Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict Rebalanced (DEVELOPMENT/UPDATES ON HOLD INDEFINITELY)
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Päivitys: 23.9.2023 klo 7.35

v0.1.4.1

-compatibility patch for newest MC update -fixed the G28 marksman rifle crash (beware, my rebalance changes are NOT yet applied to the German units that were added to the editor)
-fixed crash upon selecting Blackhawk or Apache helicopter in conquest unit screen
-fixed 9k111 FG* TOW launcher spawning with only one crewmember
-fixes and changes to officers, and thus call-in stage sizes to encourage use of officers
-fixed officers on US side not giving negative CP (effectively increasing call-in stages size)
-adjusted the negative CP granted by single officer to -15
-decreased size of most call-in stages for all economy settings
-further balancing to CP costs of units in conquest
-increased amount of MP that AI has in days 15+, and adjusted its priority for tanks and infantry
-increased the modifier for AI's MP when player is defending
-increased time between attack waves but increased amount of units in each wave

Päivitys: 21.9.2023 klo 11.17

v0.1.4

-update for compatibility with latest patch for Modern Conflict
-TOTAL REWORK FOR BOTH TECH TREES: I took a lot of time and planning into reworking the tech trees in a way that enforces steady and linear progression (like the base mod does, which i like), but without making multiple units (all infantry from 85 and 95 periods as prime example) completely redundand, skippable over or an RP sink.
I think i struck a really good balance now, and the readability of the trees has improved by a lot. All you really need to know to move around them confidently now is that to unlock the next tech tier (1995, 2005) you need to have unlocked the first tank from the period (like in the base mod) as well as the Special Forces (USA) or Spetsnaz (Russia) squad from previous period.
At the same time researching sections and platoons is now completely optional, and cheap after researching the squad of this infantry type. Having to research infantry as a requirement for Tech Period upgrades is balanced out by APC/s IFVs being a separate branch which other than the first one (BMD-1, AAPC) are not required to research tanks.
Minimal RP required to reach 1995 period while including other vital researches which are not mandatory (like call-in stages, medics etc) is carefully calculated so that the player on average reaches 1995 period around the same time as the enemy AI does, assuming they are winning 80+% of the battles.

Päivitys: 19.9.2023 klo 13.21

v0.1.3.2

Little hotfix to USA unit roster - should now be in line with what we see on the Russian side and send proper armored units earlier as well.

Päivitys: 19.9.2023 klo 11.37

v0.1.3.1

As last update has clearly went a little overboard with the difficulty of AI on conquest modes, here is a micropatch tuning it down by quite a bunch:
-increased the intervals between attack waves
-decreased the amount of units in each attack wave
-decreased amount of MP that AI has at the start of the match
-decreased AI's CP limit in general, especially in the earlier rounds, with it scaling back up until reaching max (still lowered) at day 30.

Päivitys: 19.9.2023 klo 10.16

v0.1.3

-fixed the range of 76mm D-56T cannon on PT-76
-rework of unit roster for AI in conquest - you will now see enemy sending more powerful units at you on noticably earlier stages right: switch to 1995 happens on day 15 and most vehicles as well as better infantry will be seen quicker.
-adjustments to the amount of MP and CP AI has at their disposal, mostly affecting early conquest days. Changed the MP modifier for AI on different economy difficulty settings
-adjustment to timers on AI atack waves in conquest - attack waves will be sent with smaller intervals now
-slightly increased size of some conquest Call-In stages
-adjusted conquest CP cost of most vehicles and infantry squads. Along with the change above, it's supposed to better reflect the difference in utility between different vehicles and encourage using infantry and wheeled/lightly armored vehicles more.
-slight adjustments to MP and AP rewards in conquest on all economy settings and slightly increased starting RP on "Hardcore" economy".

Päivitys: 17.9.2023 klo 12.26

v0.1.2

-further reworks to enemy infantry health and enemy accuracy in conquest - slightly decreased accuracy in hardcore, and increased on easy
-minor buff to HE damage against infantry

Päivitys: 16.9.2023 klo 22.01

v0.1.1

-fixed some of the APFSDS rounds on russian 125mm guns still having 800 range
-fixed 1995' and 2005' pilot, tank crew and officer available straight away in conquest for US
-changed ATGM and SAM range - now ATGMS and SAMs when used in direct control will have longer range than when controlled by AI, to allow them to slightly outrange tanks/helicopters
-further rebalanced accuracy differences between conquest difficulties, now impact of the setting should be more distinct

Päivitys: 16.9.2023 klo 16.02

v0.1.0

Initial release