RimWorld

RimWorld

MIM - WH40k Genestealer Cult Core
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Update: Mar 19, 2024 @ 10:00am

20/03/2024: XML update
- 1.4/1.5: fixed misconfigured pain shock threshold / some melee hit chance / shooting accuracy values revised.
- 1.5: Dependency for Melee Damage Factor / Reload cooltime to biotech removed since the vanilla source code has updated in that way.
- 1.5: Now, NPC Genestealers may uses Genestealer's kiss to your pawn during the battle. Still the logic won't 100% work as I intended, but will fix that along with visual update in the future.

Update: Mar 16, 2024 @ 8:26am

[Auto-generated text]: Update on 3/17/2024 12:26:17 AM.

Update: Mar 14, 2024 @ 4:08am

14/03/2024: Pre-1.5 update
- Dependency with VEF now changed to an optional - yet, not fully tested for 1.4

Update: Feb 13, 2024 @ 6:05am

13/02/2024:
- Code Migration: Royalty / Ideology related codes moved to each sub libraries. You need to subscribe them to use each DLC oriented functions properly.
- Patch Operation: Added new patch operation for quests

Update: Feb 9, 2024 @ 4:33am

09/02/2024:
- New: Small Sculpture for each major cults. Original art design from Baka Design.
- Ideology: Compatibility patch that allows you to use artworks added by this mod as Ideo Building

Update: Feb 7, 2024 @ 9:40pm

08/02/2024: #2 Update CE patches for updated Necron factions.

Update: Feb 6, 2024 @ 10:26pm

07/02/2024: Retrospective: Fix errors when DLCs (Biotech / Ideology / Royalty) not enabled. Check WH40k Core mod's update history for the details.

Update: Jan 17, 2024 @ 9:12am

18/1/2024: Ability revised - most likely reduced based on 10ed rules. Purestrain Genestealer failed to draw once again......

Update: Jan 17, 2024 @ 12:38am

17/1/2024: #2 Genestealer's kiss reworked.
- Basic mechanism stays same - get down target pawn, use ability on them, done.
- Regardless of generation, if target pawn has Psylink, that pawn will be mutated into Magus.
- In Second gen, there's several rng factors - your pawn basically became Acolyte Hybrids in most cases, but some RNG transform your pawn into Aberrant, Aberrant Hypermorph or Acolyte Iconward.

Update: Jan 16, 2024 @ 10:44pm

17/1/2024: Rework in progress.
- Neophyte Hybrid headtype updated. Now it looks better at least to me.
- Acolyte Hybrid headtype updated. Now the gene-based eyes fit to the face better than before.
- Yellow-eye texture tweaked. May need few more tweaks in the future.
- Gene-based skin color revised. Instead of using Biotech's purple, I gave them slightly righter skin colors.
- Goggle for Acolyte hybrid added. Since their head shape is far from the vanilla ones, I separately added goggle fit to their face.