Stellaris

Stellaris

[4.0] Ancient Cache of Knights
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Update: Sep 1 @ 9:45pm

v4p0u1

Fixed bug that caused multiple types of squires to be generated
Added missing workforce multiplier mods to ACOT squires

The AOT habitat integration is still being worked on

Update: Aug 30 @ 10:26am

v4p0u0:

Updated for Stellaris 4.0
Note:
- I do not add any new district specialization, keeping in line with how ACOT does not add specializations.
- Numbers may need tuning, since I haven't changed them from 3.14 (other than making it for x100 pops)
- AOT habitat compatibility is removed for now, I need to do more analysis on these districts.
- There currently does not exist an updated mod that allows for adding knights as a decision, I am working on that.

Update: Dec 13, 2024 @ 5:38pm

v3p14u1

Added new knight district for AOT DM, AE, Phanon, and Stellarite habitats

Update: Nov 3, 2024 @ 11:53am

v3p14u0

* Confirmed to work with 3.14 update of ACOT and AOT
* Buffed the amount of food squires make when the Deity's Swarms deposit is upgraded via the vanilla event chain.

Update: Sep 29, 2024 @ 1:45pm

Fixed delta squires being weaker than vanilla counterparts because pdx stealth buffed them

Update: Sep 28, 2024 @ 1:34pm

Update v3p13u2:

Updated knight of the toxic god deposits to have upgrading knight jobs

Update: Sep 14, 2024 @ 1:29pm

Validated for stellaris 3.13

Update: Aug 4, 2024 @ 3:12am

Update v3p12u3

Rebalanced phanon / stellarite jobs to match AOT rebalance
Validated for AOT v3.12

Update: Jul 8, 2024 @ 12:12am

Update: Jul 6, 2024 @ 2:39pm