Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack (Complete) | 1.16
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Update: Apr 28 @ 11:30am

Update: Apr 28 @ 11:07am

UPDATED TO 1.16
-> Fine tunning will be made as I play and test the nomads!

Update: Apr 10 @ 10:30am

Hotfix for Invite Bethotal to Court interaction

Update: Apr 9 @ 6:35pm

MOD UPDATE 6.3
-> Player can now always enter in a Regency (personal character interaction)
-> Perceived Senility is greatly lowered when in Regency
-> Legitimacy now impacts Levy Size, Garrison, Maa Maintenance, Hostile Raid Time
(Updated Perceived Senility localization to include Regency info)

Update: Apr 8 @ 1:07pm

Removed "pillage/raid" modifiers and on_actions. I am working on a new mod to expand on raid and mercs.

Update: Apr 4 @ 5:18pm

Reduced overall pagan conversion speed to organized religions
Education Traits now changes "opinion of liege" (higher education, less opinion)

Update: Apr 2 @ 11:49am

progressively increased prestige cost for crown/tribal authority

Update: Mar 26 @ 10:16pm

Update: Mar 26 @ 6:07pm

Governor Trait:
-> Edited governor trait to reduce admin vassals war chance (less blobbing)
-> Also addded positive liege opinion and negative fellow vassal opinion

Update: Mar 26 @ 5:01pm

UPDATE Mod Version 6.2

Domain Limit Rework:
-> Base Domain Limit for all ranks is now 4
-> Innovations no longer increase Domain Limit
-> Stewardship no longer increase Domain Limit
-> Increased Stewardship domain tax/levy bonus
-> Innovations give vassal tax/levy instead
On average, 2 domains equals 10 vassals in income. Domain hoarding is easily abused. All ranks have 4 base domain now. For Counts/Dukes, this is a buff. Kings and emperors should now rely more on their vassals, but they also have more sources of vassal levy/tax (innovation/diplomacy). This is in line with the mod's phylosophy of leveling the playfield, as in history, were sometimes counts can be stronger than kings, in terms of personal domain/army.

Legitimacy Changes:
-> Initial/succession value is now influenced by vassals opinion, trait compatibility, and sins/virtues.
-> Increased legitimacy loss values when legitimacy level is high (4/5)
-> Holding too much titles will reduce your legitimacy
-> Being in debt will reduce your legitimacy