Victoria 3

Victoria 3

(Update for 1.8) Economic and Financial Mod (E&F) - V4
Showing 21-26 of 26 entries
< 1  2  >
Update: Feb 4, 2024 @ 12:06pm

Some hotfix

Update: Feb 4, 2024 @ 11:59am

Some hotfix

Update: Feb 4, 2024 @ 9:47am

3.5.3 - major update:

Modification:
⁃ Find you, possibility of activating notifications of purchase/sale of your currency, purchase/sale of the reference currency/investment
⁃ Modification of the interest paid divided by 4, before it was the interest for the month which was paid weekly
⁃ Decrease in the price of mutual funds from 500 to 250, because the GDP produced by the financial center was too important.
⁃ Limitation of RMSA, MMSA contracts. 1 purchase or sale contract per year and per goods
⁃ Limitation of the purchase and « sale » of national currency: 100M/year (major power), 60M/year (major power), 20M/year (minor power)
⁃ addition of several tooltips for interaction between countries

Mechanical:
⁃ New foreign currency accumulation system based on your exports. Now your financial centers produce the currency of the countries with which you export, the more trade routes you have, the more the quantity increases.
⁃ New currency balance system, the AI of all countries with a central bank and a quantity of national currency greater than 100,000 can buy and sell the currency of other countries according to the ratio of currency held by the country, currency held by another country. This mechanism is scaled thanks to the prestige of the countries, the more prestige a country has, the more its currency will be demanded abroad, which will favor the increase in its value in the domestic market. Conversely, the less prestigious the country is, the more its currency will tend to be sold. In this way an abundant quantity of currency will find itself possessed by the issuing state which will lower its value.
⁃ Rework of the looting systeme, holding the pillage button will appear on the capital state of the occupied country if the devastation of the state is greater than 50%.

BUG:
⁃ Fixed a display bug in the finance tab, in the investment part of the items in the list appear empty (this happens when the country in which you had invested has disappeared). The slot bug will disappear in 1 year.

GUI:
⁃ Fixed a bug displaying company icons in pin panel

GFX:
⁃ added more picture of historic financial centers

Translate/localization: (iIf you want to translate and keeping it up to date, come to the discord server in the specific tab.)
⁃ typo correction

Update: Jan 27, 2024 @ 1:33am

3.5.2 - major update:

Modification:
⁃ Changed strong currency modifier from building addition to 1%/month modifier
construction efficiency in the state
⁃ Changed strong currency modifier from adding investment pool contribution to investment pool contribution efficiency. This should prevent high-end pops from seeing all their money disappear into the pool.
⁃ Modification of forex, introduction of a limit on the sale of national currency: 100M/year (major power), 60M/year (major power), 20M/year (minor power)
⁃ Creation of notification when an AI country invests in a country, when the AI ​​buys the reference currency, bought the player's currency
⁃ Central bank and financial center max lvl at 250
⁃ Modification of the rank for the creation of the central bank from minor_power to unrecognized_regional_power
⁃ Financial products are now exchangeable, so as to better manage your financial center
⁃ Regarding inflation, addition of modifiers: state_dependent_wage_mult,
⁃ Concerning the strong money the money/weak addition of modifiers: country_trade_route_competitiveness_mult (which is removing the inflation modifier), reintroduction of a construction penalty for countries with a weak currency and having a central bank
⁃ Financial centers and central banks will no longer lose infrastructure

Mécanique:
⁃ Introduction of the purchase and sale of the reference currency by all countries ai
⁃ Introduction of the purchase and sale of player money by all countries (from 100M money supply)
⁃ Deactivation and replacement of the currency accumulation mechanic with the trade lines that create AI countries. This mechanic creates too much slowdown compared to what it provides. I'm thinking about a much more interesting mechanism so that gold and money balance and accumulate in a different way.

BUG:
⁃ Modification of a bug which caused a very large quantity of all in-game currency to appear in a small country of 1 state
⁃ Modification of a bug for the USA which literally caused the country to crash, -> creation of a decision if the national currency is in very big shortage i.e. = 0 devaluation 100 which reduces the gold to the max and puts a 250% boost in currency production.
⁃ Repair of the AI ​​automatic money value target mechanic

GUI:
⁃ Added Leu symbol to Wallachia and Moldova
⁃ Added the personal union image to the list of subjects
⁃ Added the war economy icon in the budget panel tab when the country is in war economy policy
⁃ update of the map_list_panel which came from an earlier version of the game
⁃ Addition of progress bars to capital states when the AI ​​stores or releases goods

GFX:
⁃ Changing the picture of historic financial centers

Translate/localization: (iIf you want to translate and keeping it up to date, come to the discord server in the specific tab.)
⁃ I add RUS Economic and Financial Mod (E&F) - V3 for Russian localization
⁃ I add 经济与金融(E&F)汉化 for Chinese localization

Update: Jan 21, 2024 @ 1:35pm

3.5.1 - hotfix:

- added a decision to reset the sovereign currency law if the player has a bug.
- Modification concerning Japan which will no longer start the game with a central bank.
- Changed the appearance of central banks and financial centers, in fact until now they appear as effel towers.

Update: Jan 20, 2024 @ 8:24am