Rivals of Aether

Rivals of Aether

Arcuin
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Update: Mar 4 @ 10:26am

v1.28

Fixed crashing issues with Arcuin getting hit (hopefully)

Fixed Ice Chain not detaching when Arcuin gets hit by certain attacks

Update: Mar 1 @ 11:47pm

v1.27

* [Bugfix] Chain no longer breaks from projectiles like it did before v1.25

* Fspecial startup decreased 12f -> 9f

* Utilt endlag cancel moved up 10f -> 8f
* Endlag of Utilt now goes into landing lag if he hits the ground before the move ends

Update: Feb 27 @ 3:16am

v1.26

+ Fair startup reverted 13f -> 12f

* Fixed bug aerial Dspecial not reseting on when hit

Update: Feb 27 @ 2:20am

Arcuin v1.25

| Normals |

Fair
- Startup increased 12f -> 13f

Bair
- Bair 1 startup increased 7f -> 8f
- Bair 2 startup increased 3f -> 6f
+ Bair 1 angle changed 135 -> 130

Dstrong
- Endlag increased 15f -> 16f

Fstrong
- Endlag increased 14f -> 15f
* "Old Fstrong" visuals now change Arcuin's hurtbox to match them

Ustrong
- Endlag increased 15f -> 17f

Jab
+ Jab 1 cancel frame is 2 frames earlier

Utilt
+ The last 4 frames of endlag are now hit-cancelable

Ftilt
+ Extra hitpause increased 0 -> 6
* You can now reverse ftilt out of whiffed jab endlag

* Adjusted active frames of Bair, Fstrong, Uair, Dspecial, and Jab to better match their visuals



| Specials |

Dspecial

(Grounded)
- Endlag increased 26f -> 27f
+ Ice Chunk initial vertical velocity when created increased 8 -> 8.5
+ Slightly increased the impact of angling when creating an Ice Chunk

(Aerial)
- Dspecial cancel frame increased by 3 frames (37f -> 40f)
- Any Dspecial after the first per airtime will have reduced initial horizontal velocity
- Reset by getting hit or Walljump
- Dspecial can now only be cancelled with Jump or Shield
+ Dspecial now snaps to ledge while recovering
+ Dspecial initial velocity increased 8.5 -> 9

Uspecial
+ Holding Special will now stall the chain throw until Special is released. Cancelling chain throw has been moved to Shield



| Gimmick |

Ice Chunk
- Enemy hitpause against Ice Chunk now better reflects the actual hitpause of the move used
- Ice Chunk cooldown increased 1.6s -> 4s
- Ice Chunk cooldown now begins the moment of destruction rather than creation
- Spiked Ice Chunk no longer waits for invincibility before breaking
+ Hitting Ice Chunk halves the cooldown
+ Chained Ice Chunk extra hitpause increased 0 -> 12
* No longer detects priority 0 hitboxes
* Added VFX and SFX to Spiked Ice Chunk chain break
* Added SFX when Ice Chunk is available

Ice Chain
- Ice Chain is now a polite hitbox
- All chains are detached when Arcuin is put into hitstun (excluding Spiked Ice Chunk)
- Ice Chain hitbox is no longer active while pulling Arcuin
+ Ice Chain extra hitpause increased 0 -> 12
* Ice Chain now has different VFX & SFX when hitting an opponent in hitstun
* [Bug] Ice Chains are now removed if the chained player dies



| Stats |

Pratland time increased 8f -> 12f



| Runes |

* Reorganized and added names to Runes
* Some Runes have been replaced, combined, or newly created
- OLD [Abyssal Wind] Uair sends Arcuin higher
+ NEW [Cryoscope] Uair goes higher and can be held indefinitely

- OLD [Black Ice Charm] Nspecial grab can now be cancelled into aerials/tilts
- OLD [Gattling Charm] Dattack sends straight up and can be cancelled on hit
+ NEW [Turbo Charm] All grounded attacks and Nspecial can be cancelled on hit

- OLD [Pogo Boots] Dair can be used to bounce on the ground
+ NEW [Black Ice Shard] Increase size of Ice Chunk by 50%

- OLD [Corrupted Updraft] Hold Jump or Up to glide + fastfall whenever you want
+ NEW [Black Ice Spike] Spiked Ice Chunk damages chained enemies & +50% HP

+ NEW [Black Ice Chunk] Increase speed of Ice Chunk by 100%



| Misc. |

* Fixed color inconsistency with Arcuin's cloak
* Slightly altered Ice Chunk in the Torga alt
* Added BLW banner behind BLW alt + slightly alteration to the colors
* Moved "Old Fstrong" visuals button on the CSS hud

Update: Oct 8, 2024 @ 3:24pm

v1.24

Small bug fix to fix parry against chained Ice Chunk

Update: Oct 8, 2024 @ 12:46am

v1.23

+ Made it easier to hit Ice Chunk upwards (20% -> 50% [of normal KB])

- Parrying Arcuin now detaches all chains currently attached to him and destroys Ice Chunk if connected to Arcuin

- Uair endlag increased (Hit: 15 -> 16) (Whiff: 24 -> 25)

- Lowered Ice Chunk max speed to damage (12 -> 11)

~ Dspecial summons Ice Chunk slightly closer to Arcuin (80 -> 70)

* Added a new CSS option to enable old Fstrong visuals
-This does not affect Arcuin's hurtbox

* While Ice Chunk is at max damage it now has a snow trail

* Fixed bug that affected Ice Chunk launch angle depending on which way it is hit

* Slightly altered how knockback angles work with horizontally hitting moves

* Lowered the volume of the Homerun Bat SFX

Update: Oct 2, 2024 @ 3:22pm

v1.22

Bug Fix: Fixed a few issues with destroying spiked ice chunk

Update: Oct 2, 2024 @ 3:06pm

v1.21

[DSPECIAL]
+ When creating or launching Ice Chunk, holding left or right will now slightly influence it's initial horizontal velocity (Similar to gordo)
* Using Dspecial to bounce Ice Chunk upwards after it's creation was pretty niche even after it's buff so that slight bit of horizontal movement should bring some creativity to the move
* When creating Ice Chunk, hitting it after would require some form of small dash before executing a move that would connect with it, this change was intended to reduce some of that negative gamefeel and overall should effect it minimally (hopefully)

+ Dspecial startup decreased (15 -> 13)
* This change was mainly done to bring back Fspecial -> Dspecial attaching chain to rock which was lost when changing Fspecial chain distance and velocity

[FSTRONG]
* Fixed Fstrong hurtbox
* Bug fix

+ Fstrong startup reduced (23 -> 20)
* Bug fix, this was meant to be part of the move after it's change to the hammer swing accompanied by it's KBS nerf

[SPIKED ICE CHUNK]
+ If Arcuin is attached to his own Spiked Ice Chunk, he can now attack it and destroy it

[MISC]

* Added a Vortex alternate palette
* Changed the La Reina alt to have a blue cloak
* Icons given to Vortex and La Reina alts
* Fixed Shoop da Whoop hud icon having an incorrect offset

Update: Oct 2, 2024 @ 1:27am

v1.20

Decreased Spiked Ice Chunk health (28 -> 20)
- Dealing with spiked ice chunk was a bit too hard, this should mediate some of those issues

Uair vsp halved (-3 -> -1.5)
- Lessens the vertical range of uair slightly while making it a bit easier to perform dragdowns

Bair 1 BKB increased (5 -> 5.5)
Bair 1 KBS decreased (0.6 -> 0.3)
- Reduce some unintentional kills from bad DI

Hitting Nspecial now restores midair jump (for a maximum of 2 per airtime)
- Brings it closer to the logic that Clairen uses for her command grab

Dspecial Air horizontal boost increased (7 -> 8.5)
- Adds more usability to the move for movement

Added more vertical leniency for landing on ledge while using aerial Dspecial
- Sometimes it would seem like Arcuin's body was over the ledge while using dspecial to recover but would barely not make it over the ledge, this should hopefully help that

Fstrong changed to a heavy hammer swing forwards that covers more horizontal space and is slighlty faster while losing a bit of the kill power from the original move
- Fstrong was a bit underwhelming and would tend to be overshined by Ustrong on most fronts, this should hopefully give it a bit more of an identity while still retaining its purpose in his kit

Arcuin can no longer fast fall while grabbing an enemy during Nspecial
- Just a small change that doesn't have much impact apart from niche scenarios

Update: Sep 13, 2024 @ 2:38pm

v1.19
Bugfix: Marth grab size rune also changed normal non-abyss mode grab size