Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dynamic Troop Equipment System
11-20 van 33 items weergegeven
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Update: 3 jan 2024 om 19:23

Fix a crash.
Add German localization

Update: 3 jan 2024 om 5:42

- Mounted archers will no longer obtain weapons that cannot be reloaded on horseback.
- The criteria for prioritizing appropriate weapon types have been made more stringent.
- Cavalry upgrades no longer require horses.
- Soldiers can no longer use weapons that exceed their skill level.

Update: 30 dec 2023 om 3:18

Now allowing the acquisition of multiple consumable weapons (arrows, crossbow bolts, and throwing weapons) when recruiting new troops.
Corrected an issue where player-led armies and garrisons of player settlements were also using the armory.

Update: 29 dec 2023 om 5:56

When recruiting soldiers with multiple sets of equipment, only one set of armor will be obtained, while all weapons will be acquired. Identical weapon types will be consolidated to avoid duplicates.
Used arrows, crossbow bolts, and throwing weapons will no longer be recoverable after battle. Full quantities can be recovered only if they haven't been completely used up.
Implemented a new feature to prevent the looting of armor from the fatal injury location on soldiers.

Update: 27 dec 2023 om 2:28

Fix melee weapon assigned to throwing weapon slot
Fix equipment may not recovered when battle not resolved

Update: 26 dec 2023 om 3:01

Fix a crash on entering battle

Update: 26 dec 2023 om 2:51

Update: 26 dec 2023 om 2:33

Implemented a log system which can be enabled through the debug mode option in settings.
Resolved the problem where troops were not receiving the best available equipment.
Addressed the issue of losing horses during siege battles.
Enhanced the logic for determining weapon categories.

Update: 26 dec 2023 om 2:32

Update: 26 dec 2023 om 2:32