Stellaris

Stellaris

40k Age of Indomitus
Viser 1-10 af 56 forekomster
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Opdatering: 10. juni kl. 23:24

( Added Simple Chinese Language localisation )

Thanks to YQ元始天尊 and 爱吃鼠鼠的猫 For doing this over the past few weeks

( Removed Relic Sounds for file size trim down )

Don't worry these were not used for anything. But will be reused in the future.

VERSION 1.3.9

Opdatering: 30. maj kl. 22:22

(Another Administratum building fix)

forgot to drag the file in whoops

Opdatering: 28. maj kl. 2:10

( Fixed an allow condition on Administraum building)

( Removed localisation effect description for servant job )

(VERSION 1.3.8)

Opdatering: 16. maj kl. 20:17

( Updated to 4.0.10 )

( Removed modifier on Nova weapons that was stopping the tech from rolling again)

( Buffed all Macro weaponry damage and range, range from 50-40 to 120 across all tiers Power remains the same)

( Buffed all Lance weaponry damage, range remains the same as it was, power usage was adjusted from -2, -6, -8 to -30, -60, -80 across top 3 tiers so 3, 4, 5, I is -15 ,-20, -50, II is -30, -50, -80 )

( Fixed an issue with Warp drive icon GFX not displaying on ship designer )

( Changed projectile GFX for Macro weaponry from mass driver GFX to Kinetic Artillery GFX )

(VERSION 1.3.7)

Opdatering: 16. maj kl. 19:55

Pre push for following update.



Opdatering: 14. maj kl. 19:39

( Buffed all Throne world Deposits to make up for 4.0 job changes)

( Fixed AI Modifier on Macro weapon tech which was stopping it from rolling)

( Fixed AI Modifier on Lance weapon tech which was stopping it from rolling)

( Fixed AI Modifier on Nova weapon tech which was stopping it from rolling)

( Fixed AI Modifier on Promethium Mining tech which was stopping it from rolling)

( Adjusted prerequisite for Advanced Construction tech)

( Adjusted prerequisite for Advanced Processing tech)

( Version 1.3.6 ) Questionable balance





Opdatering: 13. maj kl. 18:51

(Updated to 4.0.9)

(Removed Pop check condition on Imperial Hive Worlds)

(Removed Pop check condition on Imperial Refinery Worlds)

(Removed Pop check condition on Imperial Shrine Worlds)

(Removed Pop check condition on Imperial Armoury Worlds)

(Removed Pop check condition on Imperial Fortress Worlds)

These were removed because of 2 reasons, I noticed the pop check condition worked sometimes and sometimes not, and the 2nd thought behind it is that the worlds are not piratically useful until you have the man power too run them effectively anyway so why have another barrier in the way.

(Adjusted the "Emperor of Mankind Trait" name from "Man Emperor Of Mankind" to "Emperor of Mankind")

Also cleaned up a bracket error for the trait, might fix the emperor dying of natural causes? I'm not quite sure on that one though.

( Version 1.3.5 ) Questionable balance

Opdatering: 10. maj kl. 6:42

UPDATED TO (4.0) OR (4.0.6)

(Added Macro Cannon I-V S,M,L) Ship Weapons

(Added Nova Cannon I-III XL) Ship Weapons

(Added Lance Batteries I-V S,M,L) Ship Weapons

(Removed all Army component techs for armies expect for predator tank and storm razor) Imperium Only

You guys will fucking love this one haha
I
I
I
V
(Reduced Army techs to under 20 For the imperium across 4 tiers)

(Reduced Army techs For Eldar across 4 tiers)

I'll follow up with these tech number tone downs now that 4.0 is out. Necrons likely wont get one given their lack of army content overall same thing with tyranids.

Something to note about the following lists is that I have found 100 workforce is equal to one pop.

IMPERIAL BUILDINGS

(Adjusted Jobs for Administratum. Inquisitor from 2 to 30, Bureaucrat from 5 to 500 "Workforce" )

(Adjusted Jobs for IOM Fortress. Militarum From 3 to 300 "Workforce" )

(Adjusted Jobs for Manufactorium. Electronics Manufacturer From 3 to 300, Military Artisan 3 to 300, Foundry from 2 to 200 "Workforce" )

(Adjusted Jobs for Librarium. Librarians From 10 to 400 "Workforce" )

(Adjusted Jobs for Mausoleum. Culture Workers From 5 to 250 "Workforce" )

(Adjusted Jobs for Arbitratorum. Enforcer From 5 to 300 "Workforce" )

(Adjusted Jobs for Generatorum. Technician From 5 to 300 "Workforce" )

(Adjusted Jobs for Plasma Generatorum. Technician From 10 to 500 "Workforce" )

(Adjusted Jobs for Cellarion. Bureaucrat From 3 to 150, Merchant from 5 to 250 "Workforce" )

(Adjusted Jobs for Navy Recruitment. Militarum From 5 to 250 "Workforce" )

(Adjusted Jobs for Machine Cult,

- Arch Magos from 1 to 80

- Magos from 2 to 60

- Enginseers from 5 to 250

- Skitarii from 10 to 300

- Servitor from 15 to 500 "Workforce" )

Note: Balance may be questionable likely will be adjusted later.

(Adjusted Jobs for Promethium Refinery. Promethium Miner From 3 to 150 "Workforce" )

(Adjusted Jobs for Factorum. Artisan From 5 to 300 "Workforce" )

(Adjusted Jobs for Chapel Barracks. Genetor From 1 to 80 "Workforce" )

ELDAR BUILDINGS

(Adjusted Jobs for Forbidden Library. Librarian From 10 to 400 "Workforce" )

(Adjusted Jobs for Spiritspire Dharquese. Seer From 2 to 250, Ghost Warrior from 10 to 400 "Workforce" )

(Adjusted Jobs for Holy Foundry. Foundry From 3 to 300 "Workforce" )

(Adjusted Jobs for Craftworld Fabricator. NO CHANGE )

(Adjusted Jobs for Eldari Workshop. NO CHANGE )

DARK ELDAR BUILDINGS

(Adjusted Jobs for Dark Factory. Artisan From 5 to 400 "Workforce" )

(Adjusted Jobs for Slave Chamber. Breeder Slave From 2 to 200 "Workforce" )

(Adjusted Jobs for Soul Cage. NO CHANGE )

(Adjusted Jobs for Plasma Generator. Technician From 5 to 450 "Workforce" )

(Adjusted Jobs for Thermo Plasma Forge. Foundry From 5 to 300 "Workforce" )

(Adjusted Jobs for Haemonculus Laboratory. Haemacolyte From 8 to 600 "Workforce" )

(Adjusted Jobs for Wych Cult Arena. Wych From 5 to 300 "Workforce" )

(Adjusted Jobs for Kabal Fortress. NO CHANGE )

NECRON BUILDINGS

(Adjusted Jobs for Dormant Monolith. Triarch From 1 to 100, Necron Warrior From 5 to 400 "Workforce" )

(Adjusted Jobs for Energy Core. NO CHANGE )

(Adjusted Jobs for Plasma Monolith. NO CHANGE)

(Adjusted Jobs for Thermo Plasma Monolith. NO CHANGE )

(Adjusted Jobs for Forbidden Archive. Researcher From 10 to 400 "Workforce" )

(Adjusted Jobs for Summoning Core. Nemesor From 2 to 60 "Workforce" )

(Adjusted Jobs for Greater Summoning Core. Nemesor From 5 to 150 "Workforce" )

(Adjusted Jobs for Gauss Turret. Necron Warrior From 1 to 100 "Workforce" )


ORK BUILDINGS

(ALL GOT WELL OVER 500 WORKFORCE NO NEED TO LIST HERE, MATCHING PRE 4.0 CHANGES)


TAU BUILDINGS

(IM GETTING LAZY AND CANT BE BOTHERED LISTING IT ANYMORE, IT GOT BUFFED THO)

TRYANID BUILDINGS

(ALL BUFFED TO MATCH PRE 4.0 WORKFORCE CHANGE)

CHAOS BUILDINGS

(ALL BUFFED TO MATCH PRE 4.0 WORKFORCE CHANGE)



(Added "Basic Construction" Tech for early buildings such as Residence, Mausoleum, Cellarion) (IMPERIUM)

(Added 1000 Amenities to Administratum Building )

(Adjusted Agri World jobs count from what was 5 pops to now 8 so 800 "Workforce" for each district.)

(Adjusted pop immgration for Shrine Worlds from 5% to 50%)

(Added 4000 Pop Housing to Residence)

(Added 2500 Amenities to Residence)


(Rewrote 4.0 District Changes)

^ This part wasn't hard per se but really really time consuming adjusting so many numbers, I'm pretty sure ill hit the steam character limit if I attempted to list them if there is one.

Also cleaned up some bracket issues that the game must have been ignoring before 4.0 with some districts mainly Imperial.

(Rewrote 4.0 Job Changes)

^ Minimal changes here

(Rewrote Tech files)

^ To an extent I have read and suspected that they changed some logic behind how the engine reads and these tech files were plagued with bracket errors and bad tech categories along with some tech categories being straight up removed.
by far the thing a spent the second most time on. I suspect that with these errors being almost annihilated that you should come across less issues than pre 4.0

To sum it up this update was very LARGE in terms of changes to this mod stat wise and like I said before I cant list them all here its simply too much. but as with every update if you find anything missing something not making sense let me know so I can fix it.

( Version 1.3.4 ) Questionable balance

Opdatering: 27. dec. 2024 kl. 19:00

( Fixed ai_weight showing in decision section )

( Fixed ai_weight and cost errors within building screen )

( Fixed ai weights for Necron buildings )

( Added Icons for Imperial Armies )

Note: working on the health bar by shifting it to the right side as a line as opposed to a circle. I'm testing this currently, as the health bars for armies within planetary combat have the health bar centered on their icon as you'll see.

( Fixed Necron Government Issue on creation)

Note; This was not really a fix it was always working but required Machine age for individual machines for it to work correctly. did also clean up some bracket errors

( Version 1.3.3 )

Opdatering: 31. okt. 2024 kl. 21:27

( Added allow conditions for capital buildings and governments for Generatorum building)

( Added allow conditions for capital buildings and governments for Residence building)

( Added allow conditions for capital buildings and governments for Cellarion building)

( Added allow conditions for capital buildings and governments for Legionary Statue building)

( Added allow conditions for capital buildings and governments for Promethium Refinery building)

Counts all VANILLA planet admin buildings.

(Version 1.3.2)