Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Zessen
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Opdatering: 1. dec. 2023 kl. 13:37

▬▬▬ 1.3.0
+ Added Fuuga as a follow-up to Suigetsu no Hakobi allowing you to store the charge for later
| Twirl has 5 frames of startup if used from a stored charge. This does not apply if canceling from Suigetsu no Hakobi
+ Successfully using Twirl to bypass an attack now automatically grants charge
+ Charged Kou can now be used in the air (uncharged Kou is still ground only)
- Charged Kou has less DI resist since it's easier to combo into with stored charge
+ Charged Fuujin no longer passes through the opponent
| Added first custom sound effect with Fuuga
| Fixed an issue preventing Charged Fuujin from having the same cancel options as standard Fuujin
| Corrected a mistake resulting in some attacks having more screenshake than intended
| Fixed an issue involving the movement timing with Yumesakura (Ground)
| Added particles to Yumesakura (Air)
| Fixed an issue preventing holding after Fuujin and Charged Fuujin from having the right cancel options
| Charged Fuujin tweaked to feel more impactful on hit

Opdatering: 30. nov. 2023 kl. 22:22

▬▬▬1.2.0
+ The speed of Shitsu's projectile can now be controlled by a slider
+ Yumesakura guardpoint shifted (frames 10-14 > frames 4-5)
+ Yumesakura (Ground) has a much larger hitbox
- Yumesakura (Ground) has more endlag on whiff (18 > 22 animation length)
| added particle effects to Yumesakura (Ground)
| tweaked particles of Charged Fuujin and Charged Kou

Opdatering: 30. nov. 2023 kl. 4:05

▬▬▬ 1.1.1
| Added hit sounds to Kai
| Added particles to Kai (ground) startup
| Fixed an issue preventing Fuujin from being able to cancel into the follow-ups on block

Opdatering: 30. nov. 2023 kl. 0:40

▬▬▬ 1.1.0
+ added Kai as a grounded special that can be used to approach from above the opponent. Kai can also be used in the air to return to the ground faster
+ Fixed an issue involving hurtbox shifting not applying correctly during Shin
+ Black Water is faster (10 > 8 frames), wider, and taller
+ Tenaogu hitbox is larger and can be free canceled
+ Sparkling Wings hits OTG and has slightly longer hitboxes
+ Yumesakura is faster (13 > 9)
+ Nagiha gives hard knockdown on hit
+ Rin has more cancel options
+ Kou now has less endlag
+ Senra goes further, is free cancellable, and less unsafe on block (-2 > -1)
+ Cherry Blossom is faster (7 > 5 frames)
| Fixed an issue preventing Smack (air) and Kick from being cancelable on hit

Opdatering: 29. nov. 2023 kl. 0:52

▬▬▬ 1.0.1
+ Suigetsu no Hakobi no longer resets horizontal momentum and flows from existing motion better
+ Tenaogu now has more cancel options
| Fixed a bug involving a successful Twirl granting 1 less frame of invulnerability than intended
| Fixed a mistake preventing Nagiha and Rin being usable in the air after Fuujin
| Gave Midare an icon

Opdatering: 28. nov. 2023 kl. 17:15

[PUBLIC RELEASE] ▬▬▬ 1.0.0
| Changed character name to "Zessen" (was "Kabuki")
| Wrote a description that explains the core moves.

Opdatering: 28. nov. 2023 kl. 1:18

▬▬▬ 0.7.0
+ Added Midare as a follow up to a successful Twirl. Midare is invulnerable, hits frame 3, +5 on block, and causes hard knockdown, but has hefty endlag and cannot start a combo.
+ Moves with Guardpoint can now be interrupted into special follow-ups after successfully negating an attack. You can stilll choose to HOLD and continue with the original attack
+ Added Sou as a follow-up from Guardpoint. Sou has a generous hitbox but heavily scales the combo and only has a 5 frame window to pick up the combo after use
+ You can now cancel Guardpoints into Kachoufuugetsu at the cost of one bar of meter
+ Moves with Guardpoint now have negative proration on counterhit, allowing for high damage combos after negating an attack
+ Increased hitbox size of Smack (air) and Kick
- Successfully using Twirl to pass through an attack no longer disables the opponent's free cancel
| Senra now resets momentum on use again
| Fixed a bug involving Twirl and hitboxes in motion

Opdatering: 26. nov. 2023 kl. 15:55

▬▬▬ 0.6.1
- Actually nerfed the endlag of aerials this time (I forgot last time whoopsie)

Opdatering: 26. nov. 2023 kl. 15:42

▬▬▬ 0.6.0
+ Wild Assault added
+ Twirl distance increased
+ Senra no longer resets horizontal momentum
+ Fluttering and Brevity have more aerial velocity
- Smack (air) and Kick given more endllag
- Twirl made more punishable
- Kachoufuugetsu: Kai now gives the opponent a chance to burst before the full follow-up
- Kachoufuugetsu: Kai now has a weaker follow-up if the opponent is too far
- Sparkling Wings no longer hits OTG
| Tweaked some sprites, particles, and screenshakes
| Improved Kachoufuugetsu visuals

Opdatering: 23. nov. 2023 kl. 18:46

▬▬▬ 0.5.2
| Fixed game crash when Kabuki is guard broken