Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
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Update: Dec 2, 2024 @ 12:06am

Version 1.06-694

All slab presets have now "Skin Material" property that can change their appearance.

Update: Dec 1, 2024 @ 11:06pm

Version 1.06-693

All slab presets have now "Skin Material" property that can change their appearance.

Update: Dec 1, 2024 @ 2:46pm

Version 1.06-693

Mod option "Hide Empty Resources" added to avoid display missing resources in the infobar UI.

Update: Dec 1, 2024 @ 2:15pm

Version 1.06-692

All slab presets have now "Skin Material" property that can change their appearance.

Update: Nov 30, 2024 @ 2:44am

Version 1.06-689

Removed the new Hit Negation Modifiers and made the Hit Negation Chances modifiable instead.
All damage negation chances are shown in the UI if being positive.

Update: Nov 30, 2024 @ 2:39am

Version 1.06-688

Removed the new Hit Negation Modifiers and made the Hit Negation Chances modifiable instead.
All damage negation chances are shown in the UI if being positive.

Update: Nov 30, 2024 @ 2:35am

Version 1.06-687

Removed the new Hit Negation Modifiers and made the Hit Negation Chances modifiable instead.
All damage negation chances are shown in the UI if being positive.

Update: Nov 29, 2024 @ 2:41pm

Version 1.06-685

Added a set of Hit Negation Modifiers to be used to tweak hit negation.
The direct health damage in the health conditions is now scalable.
The living creatures have "Damage Reduction" properties.
New combat reactions: "ModifyDamageReceived" & "ModifyDamageInflicted".
New weapon property "BonusDamageFromPhysical".

Update: Nov 28, 2024 @ 12:29pm

Version 1.05-682

All EquipResource classes have reactions and also invoke OnEquip/OnUnequip.
Fixed the discrepancy between the reactions of HappinessFactors "AnimalWasTamed" and "AnimalWasBorn".

Update: Nov 26, 2024 @ 11:55pm

Version 1.05-680

The mod options can have a visibility condition (e.g. show in debug mode only).
Minor fixes.