Garry's Mod

Garry's Mod

TARDIS
Showing 61-70 of 113 entries
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Update: Nov 26, 2018 @ 7:30pm

Moved YouTubeDL provider from https://abyss.mattjeanes.com:8090 to https://youtubedl.mattjeanes.com to keep it working when the original server shuts down in the next few weeks.

This addon is in Extended Support - only updates to keep it working will be made when broken by GMod updates etc.

Update: May 2, 2017 @ 3:33pm

Destinations and various improvements[github.com]

This update introduces a major new feature, 'destinations'. This allows you to fly around completely client side in a sort-of 'ghost mode' much like the DeLoreans teleport mode in SCars. You can then set your destination precisely anywhere in the map even through walls.

It also includes some nice fixes and improvements, most notably the map no longer appears through the vortex and is much more immersive. There's also some new features for developers such as 'interior portals' which will allow interior devs to make extra portals inside their interiors, as well as some bug fixes.

Update: Sep 6, 2016 @ 3:30pm

Hopefully fix vortex shadow again[github.com]

Update: Sep 4, 2016 @ 11:21pm

Disable vortex shadow[github.com]

Update: Sep 4, 2016 @ 10:31pm

Added visual time vortex and lock[github.com]

This update primarily contains the visual time vortex (#54[github.com]) but also contains a few other little features such as a basic lock, door sounds and customizable exterior light colour. It also has a few improvements for developers so they can improve their extensions - for example the ability to move the exterior light and change the sounds.

- Added customization for exterior light (fixes #172[github.com])
- Added lock and lock menu for screen, also can be called from sonic (fixes #160[github.com])
- Added customizable visual time vortex (fixes #54[github.com])
- Added developer error if two hooks share the same name and id or if parameters are wrong
- Added support for customizable interior lights, can be multiple ones now too (fixes #156[github.com])
- Removed portal draw overrides as no longer needed
- Added support for color options, first one is exterior light color
- Added developer customization for teleport sounds
- Fix not being able to access client->server networked settings locally
- Add support for Pre/PostDraw on parts and basic model scaling
- Added ability to temporarily flash exterior light (used in lock)
- Add optional sound when opening/closing doors (fixes #173[github.com])
- Moved all sounds into metadata.Exterior/Interior.Sounds
- Add sound and light flash when locking/unlocking
- Fix requiring legacy for some sounds
- Moved idle flight sound to T.Exterior/Internet.Sounds but left backwards compatibility for old method
- Added ability to disable parts in derived interiors
- Fix client settings not appearing on other clients

Update: Jul 17, 2016 @ 4:28pm

Parts wait for initialization[github.com]

Parts will now wait for the exterior and interior to both be ready before attempting to initialize parts clientside.

Update: Jul 17, 2016 @ 1:58pm

Small changes to work with Doors update[github.com]

- Model/Fallback/Portal/ExitDistance are now available to client as well as server
- Show interior if in thirdperson and exterior is inside interior
- Show interior if in thirdperson if inside another Door
- Remove unneeded hook

Update: Feb 14, 2016 @ 1:05pm

Various fixes and improvements[github.com]

This update includes various bug fixes and a few enhancements. The music player now uses my own custom API so it should work a lot better than the previous one. I'm not sure how it's going to handle the load but we'll find out. There's also improved support for transparent parts that would sometimes disappear and support for chairs in the interior.

- Switched music player to use my API instead
- Fixed #140[github.com] (thirdperson error)
- Added PART.UseTransparencyFix to work around disappearing parts (fixes #136[github.com])
- Fixed T.Interior.ExitDistance being locked to 600
- Fixed #134[github.com] (player handling error)
- Added T.Interior.Seats (seats in the interior, fixes #137[github.com])
- Added dev command tardis_getlocal <decimals> (prints entity local pos/ang to interior)
- Fixed binds working while spawnmenu is open (fixes #135[github.com])
- Variables on parts are now accessible clientside as well
- Switched back to and fixed the newer exterior skin (fixes #138[github.com])

Update: Jan 1, 2016 @ 11:20am

Added teleport[github.com]

The second main feature from legacy has been added - teleporting. It can currently be accessed by clicking while in third person as the pilot. You can hold down left click to ghost the exterior (only ghosted to pilot) and a crosshair will be displayed where the TARDIS will teleport to. It will dematerialise when releasing left click. Additionally, I've made massive internal restructures to support things like custom exteriors, TARDIS Interface being available from spawnmenu and much more, and there have been various bug fixes and small features added.

- Interiors now include both interior and exterior information (see above for info, fixes #112[github.com])
- Binds, parts, screens and interior/exterior changing systems have been moved to lua/tardis
- Parts now live in lua/tardis/parts
- Interiors now live in lua/tardis/interiors
- Screens now live in lua/tardis/screens
- Added basic messaging system to communicate server->client about single events
- Interface is available from spawnmenu at any time now (near legacy options)
- Doors now use async callbacks and added exterior:Open/CloseDoor
- Added hook 'CanToggleDoor' to stop the door from toggling
- Improved support for disabled portals (now shows black instead)
- Fixed exterior flightsound pitch being too high in some cases
- Added ShouldTurnOffFlightSound hook
- Added global sound option (fixes #120[github.com])
- Light now uses hooks ShouldTurnOn/OffLight instead of functions
- Added first version of teleporting (see top for info)
- Added exterior:GetThirdPersonPos/Trace utility functions
- Added dedicated Rotorwash feature, uses ShouldTurnOn/OffRotorwash hooks
- Players now respawn in the interior when they die
- Fixed various issues with screens (including flickering on some interiors, hopefully fixes #121[github.com])
- Added concept of bases for interiors, much like how entities and sweps work
- Door part now used for exterior and interior, and is much more flexible for extensions to use
- Added workaround for binds sometimes being activated after using chat (fixes #133[github.com])
- Made minor modifications and fixes to exterior model (fixes #123[github.com])
- Added float controls (WASD/Space/Shift default) to rotate exterior (fixes #132[github.com])

Update: Jan 1, 2016 @ 11:18am

Accidental update