Stellaris
40k Age of Indomitus
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Actualización: 27 FEB 2024 a las 2:02

(Updated to 3.11.1)

Not a lot to log here I double checked all planet decisions,perks, civics and origins all are working as they should nothing to note as of yet.

Edit: Preset (35 Performance start and Total war) maps are interacting funny with starting planet class using resurgent Imperium origin changing it from Ruins class to Normal continental class. Other than the planet class the rest is functioning.

Version 1.2.1

(Stable Build)

(2 Known Bugs)

Actualización: 24 FEB 2024 a las 20:57

(Modifier Touch ups)

(Added Modifiers for Penal world, Armory world and Refinery world)

+300 building slots for Penal, Refinery and Armory (Only uses all slots if you use a building slot mod that supports 300 slots on planets)


Refinery World:

Resources from jobs +10%
Trade value +40%
Exotic Gases from Jobs + 30%
Rare Crystals from Jobs + 30%
Volatile Motes from Jobs + 30%


Armory World:

Trade Value +50%
Army Upkeep -40%
Defence Army Damage +20%
Army Morale +50%
Army Cost -30%


Penal world:

Crime +65%
Housing +50%
Biological Pop happiness -50%
Immigration Pull +15%

Penal world has also had its Districts updated, Now only having the "Penal Habitation Cells" and Penal Mining Infrastructure" Districts for your empires convicts.

(Also updated Armory world icon for Militarium Barracks)

( Fixed bug related too Planetary decisions menu "ai_weight". It was an incorrect AP Check )


Version 1.2.0

(Stable Build)

(1 Known bugs)










Actualización: 17 FEB 2024 a las 18:04

(Localisation Edit)

Version 1.1.9

(Stable Build)

(2 Known bugs)

Actualización: 17 FEB 2024 a las 17:38

(Bug fix update)

( Made it now that all planet decision designations are locked behind an ascension perk called "Imperial Planetary designation" it requires the same tech as Acrology project) So they are no longer always available to build even when game has started this was technically a bug fix.)

(Added a limit of only one Throne world)

(Added Basic compatibility for Planetary Diversity)

(Fixed a bug around being able to turn a planet in to a class it already was)

(Removed dev mega structure from files)

( Added 2 40k galaxy map generation options, both a 35 Performance start and Total war version)

( Fixed bug related to the planetary decisions showing on game start)

Note: There is a Bug in the decisions screen that shows ai_weight but doesn't effect game play or anything related, it just shows as an option it does nothing. will sort in next patch.

Note: Icon for Ascension perk icon sometimes will show sometimes not, I don't know whats causing this but the perk overall still functions.

Special thanks to Alexerleo and jtexasboyz for both code fixes and the maps generation.

Version 1.1.8

(Stable build)

(2 known bugs)





Actualización: 27 ENE 2024 a las 18:09

(Fixed planet view screen for all planet types for both UI changing mods and vanilla UI
some of the planet view screens had to be changed the images where far to low quality after editing
and they no longer have that annoying white strip at the top of the planet view box)

(Removed Standard Planet Re-conversion Decision)
(This was a DEV item i left in)

(All Hive world types now have negative happiness modifiers)

(Also managed to trim down a few MB on space)


(Version 1.1.8)

(Stable build)

Actualización: 24 ENE 2024 a las 1:51

AUTHORITY UPDATE

(Added 65 new civics)

Each new authority has its own set of civics.
I'm not listing all the civics here
All but one civics have been reworked from 40k conversion mod.

(Added 6 new authorities)

- Ork Clan

- Necron Dynasty

- Tau Sept

- Eldar Craftworld

- Dark Eldar Kabal

- Chaos Warband

Note: None of these authorities are locked by any ethics which means you can make a pacifist Chaos Warband, not that it makes any sense but its an option. They are however locked from gestalt consciousness ethic for obvious reasons. The main point of this update are the civics which made more sense having their own authorities to match lore wise, which will also help in the future with building conditions. Might even look perfect with a 40k portrait mod.

This update also has built in compatibility with Ethics and Civics Classic 3.10


Due to how much larger this amount of civics was there is bound to be an odd localisation that may have been missed
or a bug in general which I'm bound to pick up after a few look overs or even faster if reported. This will be the only civic adding update for awhile as I iron out any bugs and issues found within this update and move to the next steps of this mod.


Version 1.1.7

(Stable build but prone to localisation issues or description issues)


Actualización: 21 ENE 2024 a las 22:13

(Added 12 new civics)

- Black Smith Culture
- Chivalric Traditions
- Chosen By The Emperor
- Horde Traditions
- Imperial Cult Fanatics
- Imperium Secundus
- Interclans Rivalry
- Machine Cult
- Production Guilds
- Senatorum Imperialls
- Tribal Culture
- Barbarian Culture

Note: All these civics have AI weight modifiers ( The AI will not pick them in game)

(Fixed localisation for penal world and small hive world)

(Fixed localisation for industrial world effect description)

(Added Planetary laser district for fortress worlds)

(Removed Agri-Districts and Basic Infrastructure Districts from fortress worlds)


THIS IS AN EARLY PUSH FOR ALL IMPERIAL CIVICS AND VALUES ARE SUBJECT TO CHANGE BASED ON FEEDBACK. ALONG WITH GETTING OTHER SYSTEMS READY FOR THE OTHER 60 CIVICS.

Version 1.1.6

(Stable Build)

Actualización: 11 ENE 2024 a las 18:48

(Stable AI Weight modifiers working for both civics)

Version 1.1.5

(Stable build)

Actualización: 11 ENE 2024 a las 17:54

(Fixed an issue with Solar Auxillia civic disappearing outright)

Version 1.1.4

(Stability Unknown currently)

Actualización: 11 ENE 2024 a las 17:41

(Slight update on modifiers edit)

(And Trait edit)

Version 1.1.3