Tower Unite

Tower Unite

Suburbs
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Update: Jul 22 @ 4:24pm

lol,

Fixes
- Horde Mode: Fixed a spot in the red house's living room where zombies couldn't get you

Update: Jul 22 @ 4:13pm

Probably should've tested for a couple more seconds before releasing that big update lol

FIxes
- Fixed a couple doors and curtains being unlocked that weren't supposed to be

Update: Jul 22 @ 4:07pm

Gameplay Changes
- Added a couple more spawn points (now there are 12)
- Red House: Made the trampoline in the backyard easier to walk onto

Update: Jul 22 @ 4:03pm

Gameplay Changes
- Red House: Added a plywood ramp to the broken window facing the backyard to more clearly communicate that you can walk through it

Update: Jul 22 @ 3:55pm

Fixes
- Horde Mode: Fixed a spot in the gray house's living room where zombies couldn't get you

Update: Jul 22 @ 3:39pm

Big update. Wow. Quick summary:
- Added a couple new rooms and routes throughout the map
- Zombies in Horde Mode can actually navigate the map now (also added some slight layout changes only in Horde Mode)
- Tons of optimization changes (FPS should be roughly twice as high as it used to be, generally. During gameplay, FPS went up from ~60-70 to ~100-120 on my PC)
- Massively reduced file size (down from ~23mb to ~15.5mb)
- Tons of visual changes (especially in the houses' interiors)

Gameplay Changes
- Re-did the walls and barriers scattered throughout the streets
- Slightly expanded the street area (you can now walk on the front yard of the inaccessible blue house)
- Red House: Added a new arched doorway connecting the foyer and the kitchen
- Red House: Removed the ladder and dropdown point on the balcony railings
- Gray House: Added a guest bedroom on the first floor, connected to the kitchen and the red house's front yard
- Gray House: Removed a bit of fence in the front yard, allowing you to sneak into the red house's front yard
- Gray House: Added a rolling tool chest next to the interior ladder (prevents accidentally getting on the wrong way)
- Gray House: Added a bathroom upstairs (it's just a dead end. only good for poop RP)
- Yellow House: You can now enter an upstairs bedroom and walk-in closet
- Yellow House: Removed curtains and walls upstairs
- Yellow House: You can now stand on the dining table in the kitchen
- Yellow House: None of the balcony archways looking down on the kitchen have railing (previously there were two with railing)
- Yellow House: Removed an entrance to the living room via the front yard
- Each house now has wider front and back doors
- Re-arranged spawn points
- Horde Mode: Red house spiral stairs are blocked off
- Horde Mode: Gray house kitchen windows are blocked off
- Horde Mode: Ladders are hidden
- Horde Mode: The trampoline in the red house's backyard is hidden

Funny
- Added ringable doorbells (look for the yellow buttons by the front doors)
- Added the Suburb's City's only knockable door

Visual Changes
- Repainted the interiors of the homes
- Replaced garage doors with their actual item variants
- Replaced mailboxes with nicer, non-workshop ones
- Added a larger variety of cars
- Out of bounds houses are no longer just copy-pastes of houses inside the map (each one is at least a bit different)
- Tons of tiny tweaks to everything from architecture to props and lighting, too many to count

Fixes
- Horde Mode: Zombies no longer get stuck on the door frames and can navigate the interiors. There should be way less cheesy spots now
- Horde Mode: Zombies no longer get confused and fall asleep if you stand on a ledge
- Removed a stringed balloon that would glitch out especially often and create a horrible cacophony of rubber bouncy noises

Optimizations
- Deleted a few broken persistent IO connections tied to game consoles that were GUZZLING frames (deleting them increased the map's FPS by like 20-30)
- Removed ~2,000 items, reducing the map's item count by 33%. This was done by just using items more efficiently + being able to use items that didn't exist when I made this map (window frames especially). The map should look largely the same as it used to
- Removed a ton of lights (each light fixture visible on the ceilings was often made of 2-3 lights each; now just one light and a cylinder/decal)
- Disabled collision on hundreds of items (floor/ceiling trims especially)

Update: Feb 25, 2024 @ 8:11pm

- Tucked a stool under a table

Update: Feb 25, 2024 @ 3:12pm

- Removed a thin support beam in the middle of a room in the red house
- Patched a couple spots where Infected players could get blasted and stuck behind doors
- Added doorbells to the other houses

Update: Feb 25, 2024 @ 2:58pm

- Added loose balloons to the gray house
- Fixed inconsistent door panels in the yellow house
- Added sound emitters and minor details to the yellow house
- Added a doorbell to the gray house

Update: Feb 25, 2024 @ 2:11pm

- Moved a spawn point that was on the red house's front porch (now placed beside the porch instead)
- Fixed spots around the plank ramp in the red house's front yard where players could fall and get stuck
- Fixed spots in the grey house where Infected players could get blasted behind furniture with no way to get out

- Replaced chess table & chairs in the gray house's green room
- Adjusted the sky some more (added stars)