Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

General Munitions' Projectile Weaponry
Showing 21-30 of 33 entries
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Update: Oct 12, 2023 @ 3:01am

Mortar nerfed, no longer flies over shields

Added a Deck Chaingun, thanks to syy1125's generosity allowing me to use their Rotary Deck Cannon as a base

Update: Oct 11, 2023 @ 4:57am

Quick mortar rebalance; stun time and recoil increased

Update: Oct 11, 2023 @ 4:43am

Created the Deck Mortar.
Lemme know if it's too unbalanced - for now, it ignores shields so that it can land down on ship interiors.

Update: Oct 10, 2023 @ 8:18am

removed empty storage warning on sulfur compartment because it was annoying

Update: Oct 9, 2023 @ 8:16am

Fixed some generator problems, adjusted costs.

Update: Oct 9, 2023 @ 6:06am

Added the Sulfur Box!
It stores sulfur. That's it. 1x1 size

Efficiency for generators tweaked; crew will not resupply them until they have reached half capacity, and they are now compatible with capacitors.

Update: Oct 8, 2023 @ 12:31pm

Large Hardlight Shields no longer have 130,000 HP, an additional zero has been removed and it is now 13,000.

Hardlight shield radus increased, arc decreased

Medium and large sulfur generators now exist

Update: Oct 8, 2023 @ 10:17am

Autocannon added! It's a big 3xWide gun that shoots big bullets, but not as big as the large cannon. Enjoy!

500 damage per shot, at a 4/30 rate of fire in game ticks.

Update: Oct 7, 2023 @ 12:37pm

Sorry, no big guns this update!
I've taken up some time on making this Sulfur-powered Generator that uses Sulfur as fuel, aswell as an EM Radio that functions as a disruptor turret - only, radiowaves.

Update: Oct 6, 2023 @ 4:20pm

Added large hardlight shield generator