Garry's Mod

Garry's Mod

TARDIS
Showing 51-60 of 113 entries
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Update: Feb 5, 2021 @ 7:05am

Hotfix: Add extra safeguard against infinite loops[github.com]

Update: Feb 2, 2021 @ 8:22pm

Allow traces to route through portals properly and improve custom portals support[github.com]

Update: Feb 2, 2021 @ 8:18pm

Broken update, see the newer one

Update: Jan 29, 2021 @ 6:42pm

Health detail pass & QOL Update[github.com]

Massive thanks again to Win for this update, please check the link above for details on the changes.

Update: May 15, 2020 @ 3:45pm

Further health fixes[github.com]

Thanks to Win7yes[github.com] for these changes once again

Update: May 15, 2020 @ 5:09am

Day 2 patch[github.com]

Thanks to Win7yes for these changes

Update: May 13, 2020 @ 10:01am

Day 1 patches[github.com]

Thanks to Win7yes[github.com] for this update

Update: May 12, 2020 @ 3:33pm

Added a bunch of features from legacy[github.com]

A massive thank you to Win7yes[github.com] for this update, please check the link above for details on the changes. You can also check the Addon Updates discussion.

Also in this update

Fixed Alt + E into TARDIS[github.com]

Thanks to Dodobro[github.com] for this update

Update: May 12, 2020 @ 3:32pm

Accidental push

Update: Jan 19, 2019 @ 5:10pm

Various additions by Win7yes[github.com]

While the TARDIS Rewrite is in Extended Support, 'Win' (or Win7yes as you might know him) has stepped in to make some nice changes:

Power system: This system (currently accessible from the 'New features fallback' screen but can be implemented into interiors by extension devs now) functions very similarly to the power system in the legacy, switching off all the sounds, lights, ability to fly/teleport. It also has a cool sound.

Saved destinations: The destination system has been extended to allow the saving/loading of locations very similarly to how it worked in the legacy. When you first run up the game, it will do a one-time import of your legacy locations (as the save data is unfortunately incompatible) and then they are saved separately to the legacy locations data.

Destination snap-to-floor: Pressing R (by default) while in the 3D destination selector will snap the ghost to the floor, allowing easy positioning.

Fast return: This allows the player to (fairly) quickly return to where they last dematerialised from. Note: this isn't the same as the fast return system from the legacy, at least yet. It's more like an auto-remat at the moment.

Exterior door collisions: Not much that needs to be said, it is now there when it wasn't previously. Note: the capaldi interior seems to have an odd exterior collision that allows you to crouch under it currently.

Again special thanks to Win for writing these changes and being very patient in my admittedly tedious code reviews. I hope he decides to do more changes, and if he does I very much look forward to them!