Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
Viser 81-90 af 348 forekomster
< 1 ... 7  8  9  10  11 ... 35 >
Opdatering: 15. jan. kl. 3:38

Version 1.09-827

More shields

Opdatering: 14. jan. kl. 13:28

Version 1.09-823

Shields

Opdatering: 14. jan. kl. 1:18

Version 1.09-820

* All modifiers added via HC, HF or RC effects can accumulate. Thus removed the Accumulate prop.
* Empty prop tables won't be saved if the prop default is false.
* HumanoidRobot.InitEquipement won't break for an empty equipment table.
* Fixed the HitNegationChance table compatibility (again).

Opdatering: 13. jan. kl. 1:17

Version 1.09-815

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 1:03

Version 1.09-814

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 0:49

Version 1.09-813

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 0:43

Version 1.09-812

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 12. jan. kl. 6:54

Version 1.08-803

Some base code for game rules moved from Ironman mod

Opdatering: 11. jan. kl. 13:39

Version 1.08-801

minor fix

Opdatering: 11. jan. kl. 13:35

Version 1.08-800

Fixed the unit resistances to be properly shown in the editor