Rivals of Aether

Rivals of Aether

Toadette
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Update: May 26 @ 3:33pm

v1.30
Buffs
+ Added plush taunt! Press special during taunt to use it!
Fixes / Other Changes
+ Rebalanced rune K slightly

Update: Apr 8 @ 12:59pm

v1.29
Fixes / Other Changes
+ Added a crawl! Toadette can now move during crouch and access an even lower hurtbox!
+ Added the SMB2 crouch-jump! Hold down while crouching to make a high jump in general, but if you hold down a bit longer an extra high jump will be stored until you use it or move again!
+ Added several more runes!
+ Fixed several bugs with rune K (ex: it would reset on death, could spam sounds if you grabbed another mushroom, etc). Also made it more accurate to how the mushrooms actually work (like changing voice pitch and stats)
+ Improved the CPU further by giving it much more custom behavior
+ Fixed weird dust fx recoloring on some alts
+ Replaced Mega Mushroom alt with Giga Mushroom alt, as this makes it unique from Toad and looks better on Toadette
+ Added custom CSS bg color

Update: Mar 13 @ 8:55pm

v1.28
Fixes / Other Changes
+ Fixed bubble flower projectiles being interactible while Pocketed, and fixed them being Pocketable while having a player grabbed

Update: Mar 12 @ 8:45pm

v1.27
Buffs
+ DStrong fire and ice blasts with powerups now scales slightly with size
Nerfs
- Bubbles from bubble flower now have a slight cooldown upon bubbling players
Fixes / Other Changes
+ Added some new VFX to the DStrong fire blast
+ Added so other characters can use the flowers and tanooki leaf powerups IF they're compatible. This isn't official compatibility, and everything about how the powerups work is up to the other character, but this just makes it possible to add it to other characters!
+ Added more Miiverse posts

Update: Feb 25 @ 4:44pm

v1.26
Nerfs
- Kart now has noticeable cooldown if hit off the stage by another player, and a small cooldown on death
- DAttack has a bit more endlag on whiff if the held version is used
Fixes / Other Changes
+ Fixed Kart being grabbable while it was being driven, and properly stopped various sounds while Pocketed
+ Fixed vehicle failsafe (again, hopefully finally for the last time now)

Update: Feb 10 @ 12:55pm

v1.25
Buffs
+ If fire/ice/bubble powerup is active, DStrong will change and get new effects (an explosion for fire, an ice blast for ice, and bubble projectiles for bubble)
Fixes / Other Changes
+ Finally added some runes!
+ Some more AI improvements
+ Anti-cheapie is now opt-in (hold Attack to activate it!), and should react to less characters

Update: Dec 17, 2024 @ 9:07am

v1.24
Fixes / Other Changes
+ Fixed vehicle failsafe

Update: Dec 16, 2024 @ 4:26pm

v1.23
Fixes / Other Changes
+ Improved the AI
+ Fixed Kart never coming back if you are on a platform (should only apply to specific platforms like Toad block now)
+ Fixed Toadette getting stuck if Kart was parried while she was invincible. Also added a failsafe just in case the vehicle disappears for any reason
+ Fixed Kart getting stuck on the mid-point between solid ground and platform on certain stages that connect the two (it's still janky because rivals, but at least it doesn't get stuck anymore)
+ Added more Miiverse posts

Update: Dec 10, 2024 @ 4:33pm

v1.22
Buffs
+ Due to the Kart hitbox changes, leaving it on the ground is much safer
Nerfs
- Kart is a bit more limited when using it vs opponents due to the hitbox changes
Fixes / Other Changes
+ Kart no longer has a hitbox as often when no one is driving it. It still has one when grabbed or pocketed, if you drive it and jump off while it's still moving, etc. So throwing it with DSpecial is still a strategy, but Kart is a bit less chaotic now
+ Added more Miiverse posts
+ Fixed some misc stuff

Update: Oct 27, 2024 @ 6:09pm

v1.21
Fixes / Other Changes
+ Mushrooms now work with almost all characters! Characters should now be able to change size regardless of small_sprites (you can still set 'toad_mushrooms_work' to false if you for some reason dont want mushrooms to work, though)
+ Fixed a bug where characters changing size with a mushroom wouldn't have all their hitboxes reset sometimes
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles. This allow it to dodge/parry much more effectively in many cases
+ Fixed anti-cheapie a bit (should be less strict, to hopefully have it trigger less on accident)