Smack Studio

Smack Studio

Kog'Maw
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Update: Oct 27, 2024 @ 12:07pm

v1.3

General
• Kog'Maw now supports the LAP system under the tag "Z_KogMaw"

Update: Dec 23, 2023 @ 4:37pm

v1.2

General:
• Kog'Maw now has unique animations for stopping a dash, walking/running off a ledge, exiting a crouch, and dropping through a platform. All aerials now also sport unique landing animations.
+ Air speed increased to 3.1 (from 3)
+ Air Acceleration increased to 22 (from 10)
• Gravity increased to 0.7 (from 0.5)
• Jump Speed increased to 7.5 (from 6.5) to account for increased gravity

Up Tilt:
- Damage lowered to 4 (from 6)
• Knockback scaling increased 0.06 (from 0.04)

Side Tilt:
• Knockback angle changed to 40° (from 45°)
+ Knockback scaling increased to 0.115 (from 0.075)

Down Tilt:
• Knockback angle changed to 50° (from 60°)
+ Knockback scaling increased to 0.085 (from 0.06)
- Base knockback lowered to 6 (from 7)

Dash Attack:
- Early hit base knockback decreased to 10 (from 12)
+ Early hit knockback scaling increased to 0.125 (from 0.1)
• Knockback angle changed to 35 (from 57)

Side Strong:
- Base knockback decreased to 9.5 (from 10)
- Knockback scaling decreased to 0.14 (from 0.165)

Up Strong:
- Damage decreased to 9 (from 10)
- Knockback scaling decreased to 0.14 (from 0.15)

Neutral Air:
- Landing lag increased to 7 (from 4)
+ Starting frame 35, landing will instead use the base landing lag of 4
+ Early hit base knockback increased to 9.5 (from 8)
• late hit base knockback increased to 7.5 (from 6)

Forward Air:
- Landing lag increased to 9 (from 4)
+ Starting frame 30, landing will instead use the base landing lag of 4
- Standard hit base knockback decreased to 9 (from 11)
+ Standard hit knockback scaling increased to 0.125 (from 0.11)
• Standard knockback angle changed to 40° (from 38°)

Back Air:
- Landing lag increased to 6 (from 4)
+ Starting frame 15, landing will instead use the base landing lag of 4
• Knockback angle changed to 145° (from 105°)
• Base knockback increased to 10.5 (from 9)
• Knockback scaling increased to 0.11 (from 0.07)

Up Air:
- Landing lag increased to 7 (from 4)
+ Starting frame 19, landing will instead use the base landing lag of 4
- Knockback scaling decreased to 0.11 (from 0.12)

Down Air:
- Landing lag increased to 5 (from 4)
+ Starting frame 12, landing will instead use the base landing lag of 4
+ Endlag decreased by 1 frame (from frames 11-16 to frames 11-15)
• Base Knockback decreased to 8 (from 9)
• Knockback scaling decreased to 0.04 (from 0.06)

Caustic Spittle (Neutral Special):
+ Base Knockback increased by 1 across all levels of charge
+ Knockback Scaling increased by 0.015 across all levels of charge
- Projectile speed decreased by 0.5

Void Ooze (Side Special):
• Puddles are now properly effected by gravity, which should make them more consistent with platforms.
• Ooze Ball projectile Knockback angle changed to 45° (from 15°)
+ Ooze Ball projectile Base knockback increased to 7.5 (from 6)

Living Artillery (Up Special):
+ Projectile contact hit now leads into the splash hit
+ Overall projectile damage increased to 7%, 10% empowered (from 6%, 8% empowered)
+ Now air-stalls before firing a projectile
• Mid-air jump boost increased to account for increased gravity
- Mid-air jump boost decay from continued use increased

Update: Nov 8, 2023 @ 2:13am

v1.1

Grab:
+ Properly ignores shields now. Oops.

Living Artillery (Up Special):
+ Damaging properties are now also applied to the shot itself and not just the splash, making hits more consistent

Update: Oct 17, 2023 @ 10:32pm

v1.0 - Initial Release