Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Zessen
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Opdatering: 10. nov. 2024 kl. 12:53

▬▬▬ 1.6.3
+ Charged Fuujin can now also interrupt into Twirl on hit or block
- Kachoufuugetsu: Kai is now only frame 2 with initiative and is frame 3 otherwise
- The final hit of close-range Kachoufuugetsu: Kai launches the opponent too far to combo into Sparkling Wings
| You're no longer given the choice to cancel Kachoufuugetsu: Kai into block if the opponent doesn't have access to burst
| Made some changes to Kachoufuugetsu: Kai to make the counter follow-ups more consistent
| Fixed an oversight prevent Shin from being nudged after Charged Fuujin
| Maybe fixed an inconsistent crash cause by hitting with Rin
| Cleaned up some redundant code that would have caused crashes if it ever ran

Opdatering: 14. okt. 2024 kl. 14:26

▬▬▬ 1.6.2
| Fixed Grab being usable out of Fuujin without using Issokutobi
| Attempted to fix a new crash caused by the previous crash fix

Opdatering: 19. sep. 2024 kl. 20:45

▬▬▬ 1.6.1
| Fixed an issue where Shitsu's projectile was immune to melee hits when it shouldn't be
+ Reverted a nerf to Kachoufuugetsu: Kai where it was active on frame 3 instead of frame 2
| Fixed an issue with EX Zessen being able to use Refined under certain circumstances
| Recoded Fuujin so that the follow-ups aren't available when they shouldn't be
+ Wild Assault is +2 on block
+ Wild Assault can be free canceled
+ You can alter your momentum when using Shin
| Fixed a crash involving Fuujin dealing chip damage
| Fixed a crash involving spawning projectiles (for real this time)

Opdatering: 2. aug. 2024 kl. 20:10

▬▬▬ 1.6.0
A lot of changes again so I'll first write a summarized list:

+ Increased the minimum damage of Nagiha and Rin
+ Refined Senra spawns a projectile in the cloud that aims towards the opponent
+ Tenaogu has a stronger air-only hitbox
+ Sweep can be hitcanceled, allowing for stronger okizeme
+ Issei Ougi: Sai can be used as a strong meaty
- Reduced hitstun of Brevity
- Brevity can no longer be Dash / Jump canceled
- Reduced the timing variability of Kai
- Advance can no longer be aimed unless Refined
- Shitsu can be hit by melee attacks
| Added EX Zessen easter egg if both players are using a style named "BATTLECRY"

Full list of changes:

Ground Normals:
+ Refined normals no longer consume energy until the projectile spawns
+ Refined projectiles have a higher ground bounce multiplier
+ Smack hitbox stretches further downwards
- Shrunk Rapid's hitbox height so it can't hit full jump
+ Sparkling Wings has less knockback
+ Altered the spawn position of Refined Sparkling Wings' projectile to allow for better OTG conversions
+ Adjusted Refined Sweep's projectile to behave more like the old projectile of Refined Sparkling Wings
+ Sweep can now be hitcanceled, allowing you to consistently set up Refined for okizeme
+ Increase active frames of Sweep (2 > 4)
- Increased IASA of Sweep (14 > 17)

Air Normals :
- Reduced hitstun of Brevity (24 > 18)
- Removed ability to dash and jump cancel after using Brevity

Specials :
+ You can now free cancel Fuujin Kara follow-ups
+ Increased the base and minimum damage of Nagiha (50>70 and 0>45 respectively)
+ Kara-Issokutobi has grab invulnerability on startup
- Shitsu's butterfly state can now be hit by the opponent's melee attacks
+ Increased the minimum damage of Yumesakura (Air) (0>40)
- Increased IASA of Yumesakura (air) (14 > 16)
- Adjusted Kai (ground) startup to always have the slow timing (frame 11) regardless of slider length
- Reduced Kai (slam) active frames (4/5 > 1)
+ Kai (falling) block advantage increased (+1)
+ Kai (falling) leads into close range grounded blockstrings
+ Tenaogu has been buffed to be a generally better move. It has also gained an additional air-only hitbox to make it a better anti-air
+ Refined Senra spawns a projectile from the center of the cloud that automatically aims towards the opponent
- Adjusted Senra hitboxes so that they all hit low


Supers :
+ Increased the damage of Wild Assault (30 > 50)
+ Wild Assault can be jump canceled on hit
+ Reduced the IASA of Issei Ougi: Sai (22 > 18)
+ Reduce pushback on block of Issei Ougi: Sai
| Fixed a mistake where Kachoufuugetsu: Kai used on wakeup was unpunishable without using a throw

Movement :
- Advance can no longer be aimed unless Refined

Defense :
+ Twirl is frame 3 if used after spin
+ Twirl can now counter Burst if used immediately after Suigetsu no Hakobi
- Increased Midare proration (0 > 4)

Misc :
+ Fixed a glitch where starting a combo with Charged Kou would not refund Charge
- Reduced the chip damage of a lot of moves because I set it too high originally
| Attempted to fix a crash involving Shitsu again (I have no idea what causes this and it's very hard to debug)
| Adjusted the sprite of Senra to be more proportional
| Adjusted the sprite of Sparkling Wings to better represent the hitbox
| Recoded the particle spawning of Issei Ougei: Sai's projectile
| Added a sound effect to Guardpoint

Opdatering: 2. juni 2024 kl. 9:42

▬▬▬ 1.5.7
+ Using Refined HUSTLE to teleport and use a Refined attack at the same time no longer consumes 2 energy
| Fixed an issue where Zessen wouldn't teleport when using Refiined HUSTLE while the cloud has exactly 1 energy
- increased the proration of Smack (1 > 2)
| Adjusted the first hitbox frame display of Kou and Charged Kou
| Fixed an issue involving using Yumesakura to hit an opponent during armor
- Increased startup of Kachoufuugetsu: Kai by 1 frame (1 > 2)
- Increased the startup of motion for Rapid, Senra, Fuujin, Charged Fuujin, and Wild Assault (0 > 2)
| Added more information to the codex

Opdatering: 27. maj 2024 kl. 11:17

▬▬▬ 1.5.6
Hotfix because a fix I implemented only works with infinite resources and I only noticed just now
| Fixed teleport Fuujin kara-cancels not working right for real this time

Opdatering: 27. maj 2024 kl. 7:08

▬▬▬ 1.5.5
+ Made Black Water actually have 0 proration (I forgot last time oops)
+ Increased velocity of Sweep
+ Reduced proration of Sweep (0 -> -1)

+ Senra can now be free canceled
- Increased the IASA of Senra by 3 frames
- Kai (ground) does not move Zessen until frame 3 (was frame 1)

- Twirling through a projectile no longer refunds Charge
- Guardpoints no longer trigger if you whiffed block in the previous turn
| Refined HUSTLE always resets the cloud's momentum now instead of only resetting it when crossing up the opponent
- Refined HUSTLE gives SADNESS if used to run away, and can no longer be used if SAD
- You can no longer use Refined HUSTLE to teleport and block on the same turn

- Reduced the downwards velocity of Wild Assault
- Kachoufuugetsu: Kai no longer teleports the opponent if they avoid the hit while close enough for the close range version to activate

| Fixed some UI ordering issues when playing as player 2
| Fixed some bugs involving directions not working correctly when using Refined Hustle to cross up the opponent
| Fixed an issue involving Yumesakura having the wrong cancels if it was previously canceled into Sou from Guardpoint
| Fixed Yumesakura having 2 less frames hitstun every use after the first
| Fixed an obvious crash with HUSTLE that I missed somehow

Opdatering: 7. maj 2024 kl. 21:49

▬▬▬ 1.5.4
| Added ability to use Refined Hustle to teleport to the cloud from anywhere upon canceling the hustle into an option other than "Wait"
- Shitsu's proration has been increased (-1 to 1)
| Rin has collision when used in combo
- Rin can no longer cancel into normals on hit
- Increased the combo scaling of Kou and Charged Kou (1 > 2)
- Reduced Charged Kou hitstun (41 > 35)
+ Reduced proration of Sweep (1 > 0)
+ Reduced proration of Black Water (1 > 0)
- Rediced damage of Black Water (80 > 70)
| Multi-hit supers will no longer end the match before the final hit in order to be more cinematic
| Attempted to fix a crash upon selecting Shitsu in a multiplayer match
| Fixed a glitch where Advance wouldn't have the correct momentum when touching the ground while facing left
| Fixed an issue where the Guardpoint particle would always face right
| Fixed an issue where Shin's particles would linger after the projectile dies
| Fixed Kara-Rin's guardpoint timing being offset by 2 frames (11-13 > 9-11)
| Fixed a glitch where spectators couldn't see a certain secret mechanic
| Fixed a bug preventing Zessen from hitcanceling Rin and Nagiha into Fuuga
| Slightly changed Dash sprite

Opdatering: 23. apr. 2024 kl. 17:14

Yet another really big update with really long patch notes. This time I'll just send the important stuff.

- Guardpoints are now only active for 1 frame, but you can choose which frame using a slider. The window of frames you can choose depends on the move used
- Guardpoint attacks have -1 proration after triggering the Guardpoint instead of having -2 proration on any counterhit
+ Added "Advance", a new movement option usable in the air. Advance sends Zessen at a down-forward angle, and can be transitioned into a sort of "surf" state upon reaching the ground. When used in combo, the direction can be aimed
+ Added "Refined", a new level 2 super that creates a DI-controlled cloud of butterflies. Standing in the cloud enhances all of Zessen's normal attacks to summon projectiles, along with altering the properties of some special attacks
| Altered Zessen's physical atributes. Air friction has been reduced (0.2 to 0.15) and maximum fall speed has been greatly increased (8 > 18)

- Removed the ability to dash cancel from most normals
- Smack (ground) has had its block advantage reduced (0 > -1)
- Cherry Blossom has had its proration increased (-1 > 0)
- Cherry Blossom's IASA has been increased (13 > 14)
- Sweep is no longer a hard knockdown
- Reverted the DI modifier of Black Water to the default value (1.0)

- Fuujin's IASA has been increased by 2 frames (15 > 17)
+ Increased Nagiha's hitstun to 60 frames
+ Increased the forward velocity and max speed limit of Nagiha
- Issokutobi has had it's IASA adjusted. It now scales with distance, and becomes slower if flipped. The new minimum IASA is 14
+ Rin has gained the "Air ground bounce" property
- Rin has had its block advantage reduced (3 > 1)
- Kou's startup has been increased to 10 frames without initiative. It's still frame 8 with initiative, however
- Increased the proration of Kou and Charged Kou (-1 > 0)
- Charged Kou requires and consumes an air option if used while airborne
+ The increased momentum during Charged Kou gained by using Suigetsu no Hakobi is now optional
- Shitsu's projectile now dies on contact with another projectile. Keep in mind that when the Butterfly state dies (for any reason), it transitions into the Hawk state
- Shitsu's projectile is now frozen in place for the same amount of time as the opponent when you Twirl through an attack
- Shitsu's "Soar" toggle has 4 frames of startup
- Increased Shitsu's IASA (14 > 16)
- Shitsu can no longer be free canceled
| With the addition of Superfall as a near-universal option, Kai (air) has been rebalanced to be more comperable. Kai (air) falls faster and has more knockback, but can no longer be interruped midway through unless hitcanceled
- Fixed a bug making Kai (air) safe on parry
- Reduced the hitstun of Yumesakura (ground) outside of combo
- Yumesakura (ground) has had its knockback greatly increased
- Yumesakura (ground) Guardpoint window on initative has been reduced (frame 2 > frame 3)

- Suigetsu no Hakobi's IASA has been changed to 12 normally, and 14 when flipped
- Twirling through a projectile that you had previously Twirled through / gotten hit by within 55 frames no longer does the full counter. You still avoid the projectile, but get less reward
| Fixed a bug that would cause desyncs after using Twirl to counter a projectile while predictions are enabled
- Midare is no longer interruptible on opponent's turn
+ Midare's IASA has been reduced to 15 frames
- Midare is no longer fully invulnerable for the entire duration
- Fixed a bug allowing you to hold Midare for multiple turns


| Fixed a bug preventing the opponent from having the option to use Burst to escape Kachoufuugetsu: Kai within the first two hits

| Improved some visuals, such as some UI elements and HUSTLE
| Added new sound effects to Twirl and Charge
| Cleaned up some redundant files
| Updated the codex entry to reflect the new changes

Opdatering: 27. feb. 2024 kl. 1:31

Forgot to change the metadata so I'm updating once more.