RimWorld

RimWorld

Guarding Pawns
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Opdatering: 24. jan. kl. 5:11

[Auto-generated text]: Update on 1/24/2025 2:08:20 PM.

Opdatering: 24. jan. kl. 5:09

haha i uploaded the source

Opdatering: 14. jan. kl. 11:28

Fixed NRE on GuardSpot and GuardPawn that apparently cascaded into CtD

Opdatering: 1. jan. kl. 10:03

Fixed dependency loop.
Changed patchop that allowed combat mechs to guard.

Opdatering: 31. dec. 2024 kl. 18:38

Removed the auto counter on patrol spots. They will all be spawned with the same name now
You can now jump to each patrol spot using the UI to sort them, by clicking on their names.
Added button to rename the patrol spots.

Added the title to the names on the guard tab, now it shows similar to the work tab.
Fixed patrolling error that potentially crashed the game? Also made a fallback incase it tries to happen again.

Opdatering: 16. okt. 2024 kl. 14:15

Made Guarding Pawns load before VFE Mechanoids
Disabled WorkType for slaves.

Opdatering: 15. aug. 2024 kl. 8:35

- Added Vanilla Factions Expanded - Insectoids 2 compatibility. The defender caste is allowed to do guarding jobs as long as they're in the juvenile Life Stage.

Opdatering: 13. aug. 2024 kl. 11:01

All of the spots were 1280x1280 without me knowing. They're now 256x256.

Opdatering: 3. aug. 2024 kl. 17:27

Added DMS compat, almost every humanoid robot can now guard. Also made animals follow their master when assigned to Field Work if their master is guarding.

Opdatering: 5. juni 2024 kl. 8:13

Ranged mechs now seek cover
Melee mechs aren't useless now