The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thunderchild - Epic Shouts and Immersion
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Update: Dec 2, 2017 @ 6:01pm

Quests
- Implemented workaround for the ability condition bug in Skyrim that would cause it to break eventually.

Update: Apr 1, 2017 @ 9:51am

Shouts
- Splinter Twins: now correctly can't be pickpocketed.

Misc
- Fire Breath is now excluded from duration bonuses.

Update: Jul 21, 2016 @ 6:52am

Behind the scenes
- Meditation ability script now shuts down when not in High Hrothgar, making it physically impossible to erroneously trigger the OnSit() event elsewhere.
- Scrapped old ability and its issues with new properties altogether. Upon updating, please stand still for about 10 seconds.

This should fix the meditation effects kicking in at random times, and finally leave the update issues behind.

Update: Jan 10, 2016 @ 3:26am

General
- Fixed Papyrus error when shouting and gaining 0 XP.

Update: Dec 27, 2015 @ 12:59pm

Misc
- Standardised the names of many magic effects and spells.
- Added IsPlayer conditions in places when shouts do not work correctly on NPCs.
- Updated Hodir's Thu'um Notes.
- When you receive Robes as a reward, there is now properly a message.

Annihilate
- 1 Mind Lock: changed drain amount from 400 instantly -> 200 per second for 10 seconds; increased cooldown from 15 -> 40 seconds.
- 2 Demi: no longer registers a hit event on self; increased cooldown from 20 -> 60 seconds.
- 3 Shockwave Pulsar: changed name of hazard spawner and made it visible in the UI; updated some really old code; no longer works for non-players; can't be cast in Sovngarde.

Arcane Helix
- 3 Anomalies: updated script; no longer registers a hit event on self; spawned anomalies are no longer invulnerable; changed level scaling from 80% -> 65% but their damage now scales with level.

Armageddon
- 1 Cosmic Strike <- Rain of Fire.
- 2 Cosmic Bombardment <- Greater Rain of Fire: increased radius from 600 -> 700.
- No longer registers a hit event on self.
- Updated script.
- Duration now more closely matches actual effect duration.

Curse
- No longer counts damage double during high latency conditions.
- Updated script.
- No longer erroneously also deals 1 damage per second.

Dance of the Dead
- 2 The Jugglenaut: improved responsiveness.
- 3 War Drums <- Spirit Dance: increased damage from 60 -> 90.

Earthquake
- 1 Eruption: no longer registers a hit event on self.
- 2 Tremors: damage no longer dwindles to zero if target has any amount of armor.

Essence Rip
- No longer registers a hit event on self.
- Updated script.

Geomagnetism <- Magnetic Pull
- 1 Stator <- Attractor: increased force push update rate from 0.2 seconds -> 0.1 seconds for smoother animation.
- 2 Attractor <- Reverse Polarity
- 3 Death Magnetic <- Bird Shooting: no longer applies random force pushes; added help message.
- No longer registers a hit event on self.
- No longer works on enemies that are immune to force pushes.

Iceborn
- 1 Ice Assassin: changed functionality, now quadruples your damage for 5 seconds; increased cooldown from 20 -> 25 seconds.
- 3 Time Freeze: updated script; Ice Needle now deals 5 -> 10 damage.

Jone's Shadow
- 1 Moonlight Shadow: changed message and added special message during Bringing Home Kyne; no longer allows travel between worldspaces.

Kingsbane
- 1 Smite the Weak: increased duration of stagger effect.
- 2 Scatter the Weak: increased duration of stagger effect.
- 3 Time Compression: no longer allows you to move or attack while active, but Time Crush damage increased from 400 -> 500.

Lifestream
- 1 Healing Wave: regenerates 15 health for 5 seconds -> 50 health for 2 seconds.
- 2 Rejuvenating Wave <- Greater Healing Wave: regenerates 40 health/magicka/stamina for 5 seconds -> 25 health for 10 seconds.
- 3 Lifetide: reduced area of effect from 500 -> 400; healing pulses are more gradual (still heals the same amount total); added warning about interiors; can't be cast in Sovngarde.

Lightning Shield
- 1 Shock Shield: improved description; increased damage from 10 per second -> 12 per second.
- 2 Grounding Shield <- Dispersion Shield: improved description; removed silly immersion switch condition; proc now has a description; increased damage from 15 -> 25.
- 3 Thunderstone <- Bulwark.

Oblivion
- 1 Absorb Knowledge: script no longer uses an update loop; now has a description; no longer increases enemy cooldowns.
- 2 Eldritch Scream: no longer has an unrealistically strong stagger effect.
- 3 Blackstorm: now correctly disintegrates targets below the threshold and damages them if not, instead of potentially both; added note about Sovngarde.

Phantom Decoy
- 3 Spirit Nova: no longer has an unrealistically high stagger strength.

Riftwalk
- 1 Fracture Magic <- Shatter Spell.
- 2 Warp: added message if teleport obstructed or target too big; increased stagger strength.
- 3 Maelstrom: no longer deposits targets along the diagonals of the worldspace. (Math is hard.)

Shattersphere
- 1 Rending Sphere <- Shattersphere: changed damage from 150 frost -> 125 frost, 125 unresistable.
- 2 Silent Sphere <- Silent Shattersphere.
- 3 Biamhac <- Greater Shattersphere: reworked, now summons a storm of increased Magicka and Stamina regeneration.

Shor's Wrath
- 2 Tempest: no longer adds a dummy effect to your magic effects list; increased duration from 20 -> 30 seconds.
- 3 Shor's Avatar: changed level from 45 -> 1.25x caster level (min 45).

Shroud of Snowfall
- Mechanics were reworked completely, removing the update loop and ensuring much faster response; restealth time now depends on shout level.

Speak Unto The Stars
- 1 Starfire: added minor stagger; reduced reset delay; added help message.
- 2 Touch The Stars <- Closer To The Stars: added warning if cast indoors; levitation speed reduced and falls off eventually; added re-entry explosion.
- 3 Stellar Extinction: now only works for the player; added warning if cast indoors; no longer has a hard duration cutoff; no longer displays an inaccurate duration.

Splinter Twins
- Each of the three levels now has distinct strengths and weaknesses.
- 1 Amethyst Twins <- Lesser Twins: now has +100% health, -50% damage; duration 30 seconds.
- 2 Ruby Twins <- Twins: now has +100% damage, -50% health; duration 30 seconds.
- 3 Diamond Twins <- Greater Twins: now has +50% health and damage; duration 45 seconds.

Stormblast
- Now requires a power attack.
- Reduced duration to proc effect from 20 -> 15 seconds.
- 1 Stormstrike: increased damage from 120 -> 125; increased blast radius from 5 -> 6.
- 2 Forked Lightning <- Greater Stormstrike: now calls down chain lightning, increased damage from 175 -> 200.

The Conqueror
- 1 Strength of Kings <- One Stands Tall: changed functionality, now levitates enemies just off the ground, absorbing attack damage; increased cooldown from 30 -> 45 seconds.
- 2 Hammer of Kings <- One Stands Taller: same as above, but absorbs less attack damage but if you hit them with a weapon, they get launched; increased cooldown from 45 -> 60 seconds.
- 3 Supernova: reduced radius from 350 -> 200.

Trueshot
- No longer enchants all your arrows during the duration, but only enchants your next arrow.
- Reduced duration to proc effect from 30 -> 15 seconds.
- 2 Wings of Kyne <- Greater Flight Arrow: now also launches the target.
- 3 Skystrike: increased magic damage from 120 -> 250; causes more force on death.

Wanderlust
- 1 Pilgrim's Boon <- Vivid Memory: reworked, now grants carry weight and infinite stamina out of combat.
- 3 Wonderlust <- Town Portal: reworked, now grants 50% chance to add a random shout when you shout.

Warcry
- Massively improved scripting.
- 3 Ancient Vigor: increased missing Health per second from 5% -> 10%.

Update: Dec 11, 2015 @ 2:35pm

Shouts
- Iceborn 1: now correctly increases damage by 25% instead of 0.25%.
- The Conqueror 1 & 2: fixed buff description displaying 0 Health damage.

Update: Nov 15, 2015 @ 5:36am

Some people are still having issues updating from older versions even though there SHOULD be no issue whatsoever and I did everything right and implemented failsafes upon failsafes. Want to bet it's just their own install? Oh well.

Update: Nov 9, 2015 @ 9:35am

It is not possible to update the properties of an ability script in mid playthrough despite the official Creation Kit wiki stating the opposite. This tripped me up when I finally optimised the meditation script a few patches ago.

This update adds a script that removes and adds the ability again (and then shuts down). This SHOULD fix the issue. Let me know if it doesn't!

Update: Nov 8, 2015 @ 9:57pm

Fixed inability to meditate and player ref NONE in the Papyrus log for users upgrading from certain older versions.

Update: Nov 8, 2015 @ 6:35am

Fixed inability to meditate and Space Dinosaur Error in the Papyrus log for users upgrading from certain older versions.