The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thunderchild - Epic Shouts and Immersion
Ergebnisse 11–20 von 22
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Update: 3. Nov. 2015 um 23:40

Fixed Kyne's statue, which was an older version.

Update: 3. Nov. 2015 um 22:56

High Hrothgar
- Upgraded the model of Kyne's shrine in High Hrothgar. (If you don't like it, there's an MCM switch to revert to a slightly improved version of the old shrine.)

Meditation
- The script that handles meditation has been refactored. It is slightly faster and no longer calls a separate function to add words or spawn Voicewraiths, reducing the likelihood of a stack dump in high script latency conditions.

Acolyte of the Voice
- Improved all intermediate quest descriptions.

Champion of Kyne
- Leap of Faith objective: improved description to indicate that you have to fall for 4 seconds; reduced minimum Z delta from 4000 -> 3750; script runs faster; no longer claims you completed the quest if you fall to your death.
- The Champion of Kyne ability now tells you that the shout power bonus caps at +200%. (Note: even after the quest completes and the bonus is capped, you still get the "Kyne is pleased" message because you may still receive random Dragon Souls.)

Pillars of the Voice
- The pillars now give a more informative message if you don't have the entire shout unlocked, instead of the unhelpful message "The pillar sleeps."

Shouts
- Annihilate 3: corrected on-screen help message; increased chance from 30% -> 40%.
- Armageddon 3: increased meteor damage from 500 -> 750; fixed buff description.
- Dance of the Dead 3: increased beat damage from 50 -> 60.
- Iceborn 1: improved buff description.
- Iceborn 3: projectiles now have a collision size of 1 -> 6, making it much easier to hit enemies.
- Oblivion 3: now 33% less likely to hit the player.
- Splinter Twins: ghosts can no longer be activated (and pickpocketed, etc) if combat ends without the death of the target.
- The Conqueror: improved buff description.

Vanilla shouts
- Disarm 3: increased level cap from 35 -> 50.
- Dismay 3: increased level cap from 30 -> 50.

Abilities
- Thundering Echoes: added a small delay to prevent a collision with the And The Universe Listens perk in Ordinator.

MCM
- Added an option to turn off gaining Dragon Souls.

Update: 28. Aug. 2015 um 19:29

Misc
- Shout effectiveness scaling from favor now includes Storm Call (not flagged as a shout in vanilla Skyrim).

Update: 5. Apr. 2015 um 19:42

Quest
- Now checks if your location is High Hrothgar before entering or leaving meditation. The OnSit() and OnGetUp() functions are temperamental and are occasionally delayed by a very long time for no clear reason, causing them to trigger at random times while playing; this change should stop them from doing so outside High Hrothgar (and log the event when it does).

Vanilla shouts
- Fixed Throw Voice being flagged as an Alteration spell.
- Fixed Unrelenting Force 2 and 3 being flagged as Destruction spells.

Update: 8. Feb. 2015 um 13:23

Armageddon
- #3 Final Impact: Projectile no longer always spawned at (0,0,3000).

Update: 1. Feb. 2015 um 21:06

Iceborn
- #3 Time Freeze: Increased damage by 25%. Increased Empowered Iceborn from +40% to +50%.

Oblivion
- #3 Blackstorm: No longer marks items from slain enemies as stolen.

Update: 25. Jan. 2015 um 21:52

Quest
- Favor message now appears correctly above 1000 favor.
- Fixed bug that caused Acolyte of the Voice to never progress to stage 30. (Fix may not apply to existing saves)

Any
- Improved responsiveness of multicast shouts (voice blast + projectile).
- Most lower level shouts have reduced stagger strength.

Alessia's Love
- #1 Healing Presence: Greatly improved script execution speed. Improved description. Can no longer be cast on dead

actors.
- #2 Vitality Bond: Improved script execution speed. If the target dies, the spell now ends instead of killing the caster.

Can no longer be cast on dead actors (and will certainly not instantly kill you if you do so).
- #3 Greater Vitality Bond: Improved script execution speed. If the target dies, the spell now ends instead of killing the

caster. Can no longer be cast on dead actors. No longer fails if magicka is 0.

Annihilate
- Lost History replaced -> Mind Lock (deals 400 magic damage to magicka and stamina).

Arcane Helix
- #3 Anomalies: Renamed from "Apparitions". Slightly improved script execution speed. Now only works on the player. No longer aggro when struck by friendly hits.

Armageddon
- #3 Final Impact: Damage increased from 260 -> 500.

Curse
- All levels: Improved script execution speed. Enabled magic effect on affected actors. Changed description. Updated

shout description.

Dance of the Dead
- #3 Spirit Dance: Slightly improved script execution speed. Corrected magic effect name.

Earthquake
- #1 Eruption: Improved script execution speed.
- #2 Tremors: Slightly improved script execution speed.
- #3 Petrify: Applied some good coding practices to the script.

Essence Rip
- Instead of just gaining range and more valid targets, #2 now swaps stamina instead of health, and #3 swaps

magicka. Other stats and animations adjusted to match.

Evocation
- #2 Imprint: Changed implementation to ensure concentration spells are excluded. Because of this, no longer

interrupts your spellcasting after 2 seconds.
- #3 Mage Tower: Slightly improved script execution speed.

Iceborn
- Greater Frozen Heart replaced -> Reverb (removes shout cooldowns when you perform a killmove).
- Frozen Heart renamed -> Ice Assassin.
- #1 Ice Assassin: Reduced attack damage bonus from 50% -> 25%. Reduced cooldown from 30 -> 20 seconds. Reduced size of glow effect.
- #3 Time Freeze: New projectile.

Jone's Shadow
- #3 Naked Moon: No longer erroneously works on animals.

Lifestream
- #3 Lifetide: The old pillar bonus "does not also heal enemies" is now the default, and the pillar bonus makes it work on nonliving targets.

Lightning Shield
- #2 Dispersion Shield: No longer activates when the caster hits themselves.

Oblivion
- Overwhelm replaced -> Eldritch Scream (randomly deals 25 or 300 magic damage).
- #1 Absorb Knowledge: Improved script execution speed. Reduced stagger strength from 0.5 -> 0.25.
- #3 Blackstorm: Reduced maximum hit delay from 9 -> 8. Slightly improved script execution speed.

Phantom Decoy
- #3 Disjunction: Slightly improved script execution speed.

Riftwalk
- #2 Warp: Slightly improved accuracy. No longer works on dead targets.
- #3 Maelstrom: Slightly improved accuracy.

Shattersphere
- #3 Greater Shattersphere: Increased damage from 350 -> 450.

Shor's Wrath
- #1 Purge: Reduced stagger strength from 1 -> 0.5. Reduced damage to 25%.
- #2 Tempest: Shout cooldown is immediately reset when cast.

Speak Unto The Stars
- Renamed EDIDs for clarity.
- #1 Starfire: No longer deals scripted damage, ensuring it deals correct damage at any difficulty setting (but damage is

now incremented each 5 stars instead of each star).
- #2 Closer to the Stars: Increased damage from 20 -> 30.
- #3 Stellar Extinction: No longer misses stars during heavy script load conditions. Stars respond much faster to being

hit.

Splinter Twins
- Reduced number of conditions.

Stormblast
- Fixed script error.

The Conqueror
- #3 Supernova: Improved script execution speed. Removed useless 0.1 second delay. Removed log messages.

Trueshot
- No longer deals scripted damage, ensuring it deals correct damage at any difficulty setting (but damage is now

incremented each 500 units). Distance records are now in foot instead of points of damage.
- #1 Flight Arrow: Now deals +15 damage per 25 foot.
- #2 Greater Flight Arrow: Now deals +25 damage per 25 foot.
- #3 Skystrike: Damage increased from 90 -> 120.

Wail of the Banshee
- Changed #1 and #2:
- #1 Tormenting Wail: Now deals 50% of missing health as magic damage.
- #2 Leeching Wail: Now deals 50% of missing health as magic damage and heals the caster by this amount.
- #3 Killing Wail: Kill threshold increased from 33% -> 50% but cooldown increased from 60 -> 240 seconds.

Wanderlust
- Fixed awkward shout description.
- #1 Vivid Memory: Slightly improved script execution speed.
- #3 Town Portal: Slightly improved script execution speed.

Warcry
- Random spit and polish.

Misc
- Improved descriptions in Hodir's Thu'um Notes.
- Hodir's Thu'um Notes are now on the meditation mat instead of in a dark corner.
- Slightly improved script execution speed.
- Fixed invalid reference on Voidwraiths.
- Ported USKP fix to Become Ethereal.
- Ported USKP fix to Frost Breath.
- Removed Elemental Fury changes so they don't block the USKP fix (the fix is too complex to simply port over).

MCM
- Removed scripted damage scaling due to obsoleteness (new saves only).

Update: 26. Dez. 2014 um 23:30

Quests
- Champion of Kyne: The quest now ends when you have maximum favour and Acolyte of the Voice has ended (ie. you meditate but you know every word in the world). This change may not apply to existing saves; when you reach the point where your favour stops increasing and Acolyte of the Voice has ended, type:
CompleteQuest TC_Questline_Quest_ChampionOfKyne
- Pillars of the Voice: The quest now ends when you activate the second pillar. There are no more quest markers indicating where the pillars are. Instead, they now have regular map markers. This change may not apply to existing saves; when you are at the stage with the quest markers, type:
CompleteQuest TC_Questline_Quest_PillarsOfTheVoice_New

!!Do not type these commands frivolously. The quests are more than display text; most of the mod's functionality is inside.

Shouts
- Armageddon: Level 1 damage 25 -> 20.

Pillars of the Voice
- Empowered Disarm and Dismay have a level cap of 999 instead of 99.
- Added missing Storm Call word.
- Added missing Dismay buff spell.

Update: 12. Okt. 2014 um 23:02

- Several users are having trouble getting Champion of Kyne to start. This seems to be caused by the same bug in the game's script engine that causes the Dwemertech issues: when you call another script during heavy load conditions, the game may ignore this altogether.

I made another attempt at fixing it by making every ref alias optional and moving the quest start to the start of the script. (Does not affect running quests)

This is complicated by the fact that pretty much any significant change to that script results in a compatibility break, which is fatal on the Workshop.

Update: 5. Okt. 2014 um 20:57

- Arngeir is now an optional ref alias. This fixes a rare issue where the quest "Champion of Kyne" does not start after your first meditation because another quest claimed dibs on Arngeir. If you are suffering from this issue, complete a meditation and then type "startquest TC_Questline_Quest_ChampionOfKyne" into the console.

Do not use this command at any other time or you will break sequence and render the quest uncompletable. Make sure you actually have this version of the mod (mods are automatically updated if you wait a while in the Skyrim launcher) or the command will not work.