Smack Studio

Smack Studio

Corporal Pig
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Update: Feb 12 @ 5:25am

actually fixed grab this time lol

Update: Feb 10 @ 9:11pm

PATCH 1.6 - BALANCE

== BALANCE ==

STATS
- Run speed from 7 to 6.3.
- Weight from 1.5 to 1.4

DASH ATTACK
- The move is now negatively disjoined (the hurtbox is bigger than the hitbox).

DOWN-B
- -2 startup (now frame 12.)

== FIXES ==

GRAB
- Should now work.

Update: Feb 11, 2024 @ 4:47pm

PATCH 1.5 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

STATS
- Jump height decreased from 10 to 8.6.

NEUTRAL B
- Reduced the size of the projectile.
- Increased endlag. (+3 frames.)

UP B
- Reduced height.

DOWN B
- Decreased startup. (Now comes out on frame 14.)

--FIXES------------------------------------------------------------------------------------------------------------------------------------------------------

- Grab should no longer drop opponents.
- Fixed buggy pratfall animation on Up-B.
- Fixed hurtboxes on certain attacks.

Update: Jan 3, 2024 @ 11:41pm

PATCH 1.4.3 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

SIDE-B
- Increased endlag on the ground. (+3 frames.)
- Super armor doesn't come out until the hitbox comes out.

UP-B
- Decreased startup. (-3 frames. Now comes out on frame 3.)
* The move felt very unresponsive.

Update: Dec 23, 2023 @ 7:14pm

Ensured Hitbox Fairness on Grab

Update: Dec 23, 2023 @ 4:18pm

PATCH 1.4.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

UP STRONG
- Increased knockback scaling. (0.11 -> 0.13)
* Having reliable grounded kill options is insanely valuable for the Corporal, but for some reason, he only had back throw and F-strong, both of which were dependent on stage position and the latter of which being a big commitment. Now, he will be able to kill off of dash-attack without having to use Ultra.

Update: Dec 21, 2023 @ 10:44pm

PATCH 1.4.1 - BUG FIX AND BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

DASH ATTACK
- Reduced startup. (-2 frames. Now out on frame 5.)

SIDE B
- Reduced startup. (-2 frames. Now out on frame 8.)

--BUG FIXES----------------------------------------------------------------------------------------------------------------------------------------------

ULTRA
- No longer breaks the game. (Smack Studio problem.)

Update: Dec 9, 2023 @ 10:05pm

PATCH 1.4 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GRAB
- Increased endlag. (+5 frames.)

ULTRA
- Reduced damage even further. (-10 damage. The move now does 30%.)

Update: Nov 29, 2023 @ 5:26pm

PATCH 1.3 - BALANCE AND MORE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

FORWARD STRONG
- Knockback Scaling has been increased. (0.13 -> 0.14)
* This move needs to kill efficiently.

DOWN STRONG
- Damage has been halved. (14 -> 7)
* This move did way too much damage for the way it is used. Corporal Pig could too easily to up to 50% in a single combo.

ULTRA
- Damage decreased. (45 -> 40)
* Corporal Pig's Ultra is extremely easy to land due to Dash Attack being able to confirm it for free. No ultra that's that easy to land should do this much damage.

--ANIMATION-------------------------------------------------------------------------------------------------------------------------------------------

- Added smear frames to Jab, F-Strong, Side-B and Up-B.

- Neutral-B cooldown now has a visual indicator when it's over.

Update: Oct 13, 2023 @ 11:20am

PATCH 1.2.1 - BALANCE

RUNNING A
- Decreased the base knockback. (9 -> 5)
- Decreased the damage. (8 -> 6)
* The move should actually combo better now.

FORWARD STRONG
- Decreased startup. (-2 frames. Move now comes out on frame 10.

UP STRONG
- Decreased knockback scaling. (0.12 -> 0.11)
- Increased startup. (+2 frames. Move now comes out on frame 7.)
* Corporal Pig's up smash was one of the best killing moves of all, killing many characters at around 100% from anywhere on the stage. Corporal Pig has many strong kill moves in Up-B, Back Throw, Up Throw, F-Strong and of course U-Strong, but I wanted to make sure that U-Strong did not outshine the others.