Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
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Update: Jan 17 @ 2:23am

Version 1.09-835

Fixed the missing animation choice items

Update: Jan 17 @ 2:23am

Version 1.09-834

Fixed the missing animation choice items

Update: Jan 16 @ 4:29am

Version 1.09-832

string.format shields

Update: Jan 16 @ 12:22am

Version 1.09-831

* Fixed the "Move" command for construction drones (Drones of Peace mod).
* "Change Property" conflicts can be ignored via the Clib mod options.

Update: Jan 15 @ 3:38am

Version 1.09-827

More shields

Update: Jan 14 @ 1:28pm

Version 1.09-823

Shields

Update: Jan 14 @ 1:18am

Version 1.09-820

* All modifiers added via HC, HF or RC effects can accumulate. Thus removed the Accumulate prop.
* Empty prop tables won't be saved if the prop default is false.
* HumanoidRobot.InitEquipement won't break for an empty equipment table.
* Fixed the HitNegationChance table compatibility (again).

Update: Jan 13 @ 1:17am

Version 1.09-815

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Update: Jan 13 @ 1:03am

Version 1.09-814

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Update: Jan 13 @ 12:49am

Version 1.09-813

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.