Dwarf Fortress

Dwarf Fortress

Advanced Agriculture
Viser 21-30 af 68 forekomster
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Opdatering: 8. mar. kl. 18:56

3.11 Fixed CATEGORY:MAKE_SHEET lacking a CATEGORY_NAME. Added PREFSTRINGs back to wild plants.

Opdatering: 16. feb. kl. 1:30

3.10 Added FOREST_TROPICAL_MOIST_BROADLEAF to available biomes for bayberry since Myrica rubra is native to subtropical forests. Thanks to rsek for pointing this out!

Opdatering: 12. feb. kl. 16:35

3.9 Added taiga as a cultivation biome for buckwheat, potato, radish, and turnip. Added tundra as a cultivation biome for potato and radish. Updated tree graphics for DF 51.05.

Opdatering: 4. feb. kl. 15:12

3.8 Increased frequency of pine to prevent empty tropical conifer forests.

Opdatering: 1. feb. kl. 10:16

3.7 Increased frequency of cedar to prevent map rejections due to entities with the OUTDOOR_ORCHARDS token placed in conifer forests.

Opdatering: 31. jan. kl. 11:43

3.6 Increased frequency on wild plants with salt tolerance to decrease the occurrence of map rejections of entities using aggregate biome tokens that include saltwater environments as START_BIOME.

Opdatering: 30. jan. kl. 11:22

3.5 Added graphics for the crop plot planting menu for several plants.

Opdatering: 22. jan. kl. 13:04

3.4 Updated wild artichoke to use the correct cultivated artichoke growth of FLOWERS.

Opdatering: 22. jan. kl. 12:58

3.3 Fixed artichoke flowers having an incorrect growth ID of "FLOWER". Thanks to Raedyohed for finding this issue!

Opdatering: 20. jan. kl. 7:04

3.2 The Biome and Graphics Overhaul

Fixed many biomes:

  • Conifer forests are no longer mostly fruit trees
  • Grasslands are now actually grasslands, with sparse trees around water sources
  • Wild shrubs now grow only in their original native wild habitats
  • Changed wild sliver thorn and sun berry back to appearing only in EVIL and GOOD biomes
  • Cultivated sliver thorn and sun berry should still appear in trade and be farmable anywhere
Biomes should now feel unique and realistic instead of every non-freezing region being a fruit tree forest.

Removed a redundant line from the soap definition in the plant files (it's already defined the same in the material template).

Added many new shrub sprites provided by ryno.