Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict Rebalanced (DEVELOPMENT/UPDATES ON HOLD INDEFINITELY)
21-30 van 38 items weergegeven
< 1  2  3  4 >
Update: 14 okt 2023 om 22:21

v0.2
-added a compatibility tweak for pvecrab's "Extended Fortification" mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2796864853 Enable it BEFORE MC Rebalanced.
-added German forces as "Joint Task Force" in US Tech Tree for Conquest (this took LOADS of work)
-added German forces to US' ai roster - you can now face them when playing as russia in conquest among the enemy troops
-major rework to infantry skills: they are more consitent across the board, MG gunners now have applicable weapon skills too, squad/team leaders and snipers have higher veterancy than others, which means one skill level higher (this also took a lot of work)
-buff to HP of elite forces: Rangers/VDV now have 15% more, and Special Forces/Spetnaz have 25% more
-fixed missing adjustments to infantry squad composition for late period russia and germany in skirmish/MP
-couple small fixes to localization files (displaying proper names ingame)

Update: 13 okt 2023 om 3:56

v0.1.6.2
-fixed german infantry ammo crate spawning without crew in skirmish/MP
-applied infantry composition and crew changes to MP/Skirmish roster
-minor adjustments to conquest RP costs to even out the cost of getting to first modern tank/95 period for both sides
-moved Apache helicopter to early period (locked only behind the Chinook now) for gameplay/balance reasons: although AH-64D was prototyped around 1995, the Apache family was around since 1975 and i feel its a fair balancing reason given russia can access MI-24V in the early period too

Update: 12 okt 2023 om 18:18

v0.1.6.1
-major rework to early period tech trees: changed the branching and requirements to again delay obtaining very survivable vehicles and encourage more variety. Now you need to research T2 infantry, AT squads and ATGM launcher to unlock access to ATGM vehicles, and these are required to progress through IFV branch which is a requirement for unlocking tanks.
-added ZIL-131 trucks for early period in conquest, moved Ural trucks to mid period (yes i know Ural was built in 1978)
-fixed ZIL-157 fuel truck not showing up on the unit list in conquest
-added back 1RP price to all sections, platoons are still free. The logic behind is: you need to pay RP to unlock new tier of infantry, and since some sections are platoons contain an additional type of soldier that squads dont, you need 1 additional RP to unlock access to both bigger formations
-slightly increased AI's CP limit in attack games and greatly increased it in defense games
-modified the curve of AI's CP over time in one match - now they reach they max CP faster, at 15min mark, this lasts until 20min, then starts slighlty deccreasing - pressure of enemy troops should be significantly lower near the end if battle lasts for 25+ minutes.
-modified composition of multiple infantry squads on both sides
-fix for Guards MG assist soldiers for all periods - they now carry spare PKM ammo
-changed composition and research requirement of MG squads on both sides
-significantly reduced burst length modifier for heroic and hard difficulties/multiplayer - now rifles and machineguns fire more realistically, single firing or shooting short bursts on longer ranges
-slightly reduced PLAYER and FRIENDLY unit accuracy in conquest > done to encourage upgrading infantry more, and to make infantry weapon skill and scoped weapons be more impactful on gameplay
-minor adjustments to enemy infantry health and enemy accuracy across all difficulties
-more adjustments to flight paths/ballistics of rocket artillery (MLRS)
-slight changes to rate of fire and reload times of most MLRS
-changed M270 Cluster and BM-31M minimum rounds per burst to 6 - they can now fire 2 volleys of 6 instead of 1 volley of 12 before reloading

Update: 8 okt 2023 om 11:32

v0.1.6
-more adjustments to interval and initial delay of attack/reinforcement waves
-singinficantly decreased amount of resources for AI in conquest and applied a large positive modifier when player is defending
-increased score limit to 1200 for slightly longer defense games and dicouraging farming AI reinforcements to win if unable to capture all capture zones in attack games
-decreased starting Research Points for all economy settings
-changed composition of some units in conquest: tankmen, medical squad, enginner squad
-requirement changes to tech trees in conquest: medical squads are now available to research straight away if the period is unlocked, sections and platoons are free (0 Research Points), mortars have no requirement but cost more
-fixed crewmembers for some vehicles (spawning with crew from incorrect period)
-increased MP price of officers, but increased the CP bonus they give - they are high risk/high reward now.
-adjusted MP prices of most infantry soldiers for both sides to make pricing make more sense and be more conisistant across the board + fixed some errors that made some specific infantry soldiers not cost CP/MP
-slightly increased CP cost of special forces infantry, and significantly increased their Capture Weight (they are better for capturing zones)
-decreased Capture Weight of all armored vehicles
-reduced Capture Weight of helicopters and artillery/MLRS units to 1 (basic soldier weight)
-removed HEMTT truck (forgot again, it was removed from tech tree but still available as a unit :D)
-fixed issue with units equipped with M24 SWS and M60 machinegun using wrong ammo type

Update: 6 okt 2023 om 16:46

v0.1.5.3
-compatibilty with new MC patch, range update for new units and adding them to AI's roster and conquest research trees
-same change to 2B11 mortar as M120 got last patch: increased range, decreased rate of fire
-added infantry ammo crate to russian unit roster in conquest (forgot before, oops)
-adjustment to MP prices of emplacements
-adjustment to truck MP prices in conquest: ammo truck got more expensive, transport trucks are cheaper now
-adjusted MP prices of MLRS systems
-significantly increased officers' Capture Weight - they count as 4-5 regular soldier now when capturing zones

Update: 1 okt 2023 om 18:19

v0.1.5.2
-incoporation of newest MC patch
-further adjustments to AI's priority for picking units in conquest (hopefully less mortar and atgm spam now)
-increased MP for AI when it's attacking, slightly decreased overall
-reduced the supported conquest coop slots to 8
-slight reduction to HE damage against vehicles
-slightly increased range of M120 mortar and decreased its rate of fire
-since the AI does not know how to use SPGs properly and instead rushed them in like tanks, the following vehicles have been removed from AI's roster for conquest until proper solution is found (probably never): 2S3 Akatsiya, 2S19 MSTA, M109, M109A2 Paladin

Update: 30 sep 2023 om 20:14

My tired butt uploaded a version with wrong (test) mod description. Just that changed in this update.

Update: 30 sep 2023 om 19:28

v0.1.5.1
-fixed overlapping of M125 and LAV-25 in the US research tree
-removed close variants of MLRS systems from MP roster
-changed locations of couple units in both tech trees for better readability

Update: 30 sep 2023 om 16:08

v0.1.5

-merged changes for compatibility with latest MC update (M35 ammo truck, javelin squads etc)
-added support for up to 100 (!) player in conquest coop mode. BEWARE - this change ONLY applies to maps that are specifically included by me, and currently those are maps from vanilla game and CWA71 mappack. If you try to play with more than 4 players on maps that are not included, it will crash when loading into the game. If you have a mappack or specific map which you would like to be compatible with this, please let me know and i'll include it (it's not much work).
-more slight CP adjustments in conquest :)
-changed requirements for unlocking first armed vehicle for both nations - now instead of having to research guards/regulars infantry, the HMMWVs and BTR-60P are locked behind researching the first transport truck (which is locked behind nothing)

Update: 24 sep 2023 om 18:42

v0.1.4.2

-late period Germany included in the rebalance and now playable in MP/skirmish!
-another compatibility update with new MC patch
-fixed Blackhawk and Apache crash in conquest (again)
-more minor rebalances to AI's resources between difficulties and "Risk factors" (star-represented mission difficulty)
-added 2nd pilot to Ka-52 for immersion :)