Garry's Mod

Garry's Mod

TARDIS
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Update: Feb 20, 2015 @ 7:07pm

TARDIS:

Fixed many issues and some enhancements[github.com]

Added 3D2D screen test, fixing #47[github.com]. Decals now show on the exterior, fixing #69[github.com]. Doors now slowly close as you exit 'render range', fixing #57[github.com]. Interior can no longer be unfrozen by players, fixing #48[github.com]. Fixed the black thing sticking out exterior as much as possible, fixing #67[github.com]. All stair sides are now visible, fixing #22[github.com]. Adjusted collision model on interior to fix players getting stuck in the doors as much as possible (note that this still can happen sometimes), fixing #66[github.com].

World Portals:

Bullets now go through portals[github.com]

Portals now stop rendering completely instead of a static image. Ragdolls are now teleported properly. You can now see yourself through a portal. Added wp.shouldrender.

Update: Jan 9, 2015 @ 9:40pm

TARDIS:

Updated model, more collisions, fixes and improvements[github.com]

Exterior doors are now serverside which should fix #20[github.com]. Changed interior lighting to a more blue colour. Using DiCHWer's latest model so adjusted all the positions to work with with the new model. Interior doors now fit almost perfectly into the frame. Changed default material due to texture modifications in the new model making the old texture look horrible. Increased exterior scale from 0.7 to 0.75, which should fix players getting stuck on entry and exit (mostly, exiting still needs some work).

World Portals:

Fixed player being thrown out at certain angles upon entering[github.com]

Update: Nov 23, 2014 @ 4:20pm

More collision improvements[github.com]

Fixed #17[github.com]. Fixed #18[github.com]. Fixed #19[github.com]. Exterior model changed so it can be walked into. Added '3D' bodygroup for the sign with the doors model. The front door is now a clientside prop, meaning it can be walked through (side effect: all the time, not just when doors open). Interior smooth groups (needed for collision) heavily optimised, can now add more detailed collision.

Update: Nov 21, 2014 @ 7:42pm

Vastly improved collisions[github.com]

Fixed a texture glitch behind the doors. Fixed #16[github.com].

Update: Oct 28, 2014 @ 12:41am

Fixed button system, model changes[github.com]

Interior door sticker/sign now matches exterior. Fixed and implemented 'double trace' from legacy (properly this time). Going into a tardis while inside a tardis now works better. Added a basic clientside sprite test (thank you vcmod for basic method). Players can now exit using Alt-E on the door instead of interior. Parts system now generates actual entities using base classes instead of using hacky table merging techniques. Fixed bug with multiple TARDISes breaking parts. Updated interior door frame uv wrap and texture.

Update: Oct 17, 2014 @ 5:23pm

Added part system back-end[github.com]

Sign on exterior is now lit by default matching interior doors (will add st john sticker soon). Interior doors are now serverside and have proper collision (uses new part system). Enabled popular double trace feature from legacy. Added ShouldThink hook for various things to try and improve performance for people not in the interior. Added parts system which is a vast improvement on the old version from legacy and includes such things as dark magic, automatic optimisations and a plugin style layout. A test button has been included somewhere on the console. Removed the 'secret wall'.

Update: Oct 5, 2014 @ 6:12pm

TARDIS:

Lots of model changes[github.com]

Netwrapper now handles entities differently to compensate for clients not always having the entity when one is sent. Moved models into models/drmatt/tardis/exterior and /models/drmatt/tardis/2012interior. Materials have been moved similarly. The interior can no longer be seen if the tardis is pointing at the sky, should also slightly increase framerate. All materials are now packed with the addon, legacy tardis no longer required for exterior materials. Updated materials with Benjas latest. Added test texture for door, marking the beginning of interior texturing.

World Portals:

wp.drawingent is now valid during portal drawing[github.com]

This is useful for various things.

Update: Oct 5, 2014 @ 7:13am

Updated models[github.com]

Repositioned and resized portals on exterior and interior. Adjusted interior to work with new portal position. Exterior now has black walls on the inside so you can't see through it by looking at a very high angle very close to it. Added cool colour changing effect to the screens because why not.

Update: Sep 30, 2014 @ 1:32pm

Hotfix for networking error

Update: Sep 30, 2014 @ 12:46pm

TARDIS:

Improved doors and fixed multiplayer networking[github.com]

Optimised ENT:DoorOpen() and added the function to the interior. Switched networking to use entity indexes rather than actual entities, fixing issues where the client had not yet initialized the entity. Portal no longer renders behind a closed door in the interior (like on the exterior). Updated interior model to include frame around interior doors.

World Portals:

View roll is now smooth[github.com]

It works like portal when you go into an sideways/upside-down portal.