Forts
EXPLOSIONS: VFX Only
Viser 11-20 af 26 forekomster
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Opdatering: 17. juni 2024 kl. 14:58

fix bg bracing aliasing patch bc why not

Opdatering: 25. mar. 2024 kl. 17:58

Fix db constant mod loading

Opdatering: 25. mar. 2024 kl. 15:36

change display name

Opdatering: 29. feb. 2024 kl. 1:10

fill in hole on bloom3 texture. didnt think it looked that great.

Opdatering: 5. feb. 2024 kl. 22:05

adjust fire bloom

Opdatering: 17. okt. 2023 kl. 22:52

reduce screenshake on a few things that were kinda too strong

Opdatering: 7. okt. 2023 kl. 21:50

Add buster and moonshine support

Opdatering: 5. okt. 2023 kl. 11:43

Revert high seas desync fixes, since the forts update fixed the original implementation (which is preferred)
-slightly adjust reactor explosion effect again.

Opdatering: 3. okt. 2023 kl. 1:25

-Improve mod support (added weapon.lua, device.lua, and projecile.lua automatic and manual effect replacement tables. Also weapon and device scripts can run an additional function.)
-Improve reactor explosion effect.
-Fullscreen reactor flash is half opacity of vanilla, consider turning the option back on ;)
-Far less obstructive fire effects (smoke almost 3x less opaque (200 -> 70), bloom half strength (50 ->25)), you should actually be able to see your base if you get hit by a firebeam now.
-Reduced bloom strength on firebeam impact from 8 to 5.
-Fixed bug where high seas flaming projectiles have no impact sound, however, now a new bug exists where hitting a firebeam makes explosion noises, (oh well, cant complain about more explosion sounds. Will attempt to fix it eventually)

Opdatering: 30. sep. 2023 kl. 13:05

fixed hs effects having no sound