RimWorld

RimWorld

Rimworld Extended: Properly
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Opdatering: 11. juli kl. 8:22

[Auto-generated text]: Update on 7/11/2025 10:22:31 AM.

Opdatering: 4. juli kl. 16:55

Update to 1.6

Opdatering: 15. juni kl. 13:49

version 2.3.2:

Updated tracking spine, added better gene inhertiance and improved folders

Opdatering: 15. juni kl. 11:15

improved the rimworld of magic exclusion system (now classes are mutually exclusive, but the traits aren't)

Opdatering: 14. juni kl. 12:40

put rimworld of magic compat back in (fixed the game-breaking errors)
finished vanilla psyfocs genes

Opdatering: 3. mar. kl. 14:06

[Auto-generated text]: Update on 3/3/2025 4:06:24 PM.

Opdatering: 24. jan. kl. 14:08

removed pathfinding framework as reqriment
fixed a changelog issue that probally caused one of the errors
might have accidently put a feature that is a WIP in. if so, enjoy!

Opdatering: 24. nov. 2024 kl. 16:18

edit about file
misc. changes
merged in Gender Ratio Genes. All credit for that goes to @Tuarre
modified to require expanded biotech abilities

Opdatering: 17. maj 2024 kl. 1:09

[Auto-generated text]: Update on 5/17/2024 1:09:41 AM.

started re-writing description from the ground-up
added in a tabula-rasa based changelog

note: reason this one is so small is because Im working on something else, but I figured I should get this update out

Opdatering: 6. maj 2024 kl. 6:28

[Auto-generated text]: Update on 5/6/2024 8:28:08 AM.

2.1.0
updated about file
added Pathfinding Framework as requirment
added ebsg slayer gens as incompat
fixed some requirments
added in a few missing load order indices

added RoM Compat
with permision:
integrated in Rimworld of Magic Genes by Bleeding Eyes Mcgee ( https://steamcommunity.com/workshop/filedetails/?id=2907470506 )
added in genes for all of the classes in RoM (and one of it's addons, based off of Touch-nir's mod, with a good amount of alterations ( https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656 )
both will be built upon to be more robust and modular, but right now they work quite well!

edits to those mods during integration:
changed to use textures of RoM, instead of haveing a copy of the images
used a parent gene to lessen the necessary components
did some file mergeing
made (using the parent) kures use a "may require", so if not there it's inactive. if ROM isn't there, the whole thing is inactive. this allows my mod to work without requiring RoM or Kures, and allows me to easily add more classes in the future if necessary
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made What's that Mod always load lower than this mod
improved load order so all the "commented out" ones are one comment, as they are commented out for the same reason. Now I can collapse them all at once if desired!
due to someones comment elsewhere, was inspired to put the RoM genes into the 1.4 folder, so technically another 1.4 update