Sid Meier's Civilization V

Sid Meier's Civilization V

Artificial Unintelligence
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Update: Sep 20, 2014 @ 8:38am

* Updated "fuzzy" diplomatic values (ones that aren't as game-y) to heighten animosity between competing AIs
* Updated war evaluation values to make the AI both more cautious, more pragmatic, and more suspicious.
* Adjusted religion spread parameters to make the AI a bit less missionary-crazed
* Adjusted AI ideology preference parameters so that the AI is more pragmatic with them and that diplomatic relations affect ideology choice (not just the other way around)
* Drastically lowered city specialization reroll parameter because it partially makes up for finite-state drawbacks
* Modified Damage City and Low Priority Attrition tactical move priorities to make them possibly exchangeable with heal (since randomness gives +-3 relative priority)
* XML Code fully commented

Update: Sep 17, 2014 @ 12:35pm

Update: Sep 17, 2014 @ 12:31pm

* Changelog created
* XML code commented
* Typos that caused certain changes to not activate have been fixed

Update: Sep 9, 2014 @ 12:21pm

Initial Release