interactions have been added to provide extra gameplay.
1. Added bleeding mechanism: When an enemy is bleeding, attacking them again will cause the bleeding to become severe. Severe bleeding will slow the target, deal 12 damage per stack each turn, and automatically add one stack at the end of each turn, up to a maximum of 5 stacks, dealing 60 damage.
2. Added exposure mechanism: When an enemy is exposed, any damage dealt to them will trigger an additional 5 points of damage. The purpose of this mechanism is to enhance the effect of exposure, making enemies more vulnerable to damage when they are in smoke and you cannot effectively break through the smoke to attack.
3. Added burning mechanism: When an enemy is both burning and blinded, it will cause severe burns, increasing damage taken by 30%. When an enemy in a blinded state tries to extinguish the fire on themselves, their efficiency will decrease, leading to severe burns. The aim is to enhance the use of tear gas. When our snipers and heavy weapon units cannot kill key enemy personnel in one shot, the combination of these two buffs will cause the enemy to take more damage, achieving a critical kill.
4. Added shock mechanism: When an enemy is suffocating, attacking them with shotguns and grenades will cause them to be shocked. Shocked enemies will knock themselves out when they attack. When the enemy is unconscious, damage taken is increased by 50%. The goal of this buff is to enhance the effect of suffocation, as suffocation in nightmare mode does not cause damage, making gas grenades a significant threat only to mercenaries and not to enemies. This makes the buff almost useless. Additionally, explosive packs can independently cause shock immediately. When an enemy uses a shield gun, attacking their head with a sniper rifle can also cause a shock effect.
- Added item: Hemostatic pack, which can be used to restore 20 health points and remove all bleeding buffs and one wound. It can be synthesized using drugs and parts.
- Adjusted and added some recipes. I have listed the complete recipe table in an image format for easy use and reference.

Opdatering: 2. aug. 2024 kl. 8:50

Update Content:
- Adjusted severe bleeding mechanism: one stack will be automatically added at the end of each turn.
- Adjusted extreme dodge buff effect: changed from 95% damage reduction to 0% hit rate, and the maximum stack reduced from 12 to 6.
- The extreme dodge obtained by the advisor through failed stealth kills will persist until consumed by being attacked.
- Added mechanism: CS/LR-99ST now has energy charging. Each attack will charge up, and when the charge reaches 3 stacks, the next turn gains an Energy Burst, increasing damage by 100% and causing radiation damage to enemies around the target.
- Added mechanism: Lightsaber now adds one stack of extreme dodge with each attack.
- Added mechanism: Attacking with QBU201 now causes severe bleeding to enemies. Slightly increased the base damage of the 201.
更新内容:
-调整严重流血机制,每个回合结束时会自动叠加一层
-调整极限闪避BUFF效果,由减伤95%调整为0%命中,最高层数由12层降低至6层。
-参谋通过潜杀失败获得的极限闪避将持续保留知道被攻击消耗完。
-增加机制:CS/LR-99ST,现在具备充能能量,每次攻击将会充能,充能达到3层后,下一个回合获得能量迸发,造成伤害提高100%,同时使目标周围敌人受到辐射伤害
-增加机制:光剑现在每次攻击叠加一次极限闪避。
-增加机制:使用QBU201攻击现在对敌人造成严重流血。略微提高201的基础伤害

Opdatering: 2. aug. 2024 kl. 8:42

Update Content:
- Adjusted severe bleeding mechanism: one stack will be automatically added at the end of each turn.
- Adjusted extreme dodge buff effect: changed from 95% damage reduction to 0% hit rate, and the maximum stack reduced from 12 to 6.
- The extreme dodge obtained by the advisor through failed stealth kills will persist until consumed by being attacked.
- Added mechanism: CS/LR-99ST now has energy charging. Each attack will charge up, and when the charge reaches 3 stacks, the next turn gains an Energy Burst, increasing damage by 100% and causing radiation damage to enemies around the target.
- Added mechanism: Lightsaber now adds one stack of extreme dodge with each attack.
- Added mechanism: Attacking with QBU201 now causes severe bleeding to enemies. Slightly increased the base damage of the 201.
更新内容:
-调整严重流血机制,每个回合结束时会自动叠加一层
-调整极限闪避BUFF效果,由减伤95%调整为0%命中,最高层数由12层降低至6层。
-参谋通过潜杀失败获得的极限闪避将持续保留知道被攻击消耗完。
-增加机制:CS/LR-99ST,现在具备充能能量,每次攻击将会充能,充能达到3层后,下一个回合获得能量迸发,造成伤害提高100%,同时使目标周围敌人受到辐射伤害
-增加机制:光剑现在每次攻击叠加一次极限闪避。
-增加机制:使用QBU201攻击现在对敌人造成严重流血。略微提高201的基础伤害

Opdatering: 28. juli 2024 kl. 17:36

Update content:
- Adjusted the sniper's talent skill to cause shuddering to enemies around the killed enemy, significantly reducing their movement speed and attack power. This adjustment is mainly to enhance the sniper's suppressive shooting ability. Although suppressive shooting has high damage, its effectiveness is poor due to enemy movement and counterattacks.
- Adjusted the 193 pistol to a one-handed weapon and added a global buff. When holding the 193 pistol, movement ability is enhanced at the start of each turn.
- Added a new weapon: anti-explosion shield + submachine gun, unlocked in three stages. Equipping this weapon grants significant damage reduction and allows for unlimited counterattacks during the enemy's turn.
- Added a throwable: gasoline barrel. Throwing it makes enemies flammable. When enemies are in a flammable state, igniting them will cause high damage. This includes but is not limited to dragon's breath rounds, Molotov cocktails, and .50 armor-piercing incendiary rounds.
- Fixed a bug where the support soldier (machine gunner) talent was abnormally triggered when using non-machine gun weapons.
- Modified the second gunner talent to only trigger the severe bleeding debuff when using automatic rifles.
The two new mechanisms added this time have a counter relationship. The high damage reduction brought by the anti-explosion shield + submachine gun does not reduce the scatter attack and debuff attack of shotguns. Therefore, when the enemy uses this weapon, it is best to counter with suffocation, ignition, explosion, bleeding, severe bleeding, and shotgun attacks.
Finally, after recent updates, the main mechanisms of the PLA module have become relatively mature and complete. Some new inspirations and ideas are too fantastical and are no longer suitable for further updates in this realistic mod. Next, I will create a new mod. Stay tuned.
更新内容:
-调整狙击手的天赋技能,增加击杀敌人后对敌人周围的敌人造成不寒而栗,大幅降低他们的移动速度和攻击力,这个调整主要是为了强化狙击手的压制射击能力,压制射击虽然伤害很高,但是因为敌人移动和反击,导致使用效果很差。
-将193手枪调整为单手武器,同时增加一个全局BUFF,当持有193手枪时,每个回合开始会获得移动能力加强。
-增加武器:防爆盾+冲锋枪,三阶段解锁,装备此武器,获得大幅的伤害减免,同时在敌人回合能够进行无限反击。
-增加投掷物:汽油桶,投掷造成敌人易燃,当敌人处于易燃状态,点燃他们将对他们造成高额伤害。包括并不限于龙息枪,燃烧瓶,.50穿甲燃烧弹等。
-修复支援兵(机枪手)天赋使用非机枪的时候异常触发的BUG。
-修改二炮手天赋,只能通过使用自动步枪触发严重流血debuff。
本次增加的两个新机制存在克制关系,防爆盾+冲锋枪带来的高额伤害减免并不能对霰弹枪的散射攻击和DBUFF攻击带来减免,所以当敌人使用这把武器的时候尽量通过窒息,点燃,爆燃,流血,严重流血和霰弹枪攻击应对
最后,经过近期的更新,PLA模组的主要机制已经相对比较成熟和完善。一些新的灵感和新的想法过于魔幻,已经不适合在这个写实的MOD里继续更新,接下来我会制作一个新的MOD,敬请期待。

Opdatering: 28. juli 2024 kl. 10:23

Update content:
- Adjusted the sniper's talent skill to cause shuddering to enemies around the killed enemy, significantly reducing their movement speed and attack power. This adjustment is mainly to enhance the sniper's suppressive shooting ability. Although suppressive shooting has high damage, its effectiveness is poor due to enemy movement and counterattacks.
- Adjusted the 193 pistol to a one-handed weapon and added a global buff. When holding the 193 pistol, movement ability is enhanced at the start of each turn.
- Added a new weapon: anti-explosion shield + submachine gun, unlocked in three stages. Equipping this weapon grants significant damage reduction and allows for unlimited counterattacks during the enemy's turn.
- Added a throwable: gasoline barrel. Throwing it makes enemies flammable. When enemies are in a flammable state, igniting them will cause high damage. This includes but is not limited to dragon's breath rounds, Molotov cocktails, and .50 armor-piercing incendiary rounds.
- Fixed a bug where the support soldier (machine gunner) talent was abnormally triggered when using non-machine gun weapons.
- Modified the second gunner talent to only trigger the severe bleeding debuff when using automatic rifles.
The two new mechanisms added this time have a counter relationship. The high damage reduction brought by the anti-explosion shield + submachine gun does not reduce the scatter attack and debuff attack of shotguns. Therefore, when the enemy uses this weapon, it is best to counter with suffocation, ignition, explosion, bleeding, severe bleeding, and shotgun attacks.
Finally, after recent updates, the main mechanisms of the PLA module have become relatively mature and complete. Some new inspirations and ideas are too fantastical and are no longer suitable for further updates in this realistic mod. Next, I will create a new mod. Stay tuned.
更新内容:
-调整狙击手的天赋技能,增加击杀敌人后对敌人周围的敌人造成不寒而栗,大幅降低他们的移动速度和攻击力,这个调整主要是为了强化狙击手的压制射击能力,压制射击虽然伤害很高,但是因为敌人移动和反击,导致使用效果很差。
-将193手枪调整为单手武器,同时增加一个全局BUFF,当持有193手枪时,每个回合开始会获得移动能力加强。
-增加武器:防爆盾+冲锋枪,三阶段解锁,装备此武器,获得大幅的伤害减免,同时在敌人回合能够进行无限反击。
-增加投掷物:汽油桶,投掷造成敌人易燃,当敌人处于易燃状态,点燃他们将对他们造成高额伤害。包括并不限于龙息枪,燃烧瓶,.50穿甲燃烧弹等。
-修复支援兵(机枪手)天赋使用非机枪的时候异常触发的BUG。
-修改二炮手天赋,只能通过使用自动步枪触发严重流血debuff。
本次增加的两个新机制存在克制关系,防爆盾+冲锋枪带来的高额伤害减免并不能对霰弹枪的散射攻击和DBUFF攻击带来减免,所以当敌人使用这把武器的时候尽量通过窒息,点燃,爆燃,流血,严重流血和霰弹枪攻击应对
最后,经过近期的更新,PLA模组的主要机制已经相对比较成熟和完善。一些新的灵感和新的想法过于魔幻,已经不适合在这个写实的MOD里继续更新,接下来我会制作一个新的MOD,敬请期待。

Opdatering: 25. juli 2024 kl. 3:53

Update content:
Added 4 weapons
- qsz193, a special pistol with fewer attachments but equipped with an expansion module. It is suitable for stealth kills when the module is not equipped, and has powerful automatic shooting capabilities when equipped.
- LA-K12, a shotgun with a short range and various firing modes.
- QLT-89Z, a heavy grenade launcher with a mortar firing mode.
- QLT-89Q, a light grenade launcher with a grenade gun firing mode.
QLT-89Z can be disassembled into QLT-89Q and a heavy tripod using pliers. QLT-89Q and the heavy tripod can be combined to form QLT-89Z.
更新内容:
增加4把武器
-qsz193,一把特殊的手枪,拥有较少的配件,但配配备扩展组件,未装备组件时适合潜行击杀,装备后拥有强大的自动射击能力
-LA-K12,霰弹枪,拥有较近的距离和多样的射击方式
-QLT-89Z,重型榴弹发射器,迫击炮发射模式
-QLT-89Q,轻型榴弹发射器,榴弹枪发射模式
QLT-89Z可以用钳子分解成QLT-89Q和重型脚架,QLT-89Q和重型脚架可以合成QLT-89Z

Opdatering: 23. juli 2024 kl. 10:41

Update content:
Added 4 weapons
- qsz193, a special pistol with fewer attachments but equipped with an expansion module. It is suitable for stealth kills when the module is not equipped, and has powerful automatic shooting capabilities when equipped.
- LA-K12, a shotgun with a short range and various firing modes.
- QLT-89Z, a heavy grenade launcher with a mortar firing mode.
- QLT-89Q, a light grenade launcher with a grenade gun firing mode.
QLT-89Z can be disassembled into QLT-89Q and a heavy tripod using pliers. QLT-89Q and the heavy tripod can be combined to form QLT-89Z.
更新内容:
增加4把武器
-qsz193,一把特殊的手枪,拥有较少的配件,但配配备扩展组件,未装备组件时适合潜行击杀,装备后拥有强大的自动射击能力
-LA-K12,霰弹枪,拥有较近的距离和多样的射击方式
-QLT-89Z,重型榴弹发射器,迫击炮发射模式
-QLT-89Q,轻型榴弹发射器,榴弹枪发射模式
QLT-89Z可以用钳子分解成QLT-89Q和重型脚架,QLT-89Q和重型脚架可以合成QLT-89Z

Opdatering: 23. juli 2024 kl. 7:15

Update content:
Added 4 weapons
- qsz193, a special pistol with fewer attachments but equipped with an expansion module. It is suitable for stealth kills when the module is not equipped, and has powerful automatic shooting capabilities when equipped.
- LA-K12, a shotgun with a short range and various firing modes.
- QLT-89Z, a heavy grenade launcher with a mortar firing mode.
- QLT-89Q, a light grenade launcher with a grenade gun firing mode.
QLT-89Z can be disassembled into QLT-89Q and a heavy tripod using pliers. QLT-89Q and the heavy tripod can be combined to form QLT-89Z.
更新内容:
增加4把武器
-qsz193,一把特殊的手枪,拥有较少的配件,但配配备扩展组件,未装备组件时适合潜行击杀,装备后拥有强大的自动射击能力
-LA-K12,霰弹枪,拥有较近的距离和多样的射击方式
-QLT-89Z,重型榴弹发射器,迫击炮发射模式
-QLT-89Q,轻型榴弹发射器,榴弹枪发射模式
QLT-89Z可以用钳子分解成QLT-89Q和重型脚架,QLT-89Q和重型脚架可以合成QLT-89Z

Opdatering: 16. juli 2024 kl. 11:40

更新内容:
增加五把武器:
外贸型QBZ97
警用QBS97-2霰弹枪
CS/LR-25短突击步枪(使用冲锋枪模式,在gunfight环境下有更凶狠的点射)
QJY-201机枪,使用762NATO弹药,弥补机枪类的弹药跨度
M202G,仿制型四联火箭弹,使用原版火箭弹弹药,拥有更高的射程和更低的AP消耗
Update content:
Added five weapons:
Export version QBZ97
Police QBS97-2 shotgun
CS/LR-25 short assault rifle (uses submachine gun mode, with more aggressive bursts in gunfight environments)
QJY-201 machine gun, uses 7.62 NATO ammunition, bridging the gap in machine gun ammunition
M202G, replica four-tube rocket launcher, uses original rocket ammunition, with higher range and lower AP consumption