Crusader Kings III

Crusader Kings III

Elf Destiny
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Update: Jul 15, 2024 @ 9:23am

# Beta_v1.5.3

Reduced frequency of Aeluran Mandate events to reduce event spam

Bug Fix: Added missing legitimacy marriage acceptance logic from last expansion
Bug Fix: Now properly handles when your Aeluran Adviser becomes incapable and is removed. Also incapable Sisters will no longer be considered as a replacements
Bug Fix: Fixed issue where the "Battle Of Wills" button was missing from the Diarch Window in some occasions

Update: Jul 13, 2024 @ 10:03am

Bumped version number

Update: Jul 13, 2024 @ 9:59am

# Beta_v1.5.2
NEW! Added green and red arrows pointing left and right to the Aeluran Regency UI window to help explain which ways the scales of power will swing.

- Bug Fix: Heirs would stop being your heir if they became married to an Aeluran Advisor
- Bug Fix: fixed issue when building new temple for Aeluran adviser, a theocratic vassal was auto-assigned and the check blocked your adviser from receiving it.
- Bug Fix: Aeluran Order Vassals can now manage tribal holdings
- Bug Fix: Consolidating Craftsmen Mandate Event - now shouldnt pick your capital as the county to steal the development from
- Bug Fix: Some respect values for Aeluran Advisor and High Matriarch Opinions were not being displayed properly in the tooltip breakdown

Update: Jul 11, 2024 @ 6:11pm

# Beta_v1.5.1

Bug Fix: Fixed "Request Matchmaking" character interaction for non-player/player heir family members.
Bug Fix: Dead Matrons will no longer be picked to be the new High Matriarch
Bug Fix: The "unlanded Aeluran Adviser" Aeluran respect penalty should now be removed upon Aeluran getting landed.
Bug Fix: If temple being built for your Aeluran Advisor finishes but you no longer control the county, your adviser will ask for a new temple again.
Bug Fix: 1066 Julia Melwood Of House Melwood is now Julia Of House Melwood.
Bug Fix: Aeluran Order Government Elf lords will now not convert to Ascended Tribal

Celestia Thundarael is now an Aeluran Sister
Meldona Serelion is now an Aeluran Sister

Update: Jul 10, 2024 @ 4:43pm

Ascension Ritual Hotfix

Update: Jul 10, 2024 @ 1:26pm

# Beta_v1.5.0

NEW! Aeluran Order Traits!
- Updated Art!
- Updated Trait Bonuses!

NEW! "Born In The Red" Trait!
- given to any child born to an Aeluran High Matriarch

"Aeluran Advisor" council position has been renamed to "Red Sister"
Player's new Red Sister assignment is now announced via letter from the Aeluran Matriarch and then she physically travels to the player's realm from Deepwood

NEW! Aeluran Matriarchs and Matrons are now replaced on death via an automatic succession system (yes, players can be chosen). This will be expanded into a full election in a future update.

NEW! Aeluran Regency
- Now upon appointment, your Red Sister will also become your permanent regent
- NEW! Scales of Power mechanic variant called "Level Of Aeluran Control"
- Scales start in the middle and swing left (Player has control) or right (Aelurans have control) depending on player's Aeluran Respect Score
- Scale will determine how much control your Red Sister and her order has over you and your realm.
- NEW! Aeluran Respect Score mechanic - determined by a wide variety of factors including genetics, behavior, and hooks. Hover over score for full breakdown.
- NEW! Aeluran Regent Mandates - Vassal Supervision, Vassal Subjugation, Vassal Domination
- Mandate type can not be manually selected but is instead determined by your Level Of Aeluran Control (Scales Of Power) position.
- Each level further increases the authority with which your Aeluran Regent manages your realm and its vassals.
- Additional possible events are unlocked at each level
- Player receives an increasingly stronger modifier granting vassal tax/levy contribution and domain limit increases

NEW! "Aeluran Order" government type
- Only useable by Sisters of the Aeluran Order
- Essentially a Feudal variant
- Aeluran Order vassals have unique vassal contracts with obligation levels determined by your realms "Level of Aeluran Control"
- In addition to gold/levies Aeluran Order vassals will occasionally provide liege Magi reinforcements, quantity decided by their realm size

NEW! Aeluran MAA
- "Aeluran Magi" have been renamed to "Aeluran War Magi" and has received new Art!
- NEW! "Aeluran Magi Artillery" MAA, a seige and combat unit type mix
- NEW! regiment icons for all Elf Destiny MAAs!

NEW Aeluran Magi Reinforcement System
- event triggered roughly every 5 years where player receives a combination of "Aeluran War Magi" and "Aeluran Magi Artillery"
- quantity of magi is based on a combination of your Aeluran Vassals' realm sizes and Vassal Contract obligation levels

NEW! Create Aeluran Vassal Decision.
- donate a county to the Aeluran Order and they will supply a Sister to become your new Aeluran Vassal

NEW! Aeluran Matchmaking Activity
- The previous matchmaking event has been reworked into a full activity.
- Your Red Sister hosts the activity and invites you.
- Red Sister will seek matchmaking automatically for you or your heir if either is unmarried.
- NEW "Seek Matchmaking" character interaction you can use on any other close family to have the Aelurans match-make them as well.
- The quality and quantity of your match candidates are determined by your relationship with the Aeluran Order as well as some other factors
- Refusing Matchmaking now may require you to first defeat your Red Sister in a "Battle of Wills"

NEW! Expanded upon the "Battle Of Wills" mechanic. Its a skill check battle in which Elves attempt to gain advantage over one another.

NEW! Aeluran Event decorations

NEW! "Invite to Expedition" character interaction.
- should help you better control who is transformed into an Elf on that first expedition!

NEW! Multi-birth Support!
- All levels Triplet through Septuplet have received NEW! trait icons and names
- Birth event got a facelift and now allows the naming of all children

# Characters
Belanor Serelion
- has received a new mythic artifact "Foeglass of Vána" to hel thwart murder attempts

Calmera Thalwyn
- NEW! DNA
- Updated personality traits
- Now is full elf, a magi, and born in the red

Elandra Thalwyn
- Tweaked Traits
- A little younger and new wardrobe

Meldrid Serelion
- NEW! DNA

Selene Serelion
- is now an Aeluran Sister

Ganduin Daelurin
- is now Ganduin of house Daelurin instead of full name as first name

Delwyn Daelurin
- is now an Aeluran Sister

Pamora Dalurin
- is now an Aeluran Matron
- has had her immortal age fixed

Galanoriel Gwynthorn
- is now an Aeluran Matron

Shauna Gwynthorn
- is now an Aeluran Sister

Elysia Thundarael
- is now an Aeluran Matron

Valindra Valerith
- is now an Aeluran Matron

Julia Melwood
- is now Julia of house Melwood instead of full name as first name

# Bugs/Balance
- new merged council UI when primary spouse is your Red Sister too
- upgraded "DLC" icon on main menu
- Made expedition system much more compatible with submods, thanks to some help from @Robmart and @Zarays
- All adventurers on the first Expedition will now also receive the level 1 Spark Manipulation trait
- "Aeluran Convert Me" character interactions now convert to the faith of the requested sister, no longer hard coded to default Aeluran Weavers faith.
- Player's entire family will now convert to Aeluran when asked by Matriarch.
- Option added to move capital to portal site automatically when your restore it if you haven't transported it.
- Nerfed Aeluran artifact same faith domain tax bonus
- Nerfed the amount of genetic traits the average Aeluran or Match candidate has.
- Ancient Elves without children will now not have random ones spawned for them on game start
- Ascended Tribal should now have access to feudal tax and levy contracts
- Purer/Purest Blooded inheritance got a little easier thanks to @Slertd
- Daughters sent to be trained by the aelurans return a bit earlier to avoid some edge case bugs thanks to @Slertd
- Fixed yet another immortal baby bug caused from Ascension rituals
- Tinkered with an issue effecting artifact rarity
- Took a wild stab at fixing the elf blood bug
- Removed genetic tag from Endless Lord trait, hopefully will help with some of the weird inheritance bugs
- Fixed some broken Vizier functionality

Update: May 8, 2024 @ 10:18am

# Beta_v1.4.4 - Expedition Enhancements

Corrected Adventurer MAA cost reduction from 75% discount => 50% discount gold. This may still be too much and so will keep an eye on it!
AI will no longer move or complete portal when they meet the requirements. Maybe will re-enable one day when it makes sense.
Removed chinese localization files at the request of the folks supporting the chinese submod

Expeditons!
- Fixed Spark Crystal so that a player can not find one if they already have one!
- Added more items to the loot table!
- NEW Elven Armors!
- NEW Elven Brooch!
- NEW Elven Boots!
- NEW Elven Sword!
- NEW Elven Hammer!
- Loot table Items will now also have a random "archetype" modifier added that gives a relevant bonus! This will help make each artifact found feel a bit more special! The archetypes are:
- Ravager
- Roadmen
- Paladin
- Captin
- Noble
- Aeluran
- Added NEW Lembas Satchel Epic Artifact! Found randomly on expeditions but should be quite rare!
- Trial Of Greed received a facelift!
- This honestly barely worked before, fixed a dozen bugs with it.
- The new elf loot can be found in this trial.
- Now your party member with the highest stewardship stat will try to advise you on how much loot you can take before the trap is triggered! As always they can be wrong! The lower the stat the more likely they are wrong.

Update: May 3, 2024 @ 5:27am

# Beta_v1.4.3

- Changed Julius Serelion back to Roman culture
- Ascended Tribal (Why is it always you?)
- Now ALL Elf Lords with the culture tradition become Ascended Tribal not just the player and their vassals.
- The AI will no longer choose to go back to Tribal after getting Ascended Tribal!
- Elf Age
- Nerfed the Age of Mortal Elves!
- previously elves would stay immortal to 100 + their trait bonus. So for example, "High Elves" would live 100 + 50 = 150 years before becoming mortal
- 100 is a bit unrealistic for an average lifespan so now its reduced to 65 + trait bonus
- Note: Even when Elves have become mortal again at the end of their life, they often still live a good long while because they stacked so many health bonuses throughout their life! We'll keep an eye on things and see how this change feels!
- Fixed an issue where Elves that had reached end of life and became mortal again would not return to immortality when Ascending to a higher elf level and still being an age in that new elf level trait's window of immortality.
- Fixed bug with Elf Trait Inheritance
- using an additive total instead of an average when determining "Elf Score" to avoid division errors
- also added a fallback to just double mothers elf score if no real father is found

Update: May 2, 2024 @ 6:54am

# Beta_v1.4.2

- fixed broken Serelion DNA!
- Fixed broken religion of new serelion character's holdings
- Removed claim on Italy and Byzantine from Julius (just too stronk lol)
- Gave Julius and Meldona Serelion both Religious Vassal And Title Revocation Protections

Update: May 1, 2024 @ 11:21am

# Beta_v1.4.1

- Added 8 new Serelions!
- Updated "Transport the portal" decision to allow any county choice