Left 4 Dead 2

Left 4 Dead 2

Mayo's Modified Talker
Viser 11-20 af 81 forekomster
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Opdatering: 10. nov. 2024 kl. 8:37

- Added IsNotHangingFromLedge & IsNotIncapacitated requirements to Ellis' Killsteal

[From Beel]
- Added 6 missing Coach Incoming lines when Warning about the incoming Horde (damn Coach got robbed with this one)
- Fixed Survivors not playing Witch Chase lines when below 60HP
- IsNotHangingFromLedge requirement is now added to responses using IsNotIncapacitated (it's the same thing anyways)

Opdatering: 7. nov. 2024 kl. 9:18

- All Survivors now have lines in custom maps when the escape is available, running to the escape & waiting at the escape
- Bumped Rochelle's Ellis specific defib line chance to 60% (from 50%)
- Added 2 unused Coach lines as suggested by Seth (alternate takes. I know more of these exist but I won't go out of my way to find them)
- Moved L4D1 Survivor Taunt & Hurrah lines to their respective responses.
- Added two ReactionPositive lines to Louis' NiceJob Response.
- Added four ReactionPositive lines to Zoey's NiceJob Response.
- Added "Come on, come on! You're okay!" line to Louis' UsingDefibrillator Response.
- Removed "Hang on, I gotcha!" line from Bill's UsingDefibrillator Response. Added "I gotcha. You're gonna make it!" and "Come on, get up!" lines to Bill's UsingDefibrillator Response.
- Added 2 unused lines to Coach's Nags to get on the boat in Swamp Fever and Hard Rain (They are also used in the Generic GetToVehicle Response when in the Rescue Vehicle).
- Added 1 unused line to Ellis' Nags to get on the boat in Swamp Fever and Hard Rain (It's also used in the Generic GetToVehicle Response when in the Rescue Vehicle).
- Nick's "The boardwalk still smells like popcorn and this back alley still stinks like piss." now only has 60% chance to play instead of always.
- Remarks about the Whispering Oaks Billboard now only play if Coach is Alive.

Opdatering: 29. sep. 2024 kl. 10:30

- Fixed character specific NiceShot lines not playing in The Passing
- KillConfirmationMelee lines chance increased to 20% (now matches the chance with Ellis' Spitter KillConfirmation lines)
- Ellis KillConfirmationMelee & KillSpitterConfirmation lines now have the same priority (game will now pick either instead of always choosing KillConfirmationMelee)
- Thanks lines after being gifted an item now play earlier
- Revamped TransitionSolo lines for Bill & Louis
- Added rare Coach GetToVehicle line (everyone must be alive)
- Added very rare Ellis spot line to Louis
- Added very rare Louis spot line to Ellis
- Added rare Nick spot line to Zoey
- Added rare Zoey spot lines to Ellis
- Added rare Zoey NiceShot lines to Ellis

    Nick can sometimes react to L4D1 Survivors being assholes to L4D2 Survivors
  • Zoey calling Nick a dick
  • When Coach reacts after Bill dismisses his thanks
  • Francis being an ass to his reviver
  • Specific Francis revive line where he insults the other

- Some other minor fixes & improvements

[From/Inspired by Beel's]
- Added GasPour1More lines to the L4D1 Survivors (Louis already had this for some reason)
- Added some unused L4D1 RadioUsed lines
- Added Intense GiveItem lines to the L4D1 Survivors (excluding Bill)
- Added AlertGiveItemStop lines to Louis

Opdatering: 20. juli 2024 kl. 7:42

- Removed NotInCombat requirement from saferoom dialogue (fixes saferoom dialogue being able to be delayed to a point where talk gets reapplied)

Opdatering: 20. juli 2024 kl. 7:06

- When saferoom dialogue plays, additional time is added before survivors can vocalize
- The initial wait for being able to talk in saferooms is now 15 seconds (instead of 20)

*This should ensure that the wait before being able to talk is minimal, while also preventing vocalizations during the dialogue if it does exist.
There are however 3 2 small caveats to this:
1. In some instances you can vocalize before the dialogue plays (mostly the cause of bots), whereafter it will again be blocked when it starts
2. When playing with mixed survivors, dialogue might start, but won't finish, leading to a longer wait time
3. Players using ion's vocalizer will also be blocked from speaking during the saferoom dialogue (doesn't happen in the first chapter)

This is still experimental, and might be changed

Opdatering: 17. juli 2024 kl. 11:45

Another good find from Beel (Kind of like Chimi's ["Mission Lost" Voice Lines] but different I swear)
- Survivors won't call for help anymore once they've failed a chapter
- Survivors can sometimes swear when losing
- If only 1 survivor remains their incapped line will be more negative

Opdatering: 7. juli 2024 kl. 11:29

Opdatering: 7. juli 2024 kl. 10:46

- Removed NoIntro rules
*The inconsistent nature of these rules are why I've removed them.
The wait for being able to talk in saferooms is now 20 seconds and an additional 10 seconds if it's the start of the campaign.
Yes this does mean that sometimes you can talk before the saferoom dialogue has finished, but I honestly don't care anymore.

- Added very rare Francis revive line

Opdatering: 6. juli 2024 kl. 12:47

- NoIntro rules now only apply in custom campaigns (band-aid fix)
*This should fix the no intro dialogue bug in L4D1 Campaigns when using ion's vocalizer & it should avoid saferoom dialogue sometimes not playing.
The wait for being able to talk is reduced from 45 to 30 seconds to compensate for vanilla saferooms without dialogue

- L4D1 GoingToDieAskForHeal lines now also requires another survivor to be close enough
- Nick can sometimes say his Dead Center YouAreWelcome lines to the L4D1 Survivors
- L4D2 Survivors can now sometimes say their generic "We need more gas" lines after pouring any amount of cans (as long as it's not a specific amount where they do have lines for)
- Added a GetToVehicle line to Coach

Opdatering: 27. juni 2024 kl. 13:44

- Added NoIntro rules (taken from the GitHub)
*Basically when a chapter does not have any saferoom dialogue characters should be able to talk after about 5 seconds

- Fixed Saferoom Remark lines not playing after those 5 seconds (pretty sure this is an oversight from the new system)