Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

General Munitions' Projectile Weaponry
Viser 21-30 af 33 forekomster
< 1  2  3  4 >
Opdatering: 12. okt. 2023 kl. 3:01

Mortar nerfed, no longer flies over shields

Added a Deck Chaingun, thanks to syy1125's generosity allowing me to use their Rotary Deck Cannon as a base

Opdatering: 11. okt. 2023 kl. 4:57

Quick mortar rebalance; stun time and recoil increased

Opdatering: 11. okt. 2023 kl. 4:43

Created the Deck Mortar.
Lemme know if it's too unbalanced - for now, it ignores shields so that it can land down on ship interiors.

Opdatering: 10. okt. 2023 kl. 8:18

removed empty storage warning on sulfur compartment because it was annoying

Opdatering: 9. okt. 2023 kl. 8:16

Fixed some generator problems, adjusted costs.

Opdatering: 9. okt. 2023 kl. 6:06

Added the Sulfur Box!
It stores sulfur. That's it. 1x1 size

Efficiency for generators tweaked; crew will not resupply them until they have reached half capacity, and they are now compatible with capacitors.

Opdatering: 8. okt. 2023 kl. 12:31

Large Hardlight Shields no longer have 130,000 HP, an additional zero has been removed and it is now 13,000.

Hardlight shield radus increased, arc decreased

Medium and large sulfur generators now exist

Opdatering: 8. okt. 2023 kl. 10:17

Autocannon added! It's a big 3xWide gun that shoots big bullets, but not as big as the large cannon. Enjoy!

500 damage per shot, at a 4/30 rate of fire in game ticks.

Opdatering: 7. okt. 2023 kl. 12:37

Sorry, no big guns this update!
I've taken up some time on making this Sulfur-powered Generator that uses Sulfur as fuel, aswell as an EM Radio that functions as a disruptor turret - only, radiowaves.

Opdatering: 6. okt. 2023 kl. 16:20

Added large hardlight shield generator