Victoria 3

Victoria 3

War Is Politics
Showing 1-10 of 12 entries
< 1  2 >
Update: Jun 19 @ 1:47pm

Updated version number to 1.9

Update: Dec 2, 2024 @ 1:39pm

Updated version number to 1.8

Update: Jul 16, 2024 @ 5:41pm

re-enabled hooks for Reduce Autonomy plays, since they were added back into vanilla

Update: Jun 24, 2024 @ 7:37pm

fixed script errors
fixed Soldier political strength modifier

Update: Jun 24, 2024 @ 5:45pm

1.7 Update
War victory/defeat modifiers now impact Armed Forces attraction as well as soldier and officer political power
IGs won't get opinion modifiers for attacking a country that there exists a Lobby targeting (the lobby appeasement score will handle that)
Deprecated IG opinion modifier for declaring Independence in favor of the Anti-Overlord Lobby mechanic

Update: Mar 7, 2024 @ 11:05am

Updated version number to 1.6.*
Civil War will now reduce your Subjects opinion of you
Reduced Popularity gain for winning a war
Added the new notification color-coding to notifications
Fixed IG Attraction for winning a war
Modifiers are no longer applied until after the first day, to fix weirdness around diplo plays launched in history files

Update: Feb 1, 2024 @ 1:14pm

New custom modifier icons
Rural Folk now dislike aggression if you have Peasant Levies

Update: Jan 26, 2024 @ 2:55pm

Refactored triggers into scripted_triggers for mod compatibility
Adjusted modifiers by 0.5 to account for decay rate
IGs now react to founding colonies
IGs now react to declaring an Independence war
If Nationalism is researched, primary culture pops will become more loyal in response to declaring Independence
Winning and Losing Wars gives a decaying buff/debuff to ruler and government IG popularity.

Update: Jan 19, 2024 @ 6:53pm

Native Uprisings no longer count as aggressive diplo plays

Update: Jan 14, 2024 @ 4:59pm

Added Polish localization courtesy of WarpWhistle79