Garry's Mod

Garry's Mod

Left 4 Dead 2 Enhanced Props Pack
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Update: Sep 6 @ 12:35pm

- Added an enhanced version of the Ham Radio.
- Added M16A4, splitting off all the M16 bodygroups the MK18 previously had.
-- The MK18 no longer has its M16 bodygroups as they are no longer needed.
- Added prop versions of a lot of weapon attachments.

- Added new optics to all applicable weapons and as props: RX01, Specter, Specter + RMR.
- Added a new skin to the AK-47 (Wartorn, from The Last Stand update).
- Added a new 2k resolution skin to the Desert Eagle (Two-tone).
- Added a new 2k resolution skin to the Glock, M1911A1, Ruger P89, and SIG P220.
- Added a new skin to the M16A2 (Namvet, from The Last Stand update).
- Added dual magazine bodygroups to the MAC-10 and Uzi.
- Added UPG16 grip bodygroup to the MK18.
- (Re)added M203 bodygroups w/ barrel clamp to the MK18.
- Added a new skin to the MP5 (Desert Camo).
- Added F-type stock bodygroup to the MP5.
- Added 2 new skins to the SPAS-12, both in 2k resolution.
- Added new base bodygroup to the SPAS-12 to change its safety.

- Adjusted the Hires textures on the Glock, M1911A1, Ruger P89 and SIG P220 with more wear and different trade/rollmarkings on some skins.

- Fixed some texture mapping issues on the Desert Eagle's slide.
- Fixed some texture issues with the Desert Eagle on several skins.
- Fixed the scale of the MK18's GI 6 position stock.
- Fixed misaligned glass textures on the Mini-14 and Pump Shotgun holosight bodygroup.
- Fixed a texture mapping issue on the Ruger P89's trigger.
- Fixed misaligned texture on the prop version of the Silencer.
- Fixed some texture issues on the SPAS-12's safety.
- Fixed missing mesh bits on the prop version of the Sureshot optic.

- Renamed the muzzle_silencer prop to silencer_generic for consistency reasons.

Update: Aug 6 @ 9:50pm

- Fixed mesh corruption on the M16A2's barrel flashlight.
- Fixed several issues with the SPAS-12, including its misaligned stock and some texture issues.
- Fixed the Uzi's magazines being backward.

Update: Jul 18 @ 2:00pm

- Fixed some SCAR attachments not changing their colors between different skins.
- Fixed Aimpoint on the Uzi missing its texture.

Update: Jul 17 @ 4:26pm

- Fixed the SCAR polymer magazine also missing its texture.

Update: Jul 15 @ 12:32pm

- Added new slide bodygroup to the M1911A1.
- Fixed missing textures on the AFG and polymer magazine props.

Update: Jul 14 @ 11:12am

- Fixed missing textures on the M16A2's muzzle brake.

Update: Jul 13 @ 4:05pm

- Added the Pipebomb. Finally.
- Added the SIG SG552. This now has all of the L4D2 assault rifles!
- Added an enhanced version of the fireworks box from Dark Carnival.

- Added tan skin to the Aimpoint optic, along with the MK18's M203 heatshield and M203 sights.
- Added folding stock bodygroup to the AWM.
- Added a new skin to the CSS Knife (No Camo).
- Added threaded muzzle bodygroups to the Glock, M1911A1, Ruger P89 and SIG P220.
- Added 60 round quadstack magazine bodygroups to the M249, M16A2, MK18, and SCAR.
- Added KAC foregrip bodygroup to all applicable weapons.
- Added new optics bodygroups to the Mini-14.
- Added MOE grip bodygroup to the MK18.
- Added shellholder bodygroups to the Pump Shotgun and SPAS-12.
- Added 30 round polymer magazine bodygroups to the SCAR.
- Added beavertailed frame bodygroups to the SIG P220.

- Adjusted the carbine rail covers on the MK18 to fit on both the MK18 and M4 RAS handguards. The MK18 rail covers have been removed as they're no longer needed.
- Adjusted MK18 textures with improved A2 grip texturing. Elite skins now have unique trademarkings. Simplified skin selection by trimming some skins that didn't change enough textures.
- Adjusted the MK18's DDM4 handguard to look closer to the real thing.
- Adjusted the railed frame bodygroup on the SIG P220 to look closer to the real thing.

- Fixed Holosight reticle color.
- Fixed an issue with the M16A2 grip texture.
- Fixed SCAR stock not being able to be folded.
- Fixed several issues with the SIG P220's tan skins.

- Replaced muzzle brake model on the M249 with a unique model.
- Removed 2 of the MK18's M203 underbarrel bodygroups that had barrel clamps as they were redundant (and also had to be trimmed to fit in the grip bodygroups).
- Renamed the foregrip model to the Tango Down since it's no longer the only vertical foregrip available.

Update: Jun 8 @ 3:22pm

- Fixed a missing texture issue with the MP5's 45 round magazine prop.

Update: May 28 @ 11:18am

- Adjusted the MP5 magazine models to look a bit closer to the real thing.
- Fixed the wrong texture being used on the Desert Eagle's compensator when using the Hires Dark skin.
- Fixed some of the particle attachments on the M16A2.
- Fixed an oversight on the Pump Shotgun's Hires bump map.

Update: May 19 @ 1:12pm

- Added the M16A2 and related props.
- Added the Minigun and related props.

- Added overheated barrel skingroups to the .50 Cal.
- Added 2 new skins to the Desert Eagle (Hires and Hires dark)
- Added new skin to the M9 Bayonet prop (black handle)
- Added alternate silencer bodygroup to the MAC-10 and as a prop.
- Added Colt 3X optic to the MK18.
- Added Navy base bodygroup to the MP5.
- Added Pistol Grip Only stock bodygroup to the Pump Shotgun.

- Fixed physics weight of the .50 Cal's magazine.
- Fixed the Glock's Hires skin having green sights.
- Fixed several mesh and texture issues with the Hensoldt scope.
- Fixed the MK18's fixed stock bodygroup as it accidently used the old shorter model.
- Fixed a regression regarding bone names with the MP5.
- Fixed missing textures on the MP5's PEQ-2 bodygroup.
- Fixed a texture mapping issue with the MP5's K stock bodygroup.

- Reworked MAC-10, rescaled the barrel to better match the real thing and improved the CSGO skins, fixing some errors and giving them a new bump map.
- Reworked MP5 barrels on the non-RAS handguards, they now use the traditional tri-lug muzzles instead of the weird flashhider-ish barrel.
- Reworked MK18 barrel bodygroups by moving the gasblocks to the handguard meshes. This cuts down on the number of barrel bodygroups needed and frees up room for additions elsewhere.