RimWorld

RimWorld

Pathfinding Framework
Viser 1-10 af 25 forekomster
< 1  2  3 >
Opdatering: 30. apr. 2024 kl. 0:00

Pathfinding Framework 0.5.5

* Fix a rare crash that happened with the flamethrower weapon implementation in Vanilla Expanded Framework.

Opdatering: 22. apr. 2024 kl. 11:34

Pathfinding Framework 0.5.4

* Compatibility patches for Dubs Bad Hygiene Lite and (Dirty) Windows.

Opdatering: 11. apr. 2024 kl. 12:51

Pathfinding Framework 0.5.3

* Update ReGrowth compatibility patches.

Opdatering: 31. mar. 2024 kl. 0:32

Pathfinding Framework 0.5.2

* Update ReGrowth compatibility patches.

Opdatering: 20. mar. 2024 kl. 16:01

Pathfinding Framework 0.5.1

Fix error when ordering drafted pawns to move.

Opdatering: 19. mar. 2024 kl. 3:34

Pathfinding Framework 0.5.0

Support for RimWorld 1.5.

Pathfinding Framework no longer requires having Prepatcher, now it only requires Harmony. Having Prepatcher in the modlist will enable additional performance optimizations.

Magmatic movement is enabled when Mashed's Ashlands is present.

Support for Advanced Biomes (Continued).

Opdatering: 10. feb. 2024 kl. 21:23

Pathfinding Framework 0.4.3

Fix for pathfinding failures on aquatic and amphibious creatures when a building or vehicle is placed on top of cells with deep water terrain.

Opdatering: 12. jan. 2024 kl. 21:52

Pathfinding Framework 0.4.2

* Fix a pathfinding error that happens after certain mod conflicts.

* Fix the tooltip of the wild animal relocation mod option.

Opdatering: 10. jan. 2024 kl. 18:26

Pathfinding Framework 0.4.1

* Allow moving drafted amphibious pawns into deep water when Achtung! is enabled.

Opdatering: 7. jan. 2024 kl. 5:38

Pathfinding Framework 0.4.0

* Filter for the pawn movement settings tab UI.
* Animal relocation has been reworked; now this only triggers when an animal spawns. If the animal is already in a good wandering place, it will not relocate. Animals will now walk to their new destination instead of run. Animals relocate as a group. This feature is now disabled by default.
* Performance improvements to the settings window and other texts.
* The pawn movement settings tab UI should no longer fail completely if any of the animals causes an error. It will log and ignore animals with errors and carry on with the rest instead.
* Pawn movement type is now updated when the pawn drops apparel which grants a movement type such as flippers.
* Aquatic animals should no longer spawn on land in any case.
* Pens are no longer considered enclosed when they border a terrain that is impassable for terrestrial creatures, but passable for other movement types. This solves a number of bugs related to pens.