RimWorld

RimWorld

MIM - WH40k Adeptus Astartes Core
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Update: May 10, 2024 @ 11:07am

[Auto-generated text]: Update on 5/11/2024 3:07:03 AM.

Update: May 8, 2024 @ 9:58pm

[Auto-generated text]: Update on 5/9/2024 1:58:26 PM.

Update: May 8, 2024 @ 5:53am

[Auto-generated text]: Update on 5/8/2024 9:53:32 PM.

Update: May 7, 2024 @ 8:56am

[Auto-generated text]: Update on 5/8/2024 12:56:07 AM.

Update: May 6, 2024 @ 1:26am

[Auto-generated text]: Update on 5/6/2024 5:26:05 PM.

Update: May 6, 2024 @ 1:07am

[Auto-generated text]: Update on 5/6/2024 5:07:26 PM.

Update: Apr 30, 2024 @ 8:12am

[Auto-generated text]: Update on 5/1/2024 12:12:11 AM.

Update: Apr 29, 2024 @ 9:31am

[Auto-generated text]: Update on 4/30/2024 1:31:53 AM.

Update: Apr 29, 2024 @ 9:16am

06/03/2024: XML tuning
- Culture updated for Iron Hands / Carcharodons / Minotaurs
- Duplicated Royal titles removed for Carcharodons / Minotaurs.

11/03/2024: XML tuning / bug fix
- Now Traders will only be spawned as Baseliner.

14/03/2024: Pre-1.5 update
- Dependency with VEF now changed to an optional - yet, not fully tested for 1.4.

19/03/2024: XML tuning
- New techmarine ability: blessing of the omnissiah - heal ability for vehicles, which currently this mod has none. Will add some compatibility patches for other Space Marine Vehicle mods later on.
- Armor function changed: Terminator armor now doesn't provide Teleport homer as a variation of Jump. Instead, it will gives your pawn a hediff of "Crux Terminatus", which gives Invulnerable save (5+) (20% damage reduction) and teleport homer (deep strike but has separated cool down cycle).
- Armor function changed: Scout armor now provides hediff of guerrilla tactics, which gives the wearer Infiltration (deep strike) and guerrilla tactics (non-psycast invisibility) abilities. These changes only applied to newly crafted apparels after you applied this update.

19/03/2024: XML update
- 1.5: Fixed ability configuration which causes NPC pawns stop and do nothing.

20/03/2024: XML update
- 1.4/1.5: fixed misconfigured pain shock threshold / some melee hit chance / shooting accuracy values revised.
- 1.5: Dependency for Melee Damage Factor / Reload cooltime to biotech removed since the vanilla source code has updated in that way.

23/03/2024:
- 1.5: New ability for Dreadnought - Wisdom of the Ancient. Give shooting / melee buff to friendly Astartes in 8.8 range. Requires update of each sub faction mods for keyword system.
- 1.5: New feature - deadly demise. All dreadnoughts will explode when they die.

27/03/2024: XML update
- 1.4/1.5: Librarian ability of Mental Fortress moved to Psycast sub mod - will be updated soon.

29/03/2024: XML update
- 1.4: Now terminator armor provided apparel hediff instead of chargeable Teleport homer. Also, Scout armor provides deep strike and invisibility abilities to wearer. Pawn level ingestion done.
- 1.4: All abilities migrated from 1.5 to 1.4.
- 1.4/1.5: Pawn kind template updated for librarians - for future psycast ingestion, they are now separated per faction.
- 1.4/1.5: Psycast ingestion for Librarians - requires Psycast sub mod.

31/03/2024: XML update
- 1.4/1.5: Hediff Crux Terminatus / Guerrilla Tactics removed. This may cause a one shot error but not harmful.
- 1.4/1.5: Terminator armor / Scout armor now directly gives ability to your pawn instead of via hediff.

08/04/2024: XML Update
- 1.5: Warcasket Abstract updated for 1.5. One known issue - since their size is too big, it seems like their visual is cutting down by Square size. I think it comes from new 1.5 rendering system, so let's wait until Vanilla Expanded team fix this bigger sized issue.

12/04/2024: XML Fix
- 1.5: Duplicate XML error fixed for Dreadnoughts (Requires VFE - Pirates)

15/04/2024: XML update
- 1.4/1.5: Research position updated.
- 1.5: Research details updated.

19/04/2024: XML update
- 1.5: Techmarine armor set now requires additional resources if Biotech is enabled. In return, it will give the same stat bonus as Mechlord set.
- 1.5: Librarians will now be spawned with lv6 psylink.

20/04/2024: XML update
- 1.4/1.5: Added trader tag to trader pawns so that NPC factions can send trading caravan to player.

22/04/2024: XML update
- 1.5: All Terminator armors now give two abilities to wearer - Cyclone Missile Launcher - Frag (1 ~ 12 shots at once, 50 dmg per each) / Krak (2 shots at once, 300 dmg per each). Frag is kind of overpowered, but I like how does it works XD

Update: Apr 24, 2024 @ 6:34pm

[Auto-generated text]: Update on 4/25/2024 10:34:34 AM.