Garry's Mod

Garry's Mod

TARDIS
Showing 91-100 of 118 entries
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Update: Jun 8, 2015 @ 2:59pm

Cordon hotfix[github.com]

Re-applied player to cordon blacklist and forced it to update when it's removed.

Update: Jun 8, 2015 @ 2:26pm

Lots of changes and improvements[github.com]

Merged in the latest fixes from https://github.com/HandsomeMatt/3d2d-vgui - fixing the weird mouse behaviour on the screens. A crosshair is now displayed on the screen to show where the mouse is pointing. Fixed equipping the wrong weapon when coming out of third person (fixes #90[github.com]). Fixed up the cordon system, now supports blacklists and doesn't break when multiple interiors are touching (fixes #88[github.com]). Added all the round things (but only one more is currently enabled because the rest are pretty off). Added a much better screen system which supports multiple screens, multiple and custom menus (in gmod_tardis_interior/modules/screens/*.lua). Currently included are a test screen and the door controller. Removed alt+e shortcut for third person since it is no longer necessary. Changed the module loading code into a more universal function (also currently used in sh_screens). Separated the console into a different prop and made it a interior part. Pressing the use key on the console directly will take you to third person now. Fixed errors sometimes happening when spawning the TARDIS in multiplayer, and making everyone's physguns black (fixes #87[github.com]). Updated interior model: screens are now 90 degrees away from the entrance and are directly opposite to each other. This was a workaround but it seems preferred now anyway. The walls directly above the entrance now have collision again (fixes #86[github.com]).

Update: Apr 29, 2015 @ 4:19pm

Hotfix[github.com] (also Hotfix again[github.com])

Removed debug print. Player enter/leaves are now broadcasted clientside. Fixed getting stuck if you died while in thirdperson (fixes #85[github.com]). Renamed props to cordon. Players are no longer hidden by cordon system due to animation bug in multiplayer, looking for solutions (#83[github.com]). Fixed weird stuff in cordon system, now works properly (fixes #84[github.com]).

Update: Apr 29, 2015 @ 1:42pm

Fixed cordon not making stuff visible again[github.com]

Fixes #82[github.com]. Fixed interior being visible in the sky in third person mode (fixes #81[github.com]). Fixed minor error when leaving a multiplayer server with a tardis spawned.

Update: Apr 29, 2015 @ 12:52pm

Actual multiplayer hotfix[github.com]

Last one was a quick guess, tested this one.

Update: Apr 29, 2015 @ 12:37pm

Multiplayer hotfix[github.com]

Update: Apr 29, 2015 @ 12:24pm

TARDIS:
Basic third person mode, cordon system, more features and fixes[github.com]

Made some changes to improve 3D2D screen reliability (more fixes coming). Highly optimized occupants table. Switched ENT.owner to ENT:Get/SetCreator (fixes #79[github.com]). Added basic control system (#73[github.com]), but still needs lots of work. Double trace is now automatic and warns the player if the interior could not be spawned (fixes #35[github.com]). Added 'TardisData' system onto the player metatable, for easy access and networking for player-based variables (Player:Get/Set/ClearTardisData, #80[github.com]). Added PlayerEnter/PlayerExit entity hooks. Added basic third person mode where the player does not move, unlike legacy. Lots of workarounds are used to keep the player in place while keeping input data working properly, use Alt-E in interior to activate (and E to exit, fixes #78[github.com] and fixes #55[github.com]). Renamed to 'TARDIS Rewrite' in spawnmenu. Added cordon system which will automatically keep everything in the interior invisible to the outside world, including any player spawned objects and players themselves - refreshes every second at the moment (fixes #74[github.com]). Added 'Test UI' to one of the screens, and a button to toggle the door within that. Added 'TARDIS Hands' SWEP, used to stop player firing weapons in third person and to give a normal arms-down animation to them.

World Portals:
Added render override and pre/post render hooks[github.com]

Update: Apr 29, 2015 @ 12:21pm

-ignore-

Update: Feb 20, 2015 @ 8:11pm

Hotfix[github.com]

Fixed client error when shooting outside from inside in multiplayer.

Update: Feb 20, 2015 @ 7:47pm

World Portals:

Hotfix[github.com]

Removed ability to see yourself through portals since it's causing bugs (seemingly) in multiplayer.