Garry's Mod

Garry's Mod

Hematolysis - HUD & Infection
Showing 1-10 of 12 entries
< 1  2 >
Update: Aug 6 @ 2:44pm

Hotfix:
Added ammo icon for SMG1 grenade

Update: Aug 2 @ 2:39pm

New Features
  • Infection, bleed, and poison can now be individually disabled
  • Bleed now functions as an invisible countdown timer that wears off on its own
    • The timer duration is based on the amount of damage received (divided by two) and adds to the existing timer

Improvements
  • Bleed and poison are no longer dependent on Hema Inventory
    • They will now function even if the addon is not mounted
    • Any healing source will cleanse these status effects if the addon is not installed

Update: Jul 8 @ 11:40am

  • Improved ARC9 weapon icon display, using generated weapon icons (if supported by the weapon)
    • (only regenerated after highlighting the weapon via the in-game weapon selector)

Update: Jul 5 @ 12:07pm

Added battery storage to zombified players

Update: Apr 23 @ 1:01pm

Hotfix:

  • Fixed an issue where zombies continued to attack a zombified player on another circumstance
  • Refractored code for both issues

Update: Apr 23 @ 5:17am

Hotfix:
Fixed an issue where zombies continued to attack a player who had turned into a zombie while downed, when using the MWII revive system and controlling the zombie.

Update: Apr 21 @ 6:19am

  • Fixed broken player zombification caused by major updates of VJ Base and Lethal Necrotics
  • Fixed player-controlled zombification
    • Thanks to @nikitaf93 on Discord for contributing the fix
  • Fixed oddities with the MWII revive system when controlling a zombified player
  • Improved compatibility with the MWII revive system

Update: Jan 10, 2024 @ 5:55am

  • Fixed an error with "display overflowing clip as percent" option caused by weapons without clip.

Update: Jan 4, 2024 @ 9:27am

Hotfix: Fixed poison status still active when Hema Inventory is not mounted.

Update: Jan 4, 2024 @ 1:26am

Hotfix:

  • Default setting of "show debug stats" to false