Stacklands

Stacklands

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Update: Nov 8, 2024 @ 11:19am

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v1.0.8
  • Better, forward compatible fix for Stacklands 2000 Worker white border issue that was first fixed in v1.0.7.
    • Use a prefix rather than postfix patch to ensure any upcoming fix in the base game for the root cause will not be overwritten by this patch.
    • The root cause is that Worker.UpdateCard() does not call base.UpdateCard() outside of Cities, unlike any other card in the game.
    • Add some additional checks to the fix that was applied in v1.0.7.

Update: Nov 8, 2024 @ 8:32am

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v1.0.7
  • Fix white border on Stacklands 2000 Workers outside of the Cities
    • Cities is the name of the Stacklands 2000 map. If you eventually get one of the workers to another area like Mainland this bug would surface.

Update: Oct 31, 2024 @ 2:48pm

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v1.0.6
  • Disallow some interactions in Stacklands 2000
    • Do not allow stacking to the bottom of workers that are working inside buildings such as Nuclear Power Plants.
    • Do not allow buildings that can have workers inside to be stacked to the bottom of another stack. For example, you cannot stack a Nuclear Power Plant to the bottom of a stack of workers. While possible this requires its own unique case in code, different from the unified approach we use for all other situations.

Update: Oct 30, 2024 @ 12:17pm

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v1.0.5
  • Fixes compatibility with the new update + DLC
    • The devs changed GameCard.IsEquipped from a property to a field, causing this exception: "MissingMethodException: Method not found: bool .GameCard.get_IsEquipped()". This has been fixed by a recompile against the updated source code.

Update: Jan 4, 2024 @ 4:17am

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v1.0.4
  • Fix a few cases where blueprints could still be interrupted
    • Admiring coins in the Sadness world could still be interrupted by stacking another coin to the bottom of that stack
    • We were disallowing stacks to blueprints that require an exact match of cards, assuming those were the only blueprints getting interrupted by adding more cards. It appears any blueprint will be interrupted by adding a new card to the bottom so we no longer allow stacking to the bottom of any stack with an active blueprint.

Update: Jan 4, 2024 @ 2:56am

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v1.0.3
  • Fix freeze when selling Happiness
    • This mod's logic was actually running in some situations where it should not so this has been fixed. We only attempt stacking to bottom when dragging a card now, as intended. The code was running in a few situations where new cards were created by the game as well and generally did not have any effect but in this specific case the game froze.

Update: Jan 3, 2024 @ 1:47pm

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v1.0.2
  • Do not allow stacking to the bottom of a stack that is working on a blueprint
    • A blueprint is executing an idea, for example building a House with 2x Wood + 1x Stone + 1x Villager. In previous versions you could stack other cards to the bottom of such a stack but doing so would interrupt the blueprint and you have to start over. This is no longer possible.

Update: Jan 3, 2024 @ 12:26am

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v1.0.1
  • Fixed stacking to bottom of some cards that should not be allowed
    • For example, it was possible to stack Magic Glue to the bottom of Baby Dragon but that should not be possible because you cannot create that stack manually by dragging Baby Dragon on top of Magic Glue -- because Baby Dragon cannot be dragged by the player. We added a general check if the target card can be dragged itself so this solves the described case as well as some potential others.

Update: Jan 1, 2024 @ 2:01am

v1.0.0
  • Public release